Search found 215 matches

by nemaara
March 16th, 2019, 1:12 am
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 82
Views: 9375

Re: [mainline] Melee "marksman"

There's a few arguments that can be made, one of which you have provided in that marksman isn't a catch-all term that you can use for all units (and that's valid, there are more precise/generic terms you could use to describe them strictly better). On the other hand, this is a game, not only a bunch...
by nemaara
March 11th, 2019, 3:23 pm
Forum: Ideas
Topic: Roll call for voice acting of Descent into Darkness
Replies: 61
Views: 4289

Re: Roll call for voice acting of Descent into Darkness

The DiD revision is now merged into master and 1.14 and will come out for 1.14.7. We're under string freeze now, so you can consider the dialogue you find in the code on github to be pretty much finalized. There's a lot more lines than before, so please do consider that when you move ahead on your v...
by nemaara
March 9th, 2019, 6:12 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 12
Views: 1617

Re: What sprites are being added and need remastering/recoloring?

I've added your masked ulfserker/berserker sprites into master. It would be nice if you could draw the other animation frames as well (the idle and defend animations, laugh isn't as important) if you have time. Other than that, good work. ^_^
by nemaara
March 2nd, 2019, 5:39 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 12
Views: 1617

Re: What sprites are being added and need remastering/recoloring?

As far as I can tell, the animation looks fine. I'll add it in after I finish a few other things first, if that's okay.
by nemaara
February 28th, 2019, 6:06 am
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 15
Views: 1483

Re: Descent into Darkness revised

Played on easy. There were a couple of early levels with orcs that I'd like to see their income taken down a bit. They just kept recruiting at least as fast as I could kill them, so of course as soon as I had a turn or two of bad luck it was all over. It seems to me that this is a campaign where if...
by nemaara
February 25th, 2019, 3:28 am
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 12
Views: 1617

Re: What sprites are being added and need remastering/recoloring?

Currently the cloth looks better because the metal mask isn't drawn that great to me (I'm aware you took it from the other dwarves). It's a nice change in style between lvl 1 to 2, but I think it could use a little work. The coloring can be a little better on it (to look more metallic) and the mouth...
by nemaara
February 24th, 2019, 4:44 pm
Forum: Art Contributions
Topic: What sprites are being added and need remastering/recoloring?
Replies: 12
Views: 1617

Re: What sprites are being added and need remastering/recoloring?

I'm not the one who usually deals with art, but seeing as you haven't had other feedback so far, I guess it wouldn't hurt for me to comment. This is just my personal opinion, but I think the naga guardian sprite would be a sidegrade to the mainline sprite (I'm not sure which one I like more), so I d...
by nemaara
February 9th, 2019, 7:26 pm
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 15
Views: 1483

Re: Descent into Darkness revised

A small update for S11: I'm probably going to remove the "tree" puzzle and add a small tablet explaining where the other 2 puzzles came from. The reason for this is that people have been ambivalent about the difficulty of the tree puzzle and how it fits into the in game world (as well as the odd mec...
by nemaara
February 8th, 2019, 5:01 am
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 15
Views: 1483

Re: Descent into Darkness revised

They are exactly the same, I think (if there are differences, they'd be very very small).
by nemaara
February 8th, 2019, 3:45 am
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 15
Views: 1483

Re: Descent into Darkness revised

A working version of the revised campaign is now on the add-on server. You can get it from there if you want to playtest. :0
by nemaara
January 24th, 2019, 5:26 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 289
Views: 57491

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Like I said, it's better if you give me your save file so I can diagnose the issue. For now, try using the :fog and :shroud commands in debug mode.
Spoiler:
by nemaara
January 23rd, 2019, 5:27 pm
Forum: Writers’ Forum
Topic: Descent into Darkness revision
Replies: 8
Views: 1215

Re: Descent into Darkness revision

I double checked, I did purge the recruit list for S3. You could do some recalling on the trolls' keep, but I don't actually mind if the player wants to do that. :0
by nemaara
January 23rd, 2019, 5:27 pm
Forum: Writers’ Forum
Topic: Descent into Darkness revision
Replies: 8
Views: 1215

Re: Descent into Darkness revision

I double checked, I did purge the recruit list for S3. You could do some recalling on the trolls' keep, but I don't actually mind if the player wants to do that.
by nemaara
January 23rd, 2019, 5:26 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 289
Views: 57491

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I think you're referring to the map that's a duplicate of the Caerleon upper levels? If so, you need to head to the same place where the Arcaneum was in the Caerleon scenario. That will get you inside. If you didn't get there before, it's a door on the left side of the map, you need to step onto the...
by nemaara
January 21st, 2019, 11:50 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 289
Views: 57491

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Which scenario are you talking about? If you have a bug, it'll also help if you provide a save so that I can figure out what's wrong (if you used debug, then yes, it will be broken). I don't think there's much interpretation involved, you just generally pick the items that are mentioned in each puzz...