Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
After receiving compliments on the loyalists' armour and hearing a few of you wish they could do the same, I decided I'd try and help. This tutorial will guide you through the basic shading of metalic armour :eng:
First things first, it's better to remind the obvious : there's no magical trick....
For large areas of chainmail, I've found this to be a workable method. The technique was developed in concert with kitty. It's not perfect, and it's definitely not ideal for loose chaimail that isn't over a dark background of some sort, such as coifs, but it does well for large areas like...
Wesnoth does not accept AI-generated art, this post is an explanation.
I've wrestled with the issues of AI art and what the official Wesnoth policy should be. My basic thinking hasn't changed much from The AI performance has improved since then (sort of ), but the general landscape hasn't changed...
This was loooong overdue : following up on a discussion with the dev team, I have finally begun reviewing portraits. I am putting this here while it's still in progress, maybe it can be moved somewhere more appropriate later.
Legend:
No portrait
Independant unit uses the portrait of another...
Hello Wesnoth. Remember that project I mentioned when I came back this summer? Well, it was long in the making but at last we're ready to update Under the Burning Suns .
A lot of discussion and preliminary sketching have taken place privately while Jetrel and Zookeeper prepared the revamping of...
being a bit bored after doing all those portraits (no, i won't stop doing those, just a little break until the new sprites are finished :P), i thought of the second graphical aspect of wesnoth which doesn't satisfy me as it is.
that is the story art: it is mostly lacking or often poorly done (no...
Made a quick test tile so we have something to discuss.
Edit: I split this topic from Eleazar's thread. With all the new excellent terrain from Eleazar we should try to get the old desert mountains replaced as they start to look very dated.
It should now be obvious for anyone who's tested the dev releases that the next stable release will be a huge step forward on the graphics front, what with the UI facelift and new big maps.
A consequence of this will be the update of the website favicon. Its replacement could either be:
- the new...
I've been working on a new set of bigmaps for campaigns and the title screen. Instead of just committing them when I'm done without warning, I figured I might as well put them up for feedback first, so here's the first batch. I'm planning on giving most mainline campaigns their own custom map so...
This topic will now contain any work done on mainline animation commissions done by me! The beginning of the work on the Horseman can be found at page 8.
We're steadily reaching the point where generic portraits will be done and potential new artists can focus on story art. Therefore, I'm creating this thread for future reference in the hope that it may serve as the Grand Portrait List once did. Below is (will be) a list of current mainline...
hello, nice to be here doing some stuff, i will begin this comission working the animations of the young troll. First of all, and before start the animations, i polished the baseframe, and create the north faced one. Hope to produce good stuff, :wink:
After a long time of absence, I've been considering a comeback to the Wesnoth community, though with less charitable intentions this time. Are you guys still making money with the mobile version? That is, are you still paying for animation sets for the troops?
This is a list of our progress on finishing all the unit portraits in the game. These are color coded according to completion. Because a unit's level, and experience tree is very relevant to the making of portraits, I've indicated the number of levels a unit has with an equal number of dashes in...
I got the go ahead to start working on a set of new portraits for Heir to the Throne from Jetrel. I'm a bit anxious since Jet's original ones have been around for so long and become quite iconic...
Anyways, here are first versions of neutral Konrad and Lisar (I plan at least angry and happy...
As per this thread , the current mainline rogue baseframes (male and female) are up for revision, and AFAIK no one has attempted to revise them to date. As you may have noticed, Mefisto and I have been working on these in my thread in the Art Workshop, and I thought it was about time to continue...
Well, I'm have dowloaded the wesnoth TC shadowmaster tool (thanks!) to work with my sprites. Before, Also I used Anime tool (thanks!) when I begun to work on TSG new sprites. What I want to say is that there's some little desajustment on the magenta range in my opinion. I will try to be more...
Since sleepwalker is rather close to being done, I think we can safely get this party started. I'm personally diving into the lancer, but the knight has a base-frame posted in this other thread , and is ready to have someone attack it. The effort in that other thread kinda died out; I'd rather not...
As I understand it, the majority of the current mainline baseframes (with the definite exception of the old-style human outlaw baseframes) are the final and finished baseframes. However, I'm not sure how the loyalists figure into this equation. I know the bowman, longbowman, master bowman and...
Espreon posted this bug a couple weeks ago and it doesn't have a clearly good solution. Since it's art-related, I'm asking for opinions on which of the three options looks the best.
The first option is to not fix it. It looks like this: summer-forest-tall-keep.png
Note the green leaking into the...
I just noticed that the city-style villages are implemented in such way units may appear floating on top of them on the map, as seen in the screenshot below. Perhaps this would be worth checking as part of the terrain graphics appearance cleanup.
Time to get this show on the road. Let's pretend I can keep these coming at a fairly decent rate. :cry:
C&C on the kinematics is a lot more helpful with a paintover. Note that on the forum, these might be considerably slower than in game.
I recently played wesnoth again after a few years hiatus, and now i've got the bug to do some more terrain. Some really nice stuff has been added, but some old, moldy stuff is still visible.
This animated water looks really promising-- i hope boucman can make it work.
While looking for some medieval fonts, I came across this , an extensive free-for-noncommercial-use font of Carolingian minuscule style, containing Gothic and runic alphabets as well. Could this be a candidate for an official Wesnoth font for such use as map labels etc. Since it contains plenty of...
* Skeleton Crew has been plugging away working on the guts of the GUI-- so it is now easier to change things.
* I've also gotten my first mobile touch device, love it, and think much of Wesnoth's future lies in tablets and other portable devices-- since they will become a bigger part of the...
In there have been some questions raised about the maximum portrait size
of 500x500. First of all the limit has been set when I started to work on
the new dialogs. I discussed it with Jetrel and we decided that 400x400 (or
450x450 not sure) would be a nice maximum and we decided to allow 500x500...
There's been a disproportionate amount of criticism directed to the main screen. Sometimes everybody decides to pile onto an issue no worse than dozens of other problems that nobody notices.
While fitting everything on a 800x600 screen is nice, the current version does suffer aesthetically at...
it is now possible to define colors for a unit that will be replaced by the team color that the unit belongs to. To do this, however, we need to know what colors to swap. New graphics might conform to some standard (like using magenta and its shades), but for existing graphics,...
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