The Rise of Wesnoth 17d - Cursed Isle

Feedback for the mainline campaign The Rise of Wesnoth.

Moderators: Forum Moderators, Developers

User avatar
Content Feedback
Battle for Wesnoth
Location: #wesnoth @ chat.freenode.net
Contact:

The Rise of Wesnoth 17d - Cursed Isle

Post by Content Feedback » March 26th, 2006, 8:20 pm

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Mainline Campaigns: Scenario FeedbackDevelopment & Overall Feedback
User-made Add-ons: Feedback

SmokemJags
Posts: 580
Joined: February 14th, 2006, 3:24 am
Location: New Avalon
Contact:

Post by SmokemJags » March 27th, 2006, 6:41 pm

1. 112a hard
2. 3, unless you don't know about the vampire queen
3. misleading. killing the enemy leaders doesn't result in victory, and the vampire queen isn't a leader unit
4. it's an errand, fits the story pretty well
5. finding the true way to win, killing the queen not the 2 sceptre leaders
6. 4, the terrain is pretty miserable
7. clear up the terrain on the central island to make movement easier

Non-level 1 casualty report:
None.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."

Skippy
Posts: 85
Joined: February 10th, 2006, 2:09 am
Location: Sydney

Re: The Rise of Wesnoth: Cursed Isle

Post by Skippy » April 24th, 2006, 12:39 pm

(1) What difficulty levels and game versions have you played the scenario on?
1.1.2a, medium

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Completely misleading - kill the vampire queen? I did it because she was a distraction but ended up winning the whole thing

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear enough

(5) What were your major challenges in meeting the objectives of the scenario?
No serious difficulties.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
It was fine (the other challenges are a different matter though).

User avatar
Xandria
Posts: 230
Joined: April 23rd, 2006, 5:10 pm
Location: Heart of Europe

Post by Xandria » May 31st, 2006, 7:34 pm

1, normal, 1.1.2
2, 3, beat back the undead even at night, without loading.
3, totally unclear. I thought something interesting might be in the tombs, and stumbled upon the queen the second morning, which is.. turn... 8? well, as I had a Silver Mage, a Great Mage and a Mage of Light, she was toast.
Was anything of interest in the other two tombs?
4, There was any?
5, No difficulties whatsoever.
6, 6. Had my share of fun levelling up all those mages.
7, Clear up the terrain a little, as to be able to chase the ghosts, and add some hint as to the existence of the vamp queen.
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich

User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Re: The Rise of Wesnoth: Cursed Isle

Post by Zhukov » June 23rd, 2006, 10:17 pm

(1) What difficulty levels and game versions have you played the scenario on?
Medium difficulty, version 1.1.5

(2) How difficult did you find the scenario? (1-10)
2/10 - Mostly because I ran into the vampire early on.

(3) How clear did you find the scenario objectives?
Dunno really, I don't think they are that bad. Sure, they are misleading, but any sane is going to check out the temples sooner or later.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear but not all that interesting, could be improved.

(5) What were your major challenges in meeting the objectives of the scenario?
Jessica almost got scrapped by the vampire and her bats. (Luckily there was a MoL and a holy Merman nearby).

(6) How fun do you think the scenario is? (1-10)
6/10 - it wasn't bad. I would give it a 8 if the terrain was improved.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Better terrain. Perhaps something a little more interesting in the other temples.

Lord Jevyan
Posts: 32
Joined: July 16th, 2006, 1:07 pm
Location: Italy

Post by Lord Jevyan » July 16th, 2006, 5:42 pm

(1) 1.0.2 medium difficulty
(2) 4. Very easy if you have silver and withe mages
(3) Very clear. Kill enemy leaders and free their souls
(4) Storyline is still blocked
(5) Fighting the vampire Queen
(6) 6. I had many white mages so i won early without problems.
(7) 3 enemy leaders would be more challenging.
Hasta la vittoria per Wesnoth, siempre!

Isen
Posts: 24
Joined: June 18th, 2007, 12:29 am

Post by Isen » June 19th, 2007, 10:42 am

(1) What difficulty levels and game versions have you played the scenario on?
1.2.3, Hard

(2) How difficult did you find the scenario? (1-10)
3. The Vampire Queen got me by surprise but fire ruby took care of that.

(3) How clear did you find the scenario objectives?
Not very. I was hoping to sack the temples for loot before finishing the second specter but ended up passing the mission instead =P

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I like visiting locations that feature in other campaigns.

(5) What were your major challenges in meeting the objectives of the scenario?
Keeping units at high health, seeing how the ghosts descended on the wounded like vultures.

(6) How fun do you think the scenario is? (1-10)
6. A good opportunity to level up mages.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Hint at the vampire queen earlier. The map ended rather abruptly for me.

Joram
Posts: 366
Joined: September 2nd, 2008, 5:36 am

Re: The Rise of Wesnoth: Cursed Isle

Post by Joram » May 12th, 2009, 6:18 pm

(1) What difficulty levels and game versions have you played the scenario on?
Hard 1.6.0

(2) How difficult did you find the scenario? (1-10)
3- Rather easy. The initial wraith attack went down easily (it hit during the day). The Shadows from the south were a bit more problematic, but sacrificing a footpad to pull them out of hiding was sufficient.

(3) How clear did you find the scenario objectives?
I didn’t pay much attention to them, and was a bit surprised when killing the Vampire Queen ended the scenario.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

All right. Nice hints about these being different undead (aka ghosts). Although there were some wraiths and shadows in the wesfolk imitating cult in the swamp. Maybe revise that for more internal consistency?

(5) What were your major challenges in meeting the objectives of the scenario?

Not losing a unit to the first Shadow attack. I think I ended up losing a footpad or two.

(6) How fun do you think the scenario is? (1-10)

7- All right. A nice easy challenge after the dragon and the beach.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None that I can think of. If the Vampire Queen isn't placed randomly, I'd move her back into one of the farther temples. It would increase her chances of surviving a turn (I went to the Temple with a Fugitive, popped them out, then had Haldric fry her instantly; I didn't have to worry about the bats at all).
The Fires of Pride 0.3, a heavily story based campaign.
On hold while I try and finish my book

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: The Rise of Wesnoth: Cursed Isle

Post by shadowblack » August 22nd, 2010, 8:46 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.8.4, Commander (Normal)

(2) How difficult did you find the scenario? (1-10)
4, because I had little gold at start (since this was my first of the four tasks)

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Nice.

(5) What were your major challenges in meeting the objectives of the scenario?
Not losing any units to the backstabbing Shadows (one Paladin barely survived when 4 Shadows attacked him).

(6) How fun do you think the scenario is? (1-10)
5 – nothing special, but still nice.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
No changes – it’s fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
I accidentally killed the second leader without awakening the Vampire, so I reloaded (I wanted to kill her just for fun).
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

User avatar
fenny
Posts: 39
Joined: August 19th, 2010, 2:22 pm

Re: The Rise of Wesnoth: Cursed Isle

Post by fenny » August 22nd, 2010, 10:50 pm

1) 1.8.2 medium difficulty
2) 3, easy, when you know what to do
3) completely misleading
4) ok
5) go to the temples as quick as possible without loosing a unit
6) 5, it's a bit short, when you're good at it
7) get a warning, that the scenario is over when you kill the vampirella (there is a new objective in 1.8 but i think, a new player still don't know, that the scenario is over after killing the vampire queen)
8 ) no

User avatar
Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: The Rise of Wesnoth: Cursed Isle

Post by Maiklas3000 » December 29th, 2010, 6:06 pm

(1) What difficulty levels and game versions have you played the scenario on?
Lord (challenging/hardest); 1.9.3 [edit: also 1.11.16, see below]

(2) How difficult did you find the scenario? (1-10)
5. Not hard to win, just hard not to lose (due to Shadows.)

(3) How clear did you find the scenario objectives?
I agree with others that it's bad that objectives change.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Okay.

(5) What were your major challenges in meeting the objectives of the scenario?
Shadows.

(6) How fun do you think the scenario is? (1-10)
4

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Vampire Lady is too easy to kill with Haldric. Move Vampire Lady to a remote island with a keep and have her recruit Blood Bats (or Vampire Bats on easy.) This creates strategy, because you will want to just kill Vampire Lady, but you won't want to wade into water when the other enemy leaders are pumping out Shadows and Wraiths.

(8) Restarts?
Yes, I lost once due to Shadows killing a critical unit. Restarted from start, no save-reloads.

(9) WML?
Needs comments.

(10) Replay?
Attached. I lose a Mage of Light to 3 Shadows. Otherwise, not a particularly interesting replay.
••••
Edit: Oh noes. Nobody has reviewed this scenario in the last four years. So, I will now edit my old post and to avoid a double post.

(1) Level and version? hard, 1.11.16, 242 starting gold (200 is minimum.)
(2) Difficult? 6.
(3) Objectives? The real objective is to kill the vampire queen.
(4) Dialog? If Jessene discovers the vampire queen, then the dialog goes:

Lady Jessene: She's... She's beautiful!
Midnight Queen: You will be made to serve... Come admire me. Feel my love.
Prince Haldric: She is so...
Lady Jessene: Haldric, think with your brain!

It's laughably unfair of Jessene to do that. :)
(5) Challenges? Reading the walkthrough?
(6) Fun? 6. It's over too fast if you know how to play it. I finished on turn 7/31.
(7) Changes? How about change it so that you can't just kill the vampire queen to win - make the player kill the two leaders too? If the player kills the leaders first, then you could have the vampire queen pop out on her own.
Attachments
TRoW-Cursed_Isle_replay.gz
Newer replay, Wesnoth version 1.11.16.
(86.09 KiB) Downloaded 157 times
TRoW-Cursed_Isle_replay.gz
Original replay, Wesnoth version 1.9.3.
(62.37 KiB) Downloaded 272 times

Theron
Posts: 137
Joined: May 13th, 2008, 10:49 am

Re: The Rise of Wesnoth: Cursed Isle

Post by Theron » July 21st, 2014, 9:57 pm

difficulty: HARD / wesnoth version: 1.11.16

Stats:
Scenario, starting gold (default+carryover),turns/max turns,recruits-recalls-advancements-losses-kills
17-cursed isle 200+190 12/31 0-10-1-0-31

Comments:
I like the reusing of this map.
Attachments
TRoW-Cursed_Isle_replay_HARD.gz
(84.59 KiB) Downloaded 138 times

User avatar
taptap
Forum Regular
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: The Rise of Wesnoth: Cursed Isle

Post by taptap » April 20th, 2015, 9:32 pm

Lord / challenging / spoiled. 433 gold, recruited for a little less than minimum gold and finished with 320 gold carryover on turn 13, with one leader already removed. I like the map very much, but it felt a bit lazy as well. Objective changes are usually a no-no, but probably are not as bad in this scenario and with people, who already played HttT. Especially the holy water on the isle is just messing with players. (The merman warrior I sent to recover the holy water did kill two shadows and levelled up, but still, it can be utterly frustrating for players, who build a plan around a merfolk force taking down the second leader, when playing unspoiled.)
I am a Saurian Skirmisher: I'm a real pest, especially at night.

User avatar
shadow12
Posts: 98
Joined: November 6th, 2015, 1:06 am

Re: The Rise of Wesnoth: Cursed Isle

Post by shadow12 » February 7th, 2016, 6:06 am

(1) What difficulty level and version of Wesnoth have you played the scenario on? Lord (Challenging), Wesnoth 1.10.5, iOS app ver 1.0.4. Ended on turn 7/31. Starting gold 430. Finishing gold 254. Carry over gold 332.
(2) How difficult did you find the scenario? (1-10) 4
(3) How clear did you find the scenario objectives?
It was such an about-face when the 2nd one replaced the first one. So not sure if I hadn't went into that temple, would the first objective still apply? Doesn't matter, I am fine with the second one.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I have to admit the dialog about the Vampire lady was a little corny.

(5) What were your major challenges in meeting the objectives of the scenario?
The wraiths, Haldric was attacked by 3 and was down to 2 hp.

I got lucky when a MoL stumbled into a white temple and surprise! a (lovely) vampiress appeared. So all I had to do was kill her. It seemed too easy, but it gave me a good chunk of gold, so not gonna complain. Not sure if she is randomly placed there. I remember the last time that I visited this fair isle it was tough to defeat all leaders, so I'm relieved I don't have to do it again.

(6) How fun do you think the scenario is? (1-10)
Hmmm...maybe a 6. I can think of one Merman Triton who was understandably feeling a little put-out, he was all hyped up on Holy Water and ready for a fight. :?

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Can't think of any at the moment.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.

Thrash
Posts: 190
Joined: June 25th, 2010, 1:54 pm

Re: The Rise of Wesnoth: Cursed Isle

Post by Thrash » January 29th, 2018, 12:40 am

(1) What difficulty levels and game versions have you played the scenario on? 

1.12.6, Normal

(2) How difficult did you find the scenario? (1-10) 

3. I stumbled on the Vampire Queen fairly quickly and killed her.

(3) How clear did you find the scenario objectives? 

Clear until they changed.

(4) How clear and interesting did you find the dialog and storyline of the scenario? 

Fine.

(5) What were your major challenges in meeting the objectives of the scenario? 

None really.

(6) How fun do you think the scenario is? (1-10) 

It's a bit odd with the changing objective. I hit on the Vampire Queen so quickly I'm not sure how it's supposed to play out.


(7) What, if any, are changes you would have made to the scenario to make it more fun?

If you're supposed to kill the enemy leaders first, the temples need to be harder to get to.
Attachments
TRoW-Cursed_Isle_replay.gz
(91.09 KiB) Downloaded 71 times

Post Reply