New Faction: Heiros

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New Faction: Heiros

Postby Nightshayde » December 28th, 2013, 2:50 am

I'm back after a year, with a new faction: Heiros. Lore follows

Heiros was once the name of a vast and powerful empire situated in what is now known as the Ashland Desert.
A mighty empire brought to ruin by their own pride and arrogance. They conjured great sandstorms to wreak havoc on their foes, only to find that they could control them no better than those that occured naturally.
The nobility sealed themselves away in tombs, along with their honor guard and priests, hoping to wait out the storms and emerge to conquer their land once again.
But the sandstorms did not pass for centuries, and those who entombed themselves began to starve. The priests underwent a great ritual to preserve those who were entombed, becoming powerful undead in the process.
The tombs have finally opened, centuries after they were sealed, and the Heiros have returned to reclaim what was once theirs.

Basically they're egyptian undead, with mummies and skeletons. Still unfinished, needing more units (especially something that can fight efficiently in/over water), but the core of it is done, so I thought I'd post it here (also on the add-ons server) for feedback/testing etc.

EDIT: no longer obviously Tomb Kings from WHFB. I believe I can now say they were *based* on them, now that I'm not stealing names and they are fairly generic egyptian undead.
Oh, and movetypes and scorpions added (scorpions very unfinished)
Attachments
Heiros.zip
Scorpions done
(222.31 KiB) Downloaded 128 times
Last edited by Nightshayde on December 29th, 2013, 5:38 am, edited 4 times in total.
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Re: New Faction: Settra

Postby Dugi » December 28th, 2013, 10:29 am

Pretty cool faction. And really good that they're also animated.
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Re: New Faction: Settra

Postby Velensk » December 28th, 2013, 12:29 pm

I also think they're pretty cool. Given the theme, I like the mix of lawful and chaotic undead.

I think though, that they need some kind of unit to help them deal with their universal weaknesses. Otherwise some match-ups may become a bit one dimensional.

As a note: the level 3 skeletons shield bash has a bug on the image.

EDIT: Forgot to say, I think it would be cool if you made a movetype for the mummies to help distinguish them more from the skeletons (for more than just resistances). So things like not being fast in water, maybe lower defenses (compensate with more hitpoints if needed) ect.
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Re: New Faction: Settra

Postby Nightshayde » December 28th, 2013, 12:48 pm

Velensk wrote:I also think they're pretty cool. Given the theme, I like the mix of lawful and chaotic undead.

I think though, that they need some kind of unit to help them deal with their universal weaknesses. Otherwise some match-ups may become a bit one dimensional.

As a note: the level 3 skeletons shield bash has a bug on the image.

EDIT: Forgot to say, I think it would be cool if you made a movetype for the mummies to help distinguish them more from the skeletons (for more than just resistances). So things like not being fast in water, maybe lower defenses (compensate with more hitpoints if needed) ect.


Yeah, I had planned to implement a new movetype (though it was going to be for all of them, so they treat sand as open ground for defences, but not being fast in water should definitely be in there)
Also, as the shield bash isn't animated yet, so there shouldn't be an image bug there :hmm: (EDIT: I misunderstood what you were saying, I'll get onto fixing that)
As for the universal weaknesses bit, the only one I can think of is fire, which only makes a huge difference against drakes, which they do have ways of killing fairly quickly. But something not vulnerable to fire is probably a be a good idea. (I was planning on adding giant scorpions and sphinx constructs at some point,so I might make it them)

And I only really made the mummies lawful because of the liche priest Solar Beam attack lol :lol:
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Re: New Faction: Settra

Postby Velensk » December 28th, 2013, 12:58 pm

Lack of mobility is also there pretty hard. You do have the horsemen but they have their own problems. Arcane weakness would also give the normal undead a pretty decisive way to clear the field of them. Mages could also be a problem but really it's the mobility that's the main issue.
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Re: New Faction: Settra

Postby Nightshayde » December 28th, 2013, 1:15 pm

Thanks for the tips. ^_^

I just finished implementing new movetypes (one for skellies, one for the horseman, and one for mummies), and a Giant Scorpion is starting to look like the next thing to do (being a fairly mobile unit that isn't vulnerable to fire or arcane)
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Re: New Faction: Settra

Postby MattDakka » December 28th, 2013, 8:20 pm

Err... not to disappoint anyone but this is a clear copy of Warhammer Tomb Kings of Khemri:
http://whfb.lexicanum.com/wiki/Tomb_Kings_of_Khemri
He even copied one of their characters' name, Settra, and used it to name the faction:
http://whfb.lexicanum.com/wiki/Settra
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Re: New Faction: Settra

Postby Nightshayde » December 29th, 2013, 2:28 am

MattDakka wrote:Err... not to disappoint anyone but this is a clear copy of Warhammer Tomb Kings of Khemri:
http://whfb.lexicanum.com/wiki/Tomb_Kings_of_Khemri
He even copied one of their characters' name, Settra, and used it to name the faction:
http://whfb.lexicanum.com/wiki/Settra



Any better now? (honest question, I did actually steal a lot of ideas from WHFB. sorry)
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Re: New Faction: Settra

Postby Turuk » December 29th, 2013, 3:07 am

Nightshayde wrote:
MattDakka wrote:Err... not to disappoint anyone but this is a clear copy of Warhammer Tomb Kings of Khemri:
http://whfb.lexicanum.com/wiki/Tomb_Kings_of_Khemri
He even copied one of their characters' name, Settra, and used it to name the faction:
http://whfb.lexicanum.com/wiki/Settra



Any better now? (honest question, I did actually steal a lot of ideas from WHFB. sorry)


Yes, borrowing concepts for your own era is fine, but using similar names to go with those concepts treads that gray area.
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Re: New Faction: Settra

Postby Nightshayde » December 29th, 2013, 5:36 am

Turuk wrote:
Nightshayde wrote:

Any better now? (honest question, I did actually steal a lot of ideas from WHFB. sorry)


Yes, borrowing concepts for your own era is fine, but using similar names to go with those concepts treads that gray area.


I'm going to assume this means I'm all good now, so progress has continued. Scorpions done (for now), the level 2 can ambush from sand
Attachments
Heiros.zip
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