Could someone update the Create guides?
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Re: Could someone update the Create guides?
Code: Select all
id=Journey_to_the_West //for savefiles
name = _"Journey to the West"
abbrev=_"JttW" //heading for savefiles
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- Posts: 50
- Joined: October 23rd, 2010, 1:57 am
Re: Could someone update the Create guides?
It works now, thanks for pointing that out.
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- Posts: 50
- Joined: October 23rd, 2010, 1:57 am
Re: Could someone update the Create guides?
Next issue, how do you make a unit appear on a hex that isn't a keep? I'm trying to get a leader to appear on the board, then walk to a keep.
Looking at HttT: Isle of Alduin, this code is used:
What I don't know is what the konrad_store part means, is that a class or a variable or what? Is it actually necessary to make a fake unit first, because I see in DiD: Alone at Last, that the code makes the real unit, then moves them.
Looking at HttT: Isle of Alduin, this code is used:
Code: Select all
[move_unit_fake]
type=$konrad_store.type
side=1
x=30,29,28,27,26,26
y=11,11,11,12,12,13
[/move_unit_fake]
Re: Could someone update the Create guides?
Set the starting location in the map editor, then usefredbobsmith2 wrote:Next issue, how do you make a unit appear on a hex that isn't a keep? I'm trying to get a leader to appear on the board, then walk to a keep.
[wiki=DirectActionsWML#.5Bmove_unit.5D][move_unit][/wiki]
.It's a variable. WML doesn't have classes. Look above thefredbobsmith2 wrote:What I don't know is what the konrad_store part means, is that a class or a variable or what? Is it actually necessary to make a fake unit first, because I see in DiD: Alone at Last, that the code makes the real unit, then moves them.
[wiki=InterfaceActionsWML#.5Bmove_unit_fake.5D][move_unit_fake][/wiki]
for a [wiki=InternalActionsWML#.5Bstore_unit.5D][store_unit][/wiki]
and below it for an [wiki=DirectActionsWML#.5Bunstore_unit.5D][unstore_unit][/wiki]
.