Search found 165 matches

by nemaara
July 15th, 2018, 7:45 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I really like your campaign, it have interesting story and unusual and interesting gameplay. I played it once when it when not all scenarios were made and now I'm playing it again from the beginning. But there is certain bug in Upper District - you can gain infinite (at least it seems so) amounts o...
by nemaara
July 12th, 2018, 1:18 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9111

Re: BT attempts portraiting

I'll put these in, thanks for the hard work. ^_^
by nemaara
June 28th, 2018, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Point is, the era I'm hoping to make probably is a ranged-dominated era, so ranged attacks actually become the default rather than melee, in which case the ranged berserk can be used pretty much the same way as I described above, I think. :hmm: Well, that kind of defeats the ranged attacks' purpose...
by nemaara
June 28th, 2018, 4:56 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

So normally, berserking units are either used to be a sure (or almost sure) kill against ranged units (since berserking units are typically melee). Alternatively, you can use them to punch a hole in a defense line, or simply as a deterrent for an enemy to come in range of your berserker. I'm just hy...
by nemaara
June 26th, 2018, 4:18 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Just finished Episode 1. It was a really cool campaign and after Silent Night, the campaign is actually nowhere near as tense as I thought it would be, though it was quite diffucult and mysterious sometimes. Like, as I progressed I learned that I shouldn't let my guard down and that, to beat the sc...
by nemaara
June 24th, 2018, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

So I've never had too much trouble beating Silent Night. Maybe there's something you're not doing quite the same way I am? If you give me a replay, I can give you more pointers on how to play it, if you like.
by nemaara
June 22nd, 2018, 6:57 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Version 0.2.7 is released. This just fixes the bug in Incubus and reduces the enemy spawn rate a little bit. Hopefully there won't be anymore crazy bugs like this.
by nemaara
June 21st, 2018, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

There's a buggggg... :annoyed: One of the events that's supposed to fire on turn 21 actually fires on turn 1 because I accidentally deleted the 2 in front of it. :doh: Well, anyway, from what I can tell, it doesn't look like you're having too much trouble until the shadow demons arrive, so I reduced...
by nemaara
June 21st, 2018, 5:22 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

There we go, I play on easy That replay doesn't work for me... it's stays on turn 1 after the text loads. Do you have a different one? You might need to get to like turn 15 and then save the replay to get a working one. I'm not sure if you caught my edit to my last post but regardless, I figured it...
by nemaara
June 20th, 2018, 4:02 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Huh, weird. I tried with each of the fae on either keep, tried restarting wesnoth, temple scenario and caerleon scenario and it always persists. Anyways, thanks for the quick reply :) I'll just debug myself a few White Magi then :) I'll do a quick test later on 1.14.3, then. How do I beat Incubus? ...
by nemaara
June 20th, 2018, 3:25 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Your saves work for me, there's no problem recruiting white magi that I could find. :hmm: You do need to move one of the fae to one of the keeps in order to trigger the event, but I assume you're probably doing that. Maybe just try restarting Wesnoth and see if the problem persists? I'm also running...
by nemaara
June 20th, 2018, 3:13 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Please provide a save where the problem exists (both autosave/manual save and start of scenario save).
by nemaara
June 20th, 2018, 3:05 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I can maintain the campaign as far as bugfixes go, and I might update the boss areas in the 1.12 version to be similar to the 1.14 version. The other changes won't get backported because they might break it. I can also backport the unit animations if you like. Come Genesis II, I'll drop support for ...
by nemaara
June 20th, 2018, 5:50 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30857

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Version 0.2.6 is released as a quick hotfix to the Glacial Shrine bug. Hm, I did not save at the point where my game crashed in crypt, only a dozen rounds before it happened, but when I played to that point again it suddenly worked instead of crashing OvO" But I could recreate the Glacial shrine pro...
by nemaara
June 19th, 2018, 6:45 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 71
Views: 9111

Re: BT attempts portraiting

The demon lord looks weird to me. This time I don't have something I can point out specifically about it, maybe it's the pose, maybe it's the proportions, I don't really know. :augh: (But I do think the head is decent). In the faerie spirit, I don't think it's the shoulder that's strange, it's the u...