Wesnoth 1.11.5

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Wesnoth 1.11.5

Post by ivanovic » June 27th, 2013, 9:42 am

Wesnoth 1.11.5 is out!

After about a month, the fifth release of the 1.11.x development branch is here! As it is the norm with development releases, it contain many more bugs than the latest stable release from the 1.10.x series. Additionally, 1.10.x content might not be compatible with 1.11.x due to various changes in the game engine and WML syntax done in the development branch.

Don’t be disappointed if the game crashes every now and then — regular players wanting a stable gaming experience should not use this release, and stick to the stable branch instead. However, if you want to test the future of Wesnoth and help us find bugs so they can be fixed in a timely fashion, you are more than welcome to check out this release. If you find a bug, please do not assume that it is so obvious that we already know about it! Report it and make sure that we are aware of it!

The most noteworthy change for the release is probably the complete overhaul of the user interface. Several units got new baseframes and the AI also received some updates. Of course several translations were updated, and a lot of other things changed under the hood which might not be obvious to many users — that is, if the refactoring worked out as intended!

As usual, there is a vast amount of additional changes since the last development release for both players and content authors, most of which are listed in the full changelog. There’s also an alternative players changelog including only notable, user-visible changes.

Important changes and new features
New dependency on vorbisfile
The library “vorbisfile” is a new dependency to build Wesnoth. It is used to display track titles in the editor’s playlist manager.
New images for widgets
All widgets now have new images, working on a new overlay-based system. Only the base button images are provided and have any necessary images overlaid on top of them at runtime.
Button sizes have been standardized.
  • Regular buttons will now be 108x22 (H22) in size.
  • Menu buttons will now be 100x20 (H20) in size with a copper border.
  • Square buttons will be either 25x25 or 30x30, depending on usecase.
  • Button locations have been changed and standardized.
  • Regular buttons are now in images/buttons/button_normal. This is the location of the new images for the regular button.
  • Menu buttons are now in images/buttons/button_menu. This is the location of the new images for the lite button.
All icons for overlays are in images/icons.
Dialogs and certain other widgets also have new backgrounds, provided in images/dialogs.
Some icons, such as the terrain types, are now overlaid on a team-colorable base provided in images/buttons. New team color ranges have been introduced for this purpose.
UI revamp in progress
The UI facelift that was introduced for the editor in 1.11.4 is being extended to the game UI. In addition to widget images, unit status icons such as the leader crowns and movement orbs are progressively getting new artwork. If you are curious about the upcoming changes, you can get a preview of them in the still-experimental “UnitBox” theme. It introduces a new Time of Day display that will incorporate the unit sprite overview and terrain type information in the future. Along with this new theme, changes will also be made to the unit profile display.
Note that everything in there is still placeholder artwork and that the theme isn’t ready for use, though.
Known Issues (might be fixed in a future release)
  • Unit status icons glitch: the new leader/hero crowns and movement orb overlap the north-west neighboring hex, which results in an undesired crop when that hex is refreshed by a cursor action or tile animation.
  • Missing artwork for the “no zone of control” ellipses of leaders and heros causes display errors in Northern Rebirth and other scenarios where the ellipses are used. A fix is already available for the next development release.
  • Resizing the map editor window causes sidebar redraw glitches.

Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (373.2 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.11.4 to 1.11.5, 9.1 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.

The Windows package is already available. You can find it on the download page.

The Mac OS X package is already available. You can find it on the download page.

The OpenPandora package is not available yet. Once it is you can find it on the download page.

Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.

As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.

The multiplayer server for 1.11.5 is up and running. This server can only be used to play with other users of 1.11.5. If you do encounter problems, please report them.

The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.

If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!


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Re: Wesnoth 1.11.5

Post by SkyOne » July 1st, 2013, 3:25 am

Just the same as 1.11.4, the Mac version (of this edition) does not support OSX 10.5.8 that was supposed to be still supported...
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Re: Wesnoth 1.11.5

Post by Lord-Knightmare » July 2nd, 2013, 2:40 pm

About the download page, both 1.11.5 and 1.11.4 are referred to as 'previous version' in the Mac OS X package.

@Skyone: Dude, update to Mac OS 10.6.8 or higher (latest OS recommended). That'll work :) (unless you use a Power PC :( )

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Re: Wesnoth 1.11.5

Post by Never » July 2nd, 2013, 3:10 pm

You guys are awesome! Keep up the good work, very happy to see all these new changes!

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Re: Wesnoth 1.11.5

Post by StandYourGround » July 11th, 2013, 2:30 am

The 1.11.5 download for Mac still says 1.11.4. Could that just be a .plist error?

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Re: Wesnoth 1.11.5

Post by jimmy630 » July 15th, 2013, 8:53 pm

Cool! I play this on my old Dell Lattitude C840 it works great!

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Re: Wesnoth 1.11.5

Post by UnwiseOwl » August 5th, 2013, 1:37 pm

I have the same issue as SkyOne, running OS X 10.5.8...I know she's old, but she's always done to job for me until now.
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