Search found 252 matches

by nemaara
November 11th, 2019, 4:40 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 7
Views: 283

Re: Removing mainline campaign(s)

Hi nemaara, I agree in general that the state of mainline campaigns has sometimes been sub-par. I haven't played AOI, but if we're reviewing it now, I could try to get with the program. Most of your points sound reasonable, but there is still something to be said for a simple, low maintenance, begi...
by nemaara
November 11th, 2019, 4:01 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 7
Views: 283

Removing mainline campaign(s)

I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer. I'll put my reasoning below; for now I'll state that I think we should con...
by nemaara
November 2nd, 2019, 3:50 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 272282

Re: Standing and idle animations?

Lucipurr wrote:
November 2nd, 2019, 12:10 pm
on the Discord i have been asked to provide those, so here they are.
new-anims.tar.bz2
contains new standing, idle, death anims for some units.
I've added these in.
by nemaara
October 30th, 2019, 5:39 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 74
Views: 3416

Re: Dunefolk Rework - Unit Descriptions

FYI, changing some unit names as listed here: https://github.com/wesnoth/wesnoth/pull/4520. I think I'm likely to put them in as they're listed now. Still up for consideration: Dervish, Horse Archer (Swiftrider).
by nemaara
October 24th, 2019, 5:11 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6611

Re: Dunefolk Rework - Removed Units & Extra Units

Hello, thanks for all the work on the Dunefolk rework! One small thing: As far as I can tell, I think that for all older max level units in mainline, the XP requirement for their first AMLA is 50 times their level (and 25 for level 0). Some of the new units do not follow this pattern. This has almo...
by nemaara
October 22nd, 2019, 8:41 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 1520

Re: Wesnoth Inc Board Members -- Request for Nominations

I'm accepting Pentarctagon's nomination as well.
by nemaara
October 21st, 2019, 11:07 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 1520

Re: Wesnoth Inc Board Members -- Request for Nominations

I'd like to nominate Pentarctagon.
by nemaara
September 9th, 2019, 4:52 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 318
Views: 72964

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Sadaharu, hmm, I'll look at see what that bug might be, but if you can't replicate it, I don't know if I can fix it. :hmm: I'll look at the Inucbi as well, though I have a very different structure set up for episode 2, so probably that bug in the next version (which is coming... but reallllly slowly...
by nemaara
September 9th, 2019, 4:48 pm
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 36
Views: 3919

Re: Descent into Darkness revised

I only found two of them and i swear i explored the entire map the one with the frozen pool, the brazier, the flask and the stone altar, and the hidden tomb where you cremate a dead body Yeah, there's only two puzzles now. Unless you want to count the boss fight. I removed the other one since peopl...
by nemaara
September 9th, 2019, 4:46 pm
Forum: Art Contributions
Topic: n/ne attack animations for drakes with spears/halberds?
Replies: 5
Views: 842

Re: n/ne attack animations for drakes with spears/halberds?

It was probably never done because drawing a north-facing unit is so hard--much harder than it sounds. (I've tried it.) It has to look very different, but still be recognizable as the same unit. There is no real shortcut if it's going to look decent. It might sometimes be possible to frankenstein a...
by nemaara
July 20th, 2019, 8:00 pm
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 120365

Re: The South Guard

1. I guess that's written in, but I suppose he could possibly live 500 years if he had a particularly strong connection with the faerie world. The rest of the lore isn't totally clear wrt strict limits on Elvish lifespan, so I'll leave it for now. (Also technically it doesn't say he was alive at tha...
by nemaara
July 8th, 2019, 5:50 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 541
Views: 128845

Re: A New Order.

Yes, wesnoth exit. If I launch wesnoth by command line, nothing appears in the terminal (I am on windows so maybe I am not doing this right). EDIT: removing all other extensions still leads to a crash. I've uploaded a new version on the addons server (courtesy of sevu) that hopefully fixes the issu...
by nemaara
June 4th, 2019, 2:00 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 318
Views: 72964

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Okay yah, bit of a late reply, but I can comment on these issues. I can reorder the AMLAs later, but basically they're usually in order of melee upgrades, then ranged upgrades, then default. I'm planning on removing the default AMLA anyway. S15, Aryel isn't supposed to be able to recruit. The object...
by nemaara
April 27th, 2019, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Scenario Development Question
Replies: 18
Views: 1623

Re: Scenario Development Question

The scenario Pebbles in the Flood (from The South Guard's bandit branch) has nice clean WML, and a good feedback thread . Note: the most recent replay in the feedback thread doesn't work with the latest version of 1.14, and there are several actions ( 4050 ) needed to skip forward through the campa...
by nemaara
April 21st, 2019, 6:10 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 318
Views: 72964

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

That sounds a lot like a macOS problem. :hmm: I think that there was a patch for some mac problems that went out recently (in the past couple days), but not totally sure. Alternatively, it might not be released yet, but will be soon. Not sure if it's related to this problem, or what's making your ga...