Search found 7 matches

by R121
February 25th, 2007, 8:20 pm
Forum: Tournaments
Topic: [Complete] Tournament of Champions 2v2 Results and Information
Replies: 131
Views: 43520

It would be great if each match-up would post when their game will take place. I've enjoyed observing a couple, and it's obvious that others have, too, as every tournament game I've seen had a number of observers. So, I understand if you don't want a hugely high-profile game, but if you don't mind, ...
by R121
February 22nd, 2007, 8:03 pm
Forum: Multiplayer Development
Topic: Allowing post-game Chat and Stats
Replies: 13
Views: 4139

An after-game chat would be great. If this gets implemented, another nice feature would be the option to create a rematch on the same map, or a different map, without needing to return to the lobby first. It would automatically slot the players into the correct positions for another game.
by R121
February 22nd, 2007, 7:38 pm
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 65729

Thanks for taking the time to do this! I look forward to trying out the new version.
by R121
February 18th, 2007, 7:19 am
Forum: Multiplayer Development
Topic: A map I designed, with "realistic" terrain
Replies: 11
Views: 3425

I'm no expert at map design, but... The problem is the combination of a very small choke point and a very large map. This means that a small force can hold the ford very well while scouts go after back villages. Knalgans, in particular, are very good at holding a choke with few units. Some things th...
by R121
February 17th, 2007, 9:56 pm
Forum: Multiplayer Development
Topic: RIPLIB violators... a roll call
Replies: 33
Views: 7733

I'd like to add something else that makes RIPLIB important, which is the effect of leadership. A very small reduction in power can be magnified if a unit with leadership is present won't give leadership to the newly leveled unit. For example, a mage with leadership bonus at daytime can be better tha...
by R121
February 17th, 2007, 9:47 pm
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 65729

Possible imbalance on Castle Hopping: This map isn't fairly playable on random. The problem relates to the distance for leaders to reach the center keeps and the huge advantage the first player can get. If player 1 has a leader with 6 movement, he can reach the island keep on his second turn. If the...
by R121
February 12th, 2007, 11:24 pm
Forum: Ideas
Topic: Observer Chat
Replies: 7
Views: 2110

Observer Chat

When you're observing a game and other observers are present, you often want to discuss the game with the observers. However, this is hampered by the fact that all players can hear you, and you can't give away any information obscured by fog. The solution? Observer team chat. It would work just like...