Recruitment balance

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slyeyes
Posts: 15
Joined: March 16th, 2011, 11:19 am

Recruitment balance

Post by slyeyes »

How do i determine how many units is enough to spare gold in a campaign? When is moving leader off the keep acceptable?
Battlecruiser_Venca
Posts: 196
Joined: June 3rd, 2009, 11:37 am
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Re: Recruitment balance

Post by Battlecruiser_Venca »

it depends on the scenario (number of enemies) usually it is one or two keeps of recruiting/recalling
Caphriel
Posts: 994
Joined: April 21st, 2008, 4:10 pm

Re: Recruitment balance

Post by Caphriel »

By trial and error until you gain enough experience to judge the flow of campaigns. And then by trial and error again when you run into a campaign that uses a different flow :doh:
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Maiklas3000
Posts: 532
Joined: June 23rd, 2010, 10:43 am

Re: Recruitment balance

Post by Maiklas3000 »

You can read the scenario walkthrough, which usually gives a hint as to how much you should recruit. Without information, I usually buy level 1 units until upkeep is about to start eating into my income; then I try to make do with those forces, but usually I will have to buy more, so then I buy more level 1's until I have only enough gold for one round of recalls, which will usually be all level 2's but possibly a level 3 or two. Between attrition of units and capturing more villages, your ending gold probably won't be too negative this way. It's sometimes tough to decide when your leader should advance off the keep, but often there are other keeps to be had if you need to recruit more later.
Rowanthepreacher
Posts: 126
Joined: March 3rd, 2011, 7:14 pm

Re: Recruitment balance

Post by Rowanthepreacher »

On the other hand, if I'm going blind into something, I'll recruit half level 1 fodder and recall half my best units. I never recruit if it'll send me into negative income, but I'm happy enough to go into debt for recalls.
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