Search found 478 matches
- November 1st, 2005, 1:10 pm
- Forum: Scenario & Campaign Development
- Topic: Complaint about Test of the Clans and Dwarven Doors [spoil]
- Replies: 3
- Views: 2598
Complaint about Test of the Clans and Dwarven Doors [spoil]
Test of the Clans If you kill the the south-east leader before you kill 25 units, two knights appear on the eastern edge of the map, just south of the keep. If one of your leaders is to the south-east of the keep and you have finished your turn when the Knights appear you can lose the scenario in o...
- November 1st, 2005, 12:49 pm
- Forum: Developers’ Discussions
- Topic: Unbalanced scenarios
- Replies: 23
- Views: 7991
- November 1st, 2005, 9:26 am
- Forum: Users’ Forum
- Topic: Allied Healing?
- Replies: 32
- Views: 6580
- October 31st, 2005, 4:45 pm
- Forum: Art Contributions
- Topic: Animated terrain
- Replies: 15
- Views: 5175
- October 30th, 2005, 9:59 pm
- Forum: Faction & Era Development
- Topic: The high elves
- Replies: 276
- Views: 80212
As I said in the other thread I have always found in the past that any sleep-releated spell rarely works Which always meant that it was an utterly worthless ability that should never have been included in the game in the first place. Why should an ability which, if included, would be nerfed so badl...
- October 30th, 2005, 12:00 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 172065
- October 29th, 2005, 9:26 am
- Forum: Strategies & Tips
- Topic: test of the clan
- Replies: 21
- Views: 6241
- October 29th, 2005, 9:24 am
- Forum: Ideas
- Topic: Visible zone of control.
- Replies: 11
- Views: 3156
- October 28th, 2005, 11:15 pm
- Forum: Ideas
- Topic: Visible zone of control.
- Replies: 11
- Views: 3156
- October 28th, 2005, 6:05 pm
- Forum: Art Contributions
- Topic: Cave Village
- Replies: 131
- Views: 30333
- October 28th, 2005, 6:02 pm
- Forum: Art Contributions
- Topic: A suggestion for the snowy human village.
- Replies: 16
- Views: 4895
Um - I played a Snow Field's with new villages to day and the variety of orientation and size does look a bit odd - maybe it is becuase I am so used to the previous carbon copy look, I dunno...maybe it's now that there is some variety there is not enough variety....I do like them, I'm not moaning, t...
- October 28th, 2005, 5:58 pm
- Forum: Art Contributions
- Topic: New Gweddry
- Replies: 29
- Views: 8368
- October 28th, 2005, 12:55 pm
- Forum: Art Development
- Topic: paved roads
- Replies: 99
- Views: 42176
- October 28th, 2005, 11:30 am
- Forum: Ideas
- Topic: Visible zone of control.
- Replies: 11
- Views: 3156
- October 19th, 2005, 11:09 pm
- Forum: Music & Sound Development
- Topic: More Sounds
- Replies: 15
- Views: 5798
They sound great to me. They do sound like someone dipping something in a basin of water and someone watering a plant but that is just typical over analysis. All sounds sound funny out of the context of the game I think - you listen to any of the other sounds in isolation they sound odd too, not lea...