Search found 74 matches
- December 10th, 2024, 3:08 pm
- Forum: Multiplayer Development
- Topic: What is Arcane? - Suggestions by matto
- Replies: 61
- Views: 31081
Re: What is Arcane? - Suggestions by matto
My thoughts on arcane: - Arcane is strong against magical creatures (fantasy things that don't make sense in real life, e.g. skeletons require 'magic' to walk around without muscles) and weak against ordinary creatures (things that exist in real life, or similar). In gameplay this is represented by ...
- December 3rd, 2024, 4:54 am
- Forum: Faction & Era Development
- Topic: Proposal to add a level 3 Ulfserker - Dwarvish Bloodaxe
- Replies: 6
- Views: 2642
Re: Proposal to add a level 3 Ulfserker - Dwarvish Bloodaxe
I don't have replays. Maybe the problem is that I can't keep every unit alive while feeding exp to ideal targets in challenging campaigns. So rather than stealing exp I think berserkers are helping me win. It's rare for berserkers to outperform dwarf lords, but I can easily level ulfs and I usually ...
- December 1st, 2024, 8:30 pm
- Forum: Faction & Era Development
- Topic: Proposal to add a level 3 Ulfserker - Dwarvish Bloodaxe
- Replies: 6
- Views: 2642
Re: Proposal to add a level 3 Ulfserker - Dwarvish Bloodaxe
I want to see more variety in dwarf campaigns but I think this proposal is misguided. To me the central issue is that THoT isn't designed in a way that encourages the player to use a variety of units. Aside from ulfs, you don't use guardsmen and even thunderers are a bit lacking. The best way to fix...
- December 1st, 2024, 7:52 pm
- Forum: Faction & Era Development
- Topic: 1.20 balance change for Core Eras and Units made by the Balance Team
- Replies: 53
- Views: 13969
Re: 1.20 balance change for Core Eras and Units made by the Balance Team
Mage of light: I think his ranged damage is too high. He deals 12x3 at night and 15x3 at other times of day. This is close to the arch mage because the arch mage does not benefit from time of day. The MoL has many other benefits so I think his ranged damage should be lower. Mermaid diviner does 8x4,...
- November 29th, 2024, 2:08 am
- Forum: Faction & Era Development
- Topic: 1.20 balance change for Core Eras and Units made by the Balance Team
- Replies: 53
- Views: 13969
Re: 1.20 balance change for Core Eras and Units made by the Balance Team
Some level 3 units units don't match the most recent stats (e.g. elvish outrider, elvish marshal, elvish avenger, human huntsman, human ranger) but I assume that's unintentional so I will post some comments on the lvl3 stat changes between 1.16 and https://units.wesnoth.org/trunk/mainline/en_US/main...
- November 18th, 2024, 11:04 am
- Forum: Faction & Era Development
- Topic: 1.20 balance change for Core Eras and Units made by the Balance Team
- Replies: 53
- Views: 13969
Re: 1.20 balance change for Core Eras and Units made by the Balance Team
I meant the outlaw could choose to use blade or impact, like a dwarf fighter. That way blade-footpad could promote to it. But on second thought never mind, it's better to avoid changing more units. Anyway I don't really understand this balance team stuff, but I think it's a good idea to use 1.16 as ...
- November 15th, 2024, 11:19 am
- Forum: Faction & Era Development
- Topic: 1.20 balance change for Core Eras and Units made by the Balance Team
- Replies: 53
- Views: 13969
Re: 1.20 balance change for Core Eras and Units made by the Balance Team
how about giving the lvl2 outlaw both a blade weapon and an impact weapon?
- July 18th, 2024, 5:01 am
- Forum: Multiplayer Development
- Topic: New title: Discussing some proposed 1.20 high-level mage stat changes
- Replies: 48
- Views: 8994
Re: Balance: Necromancers with Leadership (or something similar)
Yeah it's odd that necromancers are tanks. Necromancers already have plague as their defining feature. So if necromancers need a buff to stay viable after losing HP & impact resistance, it should be related to plague. A ranged plague attack sounds good. I don't like healing/darkening. I don't mi...
- July 3rd, 2024, 1:23 am
- Forum: Son of the Black Eye
- Topic: Scenario Review: SotBE 11 - Clash of Armies
- Replies: 44
- Views: 63281
Re: Scenario Review: SotBE 11 - Clash of Armies
Experienced a similar issue with the boats on 1.18.0. After blocking the enemy army a couple dwarves were left standing next to one of the boats and they had nowhere to advance. This left the third loyalist unable to reach the boat, so nothing happened for the rest of the scenario. I don't understan...
- June 20th, 2024, 11:22 am
- Forum: Eastern Invasion
- Topic: 1. Eastern Invasion
- Replies: 7
- Views: 6627
Re: 1. Eastern Invasion
>undead I found lvl0 walking(/flying) corpses mainly useful in 'castle in the ice' and in 'the drowned plains'. A flying scout is nice to have in castle in the ice, especially as a first-time player, but once they take cold damage they won't be as impactful as before. And their utility will fall in ...
- June 20th, 2024, 11:13 am
- Forum: Eastern Invasion
- Topic: 9. Castle in the Ice
- Replies: 6
- Views: 7213
Re: 9. Castle in the Ice
I don't think it's a big problem to begin with and I don't want to screw over the people playing the scenario normally, so it's probably fine to leave things as they are. Rather than a gamebreaking exploit I just think it's odd to gain gold in this scenario.
- June 19th, 2024, 12:27 pm
- Forum: Scenario & Campaign Development
- Topic: The South Guard (Revised)
- Replies: 60
- Views: 12022
Re: The South Guard (Revised)
I gave the revised south guard a try (add-on 1.04 on 1.18.0). Went in with fairly high expectations because I enjoyed the new Eastern Invasion and I don't like AToTB (imo HttT should return to its rightful place). Unfortunately I'm sad to say I found this campaign extremely offputting, especially if...
- June 18th, 2024, 2:20 am
- Forum: Eastern Invasion
- Topic: 99. Empire
- Replies: 2
- Views: 6901
Re: 99. Empire
Invasion, 1.18.0 The start of this scenario is ok, you need to kill a few units to gather gold then rush down the bottom left leader asap. Then you get a few villages to heal your units plus some income and a perfect choke point for you to farm exp. You barely kill enemies faster than the enemies pr...
- June 18th, 2024, 2:17 am
- Forum: Eastern Invasion
- Topic: 17b. All-In
- Replies: 5
- Views: 7254
Re: 17b. All-In
Invasion, 1.18.0 At first I thought this scenario was a puzzle, with a focus on destroying leaders in a way that takes more gold out of circulation. I rushed down the three dark adepts and used their keeps to recruit more units, then wiped out three liches. Afterwards my initial plan was to defend t...
- June 18th, 2024, 2:13 am
- Forum: Eastern Invasion
- Topic: 17a. The Duel
- Replies: 9
- Views: 9889
Re: 17a. The Duel
Invasion, 1.18.0 I experienced a bug where only undead veterans were on the recall list (Dacyn was not holding the plague staff in this scenario but he held it previously). The recruit list was normal though. So I went back to the end of the previous scenario, transferred the sentinel shield, the cr...