Search found 201 matches

by nemaara
Yesterday, 11:50 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 283
Views: 53726

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Which scenario are you talking about? If you have a bug, it'll also help if you provide a save so that I can figure out what's wrong (if you used debug, then yes, it will be broken). I don't think there's much interpretation involved, you just generally pick the items that are mentioned in each puzz...
by nemaara
Yesterday, 11:48 pm
Forum: Writers’ Forum
Topic: Descent into Darkness revision
Replies: 6
Views: 247

Re: Descent into Darkness revision

In the new scenario he actually never has the opportunity to recruit, but it seems like I forgot to remove his recruit list. I'll do that. :O
by nemaara
Yesterday, 4:15 pm
Forum: Writers’ Forum
Topic: Descent into Darkness revision
Replies: 6
Views: 247

Re: Descent into Darkness revision

He used ellipses in the original too, I simply decided to preserve it. You could very well be right about there being too many, though; I'll probably take a look again once other people start reviewing S3 onward. Malin doesn't recruit anything in scenario 3, so I'm not entirely sure what you're refe...
by nemaara
January 7th, 2019, 6:37 am
Forum: Writers’ Forum
Topic: Descent into Darkness revision
Replies: 6
Views: 247

Descent into Darkness revision

This thread is to discuss dialogue revisions to Descent into Darkness, which is part of a project that can be found here: https://github.com/wesnoth/wesnoth/projects/3. Any feedback/comments can either be posted here or in this thread: http://forums.wesnoth.org/viewtopic.php?f=8&p=637205#p637205. Su...
by nemaara
January 7th, 2019, 6:20 am
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 1
Views: 127

Descent into Darkness revised

Hi everyone, I'm doing a revision of Descent into Darkness that aims to revise the dialogue and (slightly) the gameplay. You can see the revisions here: https://github.com/wesnoth/wesnoth/projects/3. There's also a voiceover project for DiD that's being discussed here: http://forums.wesnoth.org/view...
by nemaara
January 5th, 2019, 12:38 am
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

@josteph will have to be the one to answer your questions. I'll actually begin working on it tonight, and likelihood is that I can get a couple scenarios done over the weekend (okay, so knowing me, it might take a couple more days than that to have something presentable :roll: ). As for merging, it ...
by nemaara
January 4th, 2019, 10:17 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

So after thinking about it a bit and talking with josteph again, we don't really see any harm in starting the revision right now (all I really have to do is label it to not be put in 1.14.6). If you guys want to continue your voiceover project on this campaign (and don't want to switch campaigns), I...
by nemaara
January 4th, 2019, 8:35 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

To be clear, I am planning to at least do a dialogue revision after 1.14.6.
by nemaara
January 4th, 2019, 6:01 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

I don't specifically work with josteph, but we do talk pretty frequently and he'll probably at least have a look at my dialogue revisions. However, he probably won't be the only one to have comments on them; other devs will likely make their own input as well.
by nemaara
January 4th, 2019, 3:18 am
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

So the one I did for TSG (that's coming out in 1.14.6) was a lot more than 50%, I probably edited almost every string in there. It's hard to say right now what the case will be for DiD (likely less than for TSG), but likelihood is that it'll be more than 50%. :hmm: That being said, I don't think I'l...
by nemaara
January 4th, 2019, 2:10 am
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 59
Views: 3247

Re: Roll call for voice acting of Descent into Darkness

Ah, I should've caught wind of this earlier. :augh: For the record, I'm planning to do a revision of Descent into Darkness after the 1.14.6 update comes out, meaning dialogue rewriting and some gameplay changes (as of right now, nothing to the overall story though). I don't know if you want to wait ...
by nemaara
November 28th, 2018, 4:09 am
Forum: Scenario & Campaign Development
Topic: The South Guard Revised
Replies: 11
Views: 2647

Re: The South Guard Revised

Can you make a log file of things that are changed from the original? This would make it easier to compare since I haven't played the original TSG for some time I can do that, might take a little time though. :roll: Regarding the other questions/comments: Sir Gerrick never turns into a traitor in e...
by nemaara
November 24th, 2018, 8:50 pm
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 87
Views: 17356

Re: nemaara's art (and other art for Genesis)

@BTIsaac By the way, I've updated the faerie healer sprites, in case you need to see them for the portraits. There aren't extremely large changes, but I did redraw a fair bit of them from scratch (so they'll be released under CC BY-NC-ND). See below:
by nemaara
November 14th, 2018, 5:48 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 95
Views: 25156

Re: BT attempts portraiting

So for all of the faerie portraits, I feel like the nose shape is rather strange. It's the part between the eyebrows that's a little too pronounced in all 4, I think. The facial expression in the sprite/faerie is also rather strange, perhaps it's the parted lips, and the lack of eyebrows that's doin...
by nemaara
November 14th, 2018, 7:57 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 95
Views: 25156

Re: BT attempts portraiting

I think the sword dancer and bladestorm are okay (perhaps make the lines around the mouth a little less pronounced?), and although the sword does look a bit weird through the hair like that, I don't personally feel like it's that big of a problem. I think I'll just put them in as is, if that's fine....