Critique add-on icon for Invisible Enemies

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josteph
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Posts: 159
Joined: August 19th, 2017, 6:58 pm

Critique add-on icon for Invisible Enemies

Post by josteph » September 22nd, 2018, 11:00 pm

Hi,

I made an SP add-on and I would like to ask opinions about its icon and how I might improve it.

Here is the icon in context of the add-on list and in isolation:
Screenshot_2018-09-22_22-43-03.png
Screenshot_2018-09-22_22-43-03.png (93.67 KiB) Viewed 1430 times
red-ranger.png
red-ranger.png (12.3 KiB) Viewed 1430 times
IPF:
The add-on makes enemy units invisible in SP, so I wanted the icon to convey "an enemy unit with an active ambush ability". I first tried to use an Orcish Grunt TC'd blue for the "enemy unit" part, but I switched to an Elvish Ranger TC'd red for the "active ambush ability" part. The elf is rendered with opacity 0.6 like it is in-game when its ambush ability is active.
Orcish Grunt TC'd blue:

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ghype
Posts: 488
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Critique add-on icon for Invisible Enemies

Post by ghype » October 2nd, 2018, 3:59 pm

if only the icon previews could render gif formats, then you could do a gif the transparent effect formt he default ghost line. but wesnoth is not that far yet.

however, you could improve the preview icon by cutting the black orb. I guess it will look better without it.
other then that I cannot imagine how you could possibly show the transparent effect in a single frame.
I think your attempt is quite ok though.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

josteph
Developer
Posts: 159
Joined: August 19th, 2017, 6:58 pm

Re: Critique add-on icon for Invisible Enemies

Post by josteph » October 2nd, 2018, 10:02 pm

Hi ghype, thanks for the review.

I put the black orb there to signify "enemy unit", because an elf TC'd red is generally a unit controlled by the player. I think without the orb it will look more like the icon for a plugin for making the player's units invisible on mountains, won't it?

What about the blue orcish grunt, minus orb. I think that could work. Maybe I should make the grunt a bit more transparent so it's clear that it's invisible? I think the opacity effect isn't very obvious in the context of the plugin manager, where there aren't non-transparent grunts to compare the transparent one to.

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ghype
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Location: Berlin, Germany

Re: Critique add-on icon for Invisible Enemies

Post by ghype » October 2nd, 2018, 10:07 pm

to be fair, it is hard to let the icon speak it self for the add-on. usually thats why we have descriptions of the respective add-on.
the orb thing is afterall a choice of preference, but I cannot think of any other of improving the Icon for this add-on.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed - work in progress

josteph
Developer
Posts: 159
Joined: August 19th, 2017, 6:58 pm

Re: Critique add-on icon for Invisible Enemies

Post by josteph » October 2nd, 2018, 10:30 pm

Thank you! I'll change this in the next upload.

Deciton_Reven
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Re: Critique add-on icon for Invisible Enemies

Post by Deciton_Reven » October 7th, 2018, 2:47 am

There are classically enemy units that would work fine if you're worried about needing one with an ambush ability. A blue Shadow for example, due to it's nightstalk ability would probably be familiar to players.

josteph
Developer
Posts: 159
Joined: August 19th, 2017, 6:58 pm

Re: Critique add-on icon for Invisible Enemies

Post by josteph » October 9th, 2018, 7:32 pm

A shadow is an option, but I think having a unit that's not normally ambushing drawn with low opacity would better communicate what the add-on does.
Shadow:
What about using CROP to show half an Orcish Warrior? Feels like a case of all I've got is a hammer, but I don't know, really.
cropped Orcish Warrior:
Or how about showing the little icon that the player sees when planning a move of a player unit to a location where it would be invisible? I added the red indicator that shows when the player plans a move of a player unit to a hex adjacent to an enemy unit.
hidden+zoc icons, no unit:
IPFs:

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