Search found 134 matches

by nemaara
May 18th, 2018, 2:13 am
Forum: Art Workshop
Topic: ghype's Daily Art #33 - The Fallen + lv 5 design
Replies: 72
Views: 5217

Re: ghype's Daily Art #33 - The Fallen + lv 5 design

So far, the fallen look pretty good shape-wise. I was thinking that you could add a little more color to them, though, since the sprites might end up looking like a solid wall of varying shades of grey in game. Maybe some dark green, or maroon, or violet? :hmm:
by nemaara
May 17th, 2018, 3:24 am
Forum: Scenario & Campaign Development
Topic: The Hammer of Thursagan Revision
Replies: 0
Views: 106

The Hammer of Thursagan Revision

Hi everyone, I've decided to do a slight revision of The Hammer of Thursagan's last playable scenario, "The Underlevels". The reason is that, as for those who play the campaign know: The last level is extremely long and dungeon crawly, and is completely different in scope compared to the rest of the...
by nemaara
May 15th, 2018, 2:32 am
Forum: Music & Sound Development
Topic: Nemaara's music
Replies: 13
Views: 1950

Re: Nemaara's music

Thanks for the offer, but I'm actually converting most of the tracks to mono anyway to save space. :p

The one track I would probably try to mix better is "Wind", but right now I don't think I'm going to release it for use in Wesnoth. If I do though, I'll remember to ask you. ^_^
by nemaara
May 15th, 2018, 2:18 am
Forum: Users’ Forum
Topic: Review of Wesnoth UMC campaigns
Replies: 2
Views: 245

Review of Wesnoth UMC campaigns

I've decided to review some add-on campaigns since there seems to be some interest in the community in finding good ones. These are only the ones I've finished completely and that I remember in detail (there are others that I may review in the future). Not all have been ported to 1.14, but will be s...
by nemaara
May 12th, 2018, 10:05 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]

Version 0.2.2 is released for both 1.14 and 1.12. This patch rebalances the difficulty on normal and easy modes for some of the scenarios (they should be easier now; I'm hoping that they won't be as troublesome anymore). Realmruler: There are still more puzzles after the one you mentioned. The answe...
by nemaara
May 11th, 2018, 1:52 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]

Lord-Knightmare: Alas, I don't have a facebook. I do use discord though, if you want to ask me anything there. In any case, there are probably going to be quite a few random puzzles in the future, but I'll try not to have any of them be audio-only. That should make them solvable, I hope. :lol: Andui...
by nemaara
May 9th, 2018, 5:02 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]

2. Screen Shot 2018-05-09 at 21.36.02.png Has anyone ever told you..... .....That you are a very, very evil person? Now, give me the solution because I failed in every music class in high school and none of you can ever expect me to solve this puzzle... I have been called evil countless times, actu...
by nemaara
May 6th, 2018, 5:29 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.1.9 [1.12/1.14] [Ep 1 complete]

Version 0.2.1 is released for 1.14. I've worked through most of the suggestions above, although I'm not willing to give Talya too much help for Moonlit Night, since she can be very useful there with the correct build. I haven't begun work on Genesis II yet, but I was considering releasing another mu...
by nemaara
May 6th, 2018, 5:28 am
Forum: Music & Sound Development
Topic: Nemaara's music
Replies: 13
Views: 1950

Re: Nemaara's music

I'm considering releasing another track for my campaign, supposing the campaign gets enough support. If I do release it, it will likely become the campaign's "theme song", so to speak. Feedback is welcome. ^_^

by nemaara
May 6th, 2018, 12:04 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 56
Views: 4319

Re: BT attempts portraiting

So another thing, the circular structures behind the Dreamweaver sprites were supposed to be dream catchers. I think it looks okay the way you have them incorporated on the portraits, it's just the hair on the female portraits in particular that's a little weird looking. Do you have any opinion on u...
by nemaara
May 5th, 2018, 5:32 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 539

Re: [UtBS] Name for Quenoth scout mounts

Hmm, actually a lot of it should be referred to as taxonomy, not etymology. Oh well. Let's go in order. Peri - prefix meaning "around or near"; Lope - refers to "bounding stride", e.g. the way an antelope gallops. You could interpret "peri" as being something referring to the domestic nature of thes...
by nemaara
May 5th, 2018, 3:33 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 56
Views: 4319

Re: BT attempts portraiting

I'll use these as is. I agree that they aren't as good as your previous ones, so if you happen to return to them later, I wouldn't mind an updated version. Some comments: Shape-wise, I actually think the Dreamweaver line is reasonable. The real problem is the coloration, which again has this really ...
by nemaara
May 5th, 2018, 3:23 am
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 13
Views: 539

Re: [UtBS] Name for Quenoth scout mounts

I gave a list of names to zookeeper, which follows:

perilope
camelope
orynx
ibynx
carapra
ungulope
vicunelle
guanalope

He said he liked perilope and ibynx the most, I also happen to like orynx and vicunelle. I can explain the etymology of the words if necessary.
by nemaara
May 2nd, 2018, 7:10 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.1.9 [1.12/1.14] [Ep 1 complete]

Excellent timing, I was about to shut down for the night. You can find your save below. Edit: the save I made for you used 1.14. If that save doesn't work, you'll need to wait a few hours for when I can redownload 1.13.13 and make a save for you on that version. If the current save works, then all i...
by nemaara
May 1st, 2018, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.1 [1.12/1.14] [Ep 1 complete]
Replies: 209
Views: 21607

Re: Genesis 0.1.9 [1.12/1.14] [Ep 1 complete]

Sudipta, please provide me a save for your Silent Night where you get to the puzzle. I can then give you a save for the next scenario. I still haven't gotten around to implementing a visual version of the puzzle - that should come in the next version. Sorry for all the trouble you're having. :augh: ...