tekelili wrote:but then I becomed to think is probable this modification won´t work anyway in a campaign
tekelili wrote: and I am not sure if it handles well when scenarios use a [unit] tag to create units (are they detected by your add onn?). I am just asking because perhaps you could want indicate those possible lacks in add on description and that would save me work disallowing it to protect unwary users.
tekelili wrote:Your add on is a great idea btw, I had no clue about its existence when did a version of my own
Anonymissimus wrote:tekelili wrote:but then I becomed to think is probable this modification won´t work anyway in a campaign
It should. This modification is expected to be very compatible with almost anything I can imagine.
tekelili wrote:That is nice, I thought you could have problems with [modification] events only beign writing in 1st scenario of campaign (a bug also present in [era]). But if using lua can solve that, may be I should learn it... if I werent so lazy
Ravana wrote:Would it be possible to have this [modification] include [checkbox] about whether the start [message] is displayed?
tekelili wrote:I think usefulness of this [modification] is so universal that should be integrated in BfW engine. Is there any chance that happens in BfW 1.14?
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