Search found 291 matches

by nemaara
July 8th, 2020, 7:18 pm
Forum: Developers’ Discussions
Topic: Project commissions and the SP campaign overhaul
Replies: 7
Views: 435

Re: Project commissions and the SP campaign overhaul

So, first and most important, I think that ruling out any kind of commission is not really fair to any party involved, and this includes coding commissions. Just like we hire professional artists and musicians to draw portraits and write tracks for us, I think it's disingenuous to suddenly rule out ...
by nemaara
July 6th, 2020, 8:56 pm
Forum: Art Contributions
Topic: Royal warrior portrait
Replies: 7
Views: 553

Re: Royal warrior portrait

I wonder if something water-based might work. Merfolk are part of the faction and are also a big part of Wesnoth's history/alliances. It might contrast too much with the fire style you have here tho. I haven't really studied how people designed armor in the past/what the functions of coats of arms a...
by nemaara
June 22nd, 2020, 8:18 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 334
Views: 93850

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

You'll also notice that if you move there with the wrong person some dialogue will trigger.
by nemaara
June 22nd, 2020, 2:06 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 334
Views: 93850

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

There's a lit area to the southeast that should be indicated by a minicutscene and in Aryel's dialogue.
by nemaara
April 11th, 2020, 1:57 am
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness - Descent into Darkness
Replies: 7
Views: 756

Re: Stuck on Descent into Darkness - Descent into Darkness

Hmm, actually I have a hunch that the necrophage might be getting cut off somehow in the first part. That's why if you reload, it might've fixed itself since the map is somewhat randomly generated each time. I'll have to take a closer look sometime tho.
by nemaara
April 10th, 2020, 12:57 am
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness - Descent into Darkness
Replies: 7
Views: 756

Re: Stuck on Descent into Darkness - Descent into Darkness

Just upload it here on the forum.
by nemaara
April 9th, 2020, 10:38 pm
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness - Descent into Darkness
Replies: 7
Views: 756

Re: Stuck on Descent into Darkness - Descent into Darkness

The objective should actually complete itself, so this might be a bug. Can you provide an autosave or a replay so I can take a look?
by nemaara
February 8th, 2020, 8:58 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 334
Views: 93850

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Hey nemaara, I've just started your campaign and was wondering if the inability to full heal after levelling up was intentional for the heroes? I've done a search using "heal" and had a brief look in the this thread but haven't been unable to find anything. I'm playing on Normal and running 1.14.7 ...
by nemaara
February 1st, 2020, 8:48 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 5794

Re: Reworking/Revising The Sceptre of Fire

I remember the scenario being like that prior to my commits (I seem to recall thinking that maybe you wanted it to be a bit easier as a starting scenario, which was okay with me), but maybe I'm remembering wrong. I guess to put more pressure on the player, I'd probably move the main elvish castle a ...
by nemaara
January 14th, 2020, 7:23 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 5794

Re: Reworking/Revising The Sceptre of Fire

Alright, I pushed a commit modifying the gameplay a little bit. Please feel free to test to see if you like it. I reduced the elven reinforcement gold quite a bit (opting to give them a larger income instead) and modified the map somewhat as well.
by nemaara
January 9th, 2020, 10:39 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 14417

Re: Removing mainline campaign(s)

I've been asked to make a post here to clarify some things regarding my review of WoV. First things first, nowhere in my original post did I mention anything about political correctness, so I suggest that we avoid discussing anything related to politics. I refer to only my opinions about the campaig...
by nemaara
January 7th, 2020, 8:35 pm
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 15
Views: 2479

Re: New music tracks proposal

In general, I think tracks would have to be of quite considerable quality to be added to the default playlist (which already has a lot of tracks in it, I think a couple hour's worth of music). However, I'm thinking some of these may work as incidental music in campaigns (especially as leitmotifs for...
by nemaara
January 7th, 2020, 1:31 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 5794

Re: Reworking/Revising The Sceptre of Fire

About the units vs. items thing, sure. I like the idea of a Thursagan "Rune Shop", that's a really nice way to do it. S5/6, okay about the map size. S3, you have a point. I would still make it a liiiiittle smaller, but if you don't want to that's okay. S1 and S4, I could work on balancing them a lit...
by nemaara
January 2nd, 2020, 11:11 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 5794

Re: Reworking/Revising The Sceptre of Fire

Could be stepping on rune-smiths, I'm not sure. I forgot about Ulfs, they would be nice to add in. Items would be good too, but the problem with dwarves, I feel, is that most of their units don't have any special abilities and are more or less slow meatwalls that are mostly good at holding mountaino...
by nemaara
January 2nd, 2020, 5:37 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 39
Views: 5794

Re: Reworking/Revising The Sceptre of Fire

@doofus-01 I tried the latest set of revisions on SoF. In general, I'd say so far so good, I just have a few comments for some further gameplay improvements. 1. Adding the carts is a nice touch that helps out a bit in the cave scenarios. I'm thinking adding a couple more carts to said scenarios woul...