Intelligent

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Infinisearch
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Intelligent

Post by Infinisearch »

The Elvish Illusionist thread reminded me of something I wanted to bring up earlier the intelligent trait. More over how it could double as giving either a damage or healing bonus to unit. For example a units magical attack would do more damage, and if the unit was a healer the unit would be able to heal more hp/turn than a non-intelligent unit. As a side effect you might also want to allow a intelligent unit heal more than normal per turn. So an intelligent unit adjacent to an intelligent healer would heal 10 or 12 hp per turn instead of the standard 8 hp. For those that think that last part might be a bit overpowered either tag on the ability to be healed more than 8hp per turn to another another trait or ability or create a new one.

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turin
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Post by turin »

DFWAB.


Don't fix what aint broke. This comes up so often, I'm going to acronymize it.
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irrevenant
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Post by irrevenant »

turin wrote:DFWAB.
Don't fix what aint broke. This comes up so often, I'm going to acronymize it.
So the Devs can all kick back and relax now? Fix genuine bugs if they're reported but that's it?

Things that ain't broke can still be made better; the Devs believe that or they wouldn't be continuing to work on this fine (and unbroken) game.

That said, personally, I suspect this idea won't go anywhere. The magical attack bonus is a nice idea ; it parallels 'Strong' for units that find that particular trait useless. But "Intelligent" has been carefully balanced against the other traits and is unlikely to be changed now.

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Post by kshinji »

I had a raw idea. (I've got lot of raw ideas, think i'm gonna write all of them on my wiki page, instead of posting them on forum just to disapear after short discussion.)

There could be a "smart" trait, that would have a positive effect against all units using weapon specialties and abilities. It would still need some hitback, like -10% HP. This or it could be ability. Fe, smart unit could ignore enemies backstab, marksman, leadership.


I don't think it would be good idea however, to make several abilities countering only part of other abilities.
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Baufo
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Post by Baufo »

kshinji wrote:I had a raw idea. (I've got lot of raw ideas, think i'm gonna write all of them on my wiki page, instead of posting them on forum just to disapear after short discussion.)

There could be a "smart" trait, that would have a positive effect against all units using weapon specialties and abilities. It would still need some hitback, like -10% HP. This or it could be ability. Fe, smart unit could ignore enemies backstab, marksman, leadership.


I don't think it would be good idea however, to make several abilities countering only part of other abilities.
I think abilities, traits, weapon specials that affect other abilities, traits, weapon specials negatively are dreprecated, aren't they?
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde

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Post by kshinji »

I dunno. I recall there was something about them on the fpi list. But then, smart wouldn't me just counter for some abilities.

Imagine smart outlaw. Hecan fool others, taking advantage of what they tought is their good side.

Fe, he can make some traps, and when Horseman charges on him, he will take twice less damage, but horseman will be still uncovered, thus will take doubled damage.

Or, when he gets ambushed, he could get the ability to spend the rest of movement points, because he is reall outdoorsman, who will see the hidden enemy first, and take his chance to flee unnoticed.

Also he could attack in unexpected and clever way, thus lowering resistances of unit with steadfast.

Whenever new ability would be added, it would have normal effect, and effect against smart units.
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Maeglin Dubh
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Post by Maeglin Dubh »

Negating existing abilities is an FPI.

Smart has been refused. Comment only on the idea of Intelligence, or not at all. If you must discuss Smart, start another thread.

So I can lock it.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.

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turin
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Post by turin »

irrevenant wrote:
turin wrote:DFWAB.
Don't fix what aint broke. This comes up so often, I'm going to acronymize it.
So the Devs can all kick back and relax now? Fix genuine bugs if they're reported but that's it?

Things that ain't broke can still be made better; the Devs believe that or they wouldn't be continuing to work on this fine (and unbroken) game.
The point isn't that we shouldn't improve the game; it's that we shouldn't move sideways. Changing the "intelligent" trait in this manner is just moving sideways. If we wanted to add a NEW trait that had this effect, and was called "smart" or somesuch, it might be a decent idea.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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