Recall Cost = Recruit Cost + X
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Recall Cost = Recruit Cost + X
I am sure this is an old topic -- I looked a little for it, but didn't find it. So I totally apologize if this is reinventing the wheel.
Recall cost = $20 seems pretty arbitrary. Under the present system you always have an incentive to recall expensive units (horse riders cost $23 new, so it's even cheaper to recall! even if they have no experience) and much less incentive to recall inexperienced foot soldiers. It's not "wrong", but it just seems like a strange design decision.
I think recall cost should be a function of underlying unit cost. One suggestion could be:
Recall Cost = Recruit Cost + (Experience Level * 2)
So a level 2 elf solider would cost 14 + 2*2 = 18.
A level 1 horse rider would cost 23 + 2*1 = 25.
It just seems a little arbitrary why the cost is set at a constant. It gives the game a production bias that doesn't seem intentional. It gives a heavy disincentive to recall cheap units, and a huge incentive to recall initially expensive units -- regardless of experience, which is the point of recalling in the first place.
It's just a suggestion. There are certainly other formulas that would work (say using a constant +$4).
Recall cost = $20 seems pretty arbitrary. Under the present system you always have an incentive to recall expensive units (horse riders cost $23 new, so it's even cheaper to recall! even if they have no experience) and much less incentive to recall inexperienced foot soldiers. It's not "wrong", but it just seems like a strange design decision.
I think recall cost should be a function of underlying unit cost. One suggestion could be:
Recall Cost = Recruit Cost + (Experience Level * 2)
So a level 2 elf solider would cost 14 + 2*2 = 18.
A level 1 horse rider would cost 23 + 2*1 = 25.
It just seems a little arbitrary why the cost is set at a constant. It gives the game a production bias that doesn't seem intentional. It gives a heavy disincentive to recall cheap units, and a huge incentive to recall initially expensive units -- regardless of experience, which is the point of recalling in the first place.
It's just a suggestion. There are certainly other formulas that would work (say using a constant +$4).
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Re: Recall Cost = Recruit Cost + X
It violates RIPLIB[1]. But a constant value would be OK. I like 4; but there's one problem: How to deal with convergent levelling? If unit X costs 18 and levels into unit Y, and unit Z costs 15 and levels into unit Y, then how much does unit Y cost to recall?Observer1 wrote:Recall Cost = Recruit Cost + (Experience Level * 2)
EDIT: Forgot the footnote: [1] Reducing In Power Levelling Is Bad
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Recall Cost = Recruit Cost + X
Like 16 + $4?Observer1 wrote: It's just a suggestion. There are certainly other formulas that would work (say using a constant +$4).

I don't think it violates RIPLIB to have level-based recall costs. If it were also accompanied by a flat upkeep scheme I prefer it to what we have now.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Re: Recall Cost = Recruit Cost + X
It certainly does. Whether that is tolerable, is another question.scott wrote:I don't think it violates RIPLIB to have level-based recall costs.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
RIP = reduction in power, not cost. You never get something for nothing. Higher level units cost more, whether it is through recruiting or recalling. I would see nothing wrong with the previous statement if it were true.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Hi,egbert wrote:I picture it as:
The recruit cost is to buy the equipment for the unit.
The upkeep is to pay him.
The recall cost is what it takes to transport him with you.
<IMHO>
I think it is the correct explanation, at least I fantasized the situation in this way. When you recruiting units than values are different, but a loyal (loyal to you, it is not the trait) unit will re-join to you for a constant price (transport, repair stuffs, etc.).
</IMHO>
I think it is good as it is now.
Cheers,
Tomyellow