The Rise of Wesnoth 9 - Fallen Lich Point

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The Rise of Wesnoth 9 - Fallen Lich Point

Post by Content Feedback » March 26th, 2006, 7:55 pm

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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SmokemJags
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Post by SmokemJags » March 26th, 2006, 10:23 pm

1. hard 112a
2. 4. not terribly tough. The blue orc is pretty much annihilated by the yeti, the green orc isn't that much of a problem, and you can camp the teal undead when you trigger their release.
3. slightly complicated, but very clear
4. a little odd to leave a lich stoned rather than shatter said stones, but it works. Everyone sayying 'oh boy' or whatever they say was funny
5. Trying not to laugh as the Yeti 1 shotted countless blue orcs and goblins.
6. 6, it's funny, which is fun.
7. I like it just the way it is, the yeti are important for keeping blue in check otherwise the two orcs would overrun the player.

Non-level 1 casualty report:
None, really starting to get enough units and quality units to protect the wounded.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."

Peidu
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Location: Reading, UK

Post by Peidu » April 17th, 2006, 3:38 pm

(1) What difficulty levels and game versions have you played the scenario on?
Easy, 1.1.2a

(2) How difficult did you find the scenario? (1-10)
4/10, it wasn't that difficult, I surrounded the Lich and he had no chance, I didn't lose a single unit.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Oh my... Very good. And why did they petrify him and not shatter the stones?

(5) What were your major challenges in meeting the objectives of the scenario?
Recruiting the right people... I needed quick, but didn't get any!

(6) How fun do you think the scenario is? (1-10)
8/10

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Yetis regenerate?

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Zhukov
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Re: The Rise of Wesnoth: Fallen Lich Point

Post by Zhukov » May 22nd, 2006, 9:28 pm

(1) What difficulty levels and game versions have you played the scenario on?
Medium Difficulty, Vesrion 1.1.2a

(2) How difficult did you find the scenario? (1-10)
2/10 - I surrounded the Lich before de-stoning him, so he was easy. The Yeti's held off the Orcs for ages so they weren't a problem either.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
All good. "Oh my." Hehehe...

(5) What were your major challenges in meeting the objectives of the scenario?
Weren't any.

(6) How fun do you think the scenario is? (1-10)
8/10 - The Yeti's were a great little touch.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
What happened to the early-finish bonus?!
Perhaps make the orcs a little more powerful, higher level units maybe...?

Lord Jevyan
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Post by Lord Jevyan » July 16th, 2006, 2:05 pm

(1) 1.0.2 medium difficulty
(2) 7. I don't like bringing Haldric through the map
(3) Clear
(4) 'Oh My God'
(5) Keeping Haldric alive
(6) 7. I liked the Yeti
(7) Another Yeti!
Hasta la vittoria per Wesnoth, siempre!

jbumbaugh
Posts: 4
Joined: September 8th, 2006, 11:34 pm

Might have a problem

Post by jbumbaugh » September 8th, 2006, 11:51 pm

Playing this scenario in version 1.1.5 on medium

Objectives seemed clear, spotted the cave, tested it to be sure that had to kill Lich first.

The Yeti were a nice surprise.

But throughout this scenario the undead never moved, and they can't be attacked. I thought maybe there is some trigger that needs to be tripped, but I can't figure out what it is.

Is this a bug, or am I too dense to figure out the right trigger to unleash the undead?

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Zhukov
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Post by Zhukov » September 9th, 2006, 1:38 am

Jbumbaugh: Move Haldric to the pillar next to the undead fort.

jbumbaugh
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That Worked

Post by jbumbaugh » September 9th, 2006, 7:01 pm

Thanks, I had really been enjoying the campaign, but was out of ideas on how to proceed.

That was pretty subtle trigger. Did I miss a hint earlier in the scenario?

Shade
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Re: That Worked

Post by Shade » September 12th, 2006, 6:04 pm

jbumbaugh wrote:Thanks, I had really been enjoying the campaign, but was out of ideas on how to proceed.

That was pretty subtle trigger. Did I miss a hint earlier in the scenario?
He he, maybe on easy mode there should have been a sign above the pillar that said, "Step Here \/ ".
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Ethyrdude
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Post by Ethyrdude » September 29th, 2006, 4:19 am

He he, maybe on easy mode there should have been a sign above the pillar that said, "Step Here \/ ".
Guess I need that sign too! By the time I figured out that Haldric needed to move, the Yeti were dead (This is on Easy?) and my guys didn't stand a chance. Oh well, try again tomorrow.

Skyhunter
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Joined: March 14th, 2007, 9:10 pm

Post by Skyhunter » March 18th, 2007, 11:06 pm

(1) What difficulty levels and game versions have you played the scenario on?

1.3 normal
(2) How difficult did you find the scenario? (1-10) (5-7)

I think this is one of my best batlles, altghouht i give 5 to 7 because it is challenging at least for me.
I started this map with only 100 gold and i was amazed that i finished it 5-10 turns earlier and haven't lost a single unit. Maybe one, i think.
I really liked how u could take advantage of the yeti and the whole terrain. Killing the lich was pretty hard but i find this map very challenging and very good.
And the map i made the most profit, i think about 800 or more.

(3) How clear did you find the scenario objectives?
The objectives was kinda confusiong, i had to load autosaves few times because of the objectives.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

the storyline is ok and funny, that girl is very numb like.

(5) What were your major challenges in meeting the objectives of the scenario?

I liked the challenges in this map,It offers a lot in manouvering and terrain consuming.
.
(6) How fun do you think the scenario is? (1-10)
Pure 10:)

(7) What, if any, are changes you would have made to the scenario to
make it more fun?

Nereus
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Location: New Zealand

Working on it

Post by Nereus » March 26th, 2007, 11:18 pm

(1) Medium, 1.2
(2) Frustrating... I love it! Definitely worth 9-10.
(3) Very clear
(4) Cute... The dumb blond bit is quite appealing.
(5) I defeat the stone lich lord but get defeated by turn 24. I started with 100 gold (2 knights, 1 white mage, javelineer and spearman recalled). What's the secret?
(6) The challenges definitely rate 10.
(7) I'm not certain, but the AI seems to develop stronger replies to each new strategy I try.

cph
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Location: London, UK

Post by cph » May 21st, 2007, 8:48 pm

1) Medium, 1.2.4
2) 4
3) Clear
4) LOL excellent
5) Wilderness tactics here, moving on narrow roads and then the logjam of troops trying to fan out when you hit an opponent. Also, having decided not to seize but not defend the villages in the east, much trickery was needed to keep my footpad alive and retaking villages while orcs wandered around the area.

Troop movements in the valley approaching the lich are tricky.

And I had to look at the walkthrough to see how to unpetrify the lich.

6) 9
7) The yeti injury sound seemed wrong to me; perhaps because it reminded me of boss noises from old Duke Nuke'm platform games. (So it might just be me.)
8 ) start gold ~800

RokStar
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Joined: February 10th, 2004, 3:04 pm

Re: The Rise of Wesnoth: Fallen Lich Point

Post by RokStar » June 9th, 2007, 7:48 pm

(1) What difficulty levels and game versions have you played the scenario on?
Hard, v. 1.3.2
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
very
(4) How clear and interesting did you find the dialog and storyline of the scenario?
very, it is one of funniest dialog in the game :)
(5) What were your major challenges in meeting the objectives of the scenario?
Not very difficult, i started with only 100 gold, i did no recall and just 1 castle recruit, then i went to the Lich while the Yeties did the job against the western enemy, and the eastern was chasing me... at the end of scenario i had like 240 gold or so.
(6) How fun do you think the scenario is? (1-10)
10
(7) What, if any, are changes you would have made to the scenario to make it more fun?
more Yeti

Isen
Posts: 24
Joined: June 18th, 2007, 12:29 am

Post by Isen » June 18th, 2007, 2:39 am

(1) What difficulty levels and game versions have you played the scenario on?
1.2.3, Hard

(2) How difficult did you find the scenario? (1-10)
4. I was by negative 50 gold before long, but I manage to recruit all 4 of my grand knights which, in the snow, slaughtered the exposed orcs.

(3) How clear did you find the scenario objectives?
Took me a while to find the pillar.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Some kind of dialogue to commemorate you killing all three leaders should be in order. Otherwise "heroic" juts doesn't feel like it should.

(5) What were your major challenges in meeting the objectives of the scenario?
The Lich. I came well prepared to face him, with a White Mage, Mage of Light, Paladin and Burin, but I didn't have much time to move into position because by then the orcs took down the yetis and all I had holding them off was Jessica and Sir Ladic or whatever his name is.

(6) How fun do you think the scenario is? (1-10)
6. The yetis were a nice touch, keeping the orcs occupied for just long enough, but the slaughter of the orcs afterwards was a bit bland.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
-

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