Orcish Campaign: The Founding of Borstep

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beetlenaut
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Orcish Campaign: The Founding of Borstep

Post by beetlenaut » March 21st, 2010, 2:29 am

Image

Story
Some campaigns have orcs who just want to get along with everyone, but not this one! Krag-Ubor is a typical orc: warlike and rude; but he does look out for his people. Follow him as he searches for a new home for his tribe — whether it is already occupied or not!

Design Considerations
  • Some unusual gameplay mechanics like hunting for meat and the respawning of dead units.
  • Three levels of difficulty including Nightmare.
  • Wide variety of enemies.
Changelog
version 0.4.0: First five scenarios done.
version 0.6.0: Two more scenarios done.
version 0.7.0: Eight out of ten finished.
version 0.9.0: Complete!
version 0.9.1: Works around a BfW bug that might be triggered in the second-to-last scenario. Slight code clean up and balancing also.
version 1.0: Now with music and journey dots.
version 1.0.1: Small interface improvement suggested by Elvish_Hunter (on page three of this thread).
version 0.9.9 first version for BfW 1.9
version 1.1.0: Major rebalancing and the addition of a new, easier difficulty level. See the bottom of page four for more information.
version 1.1.1: Fixes a bug caused by changes in 1.9.5 that kept the campaign from loading.
version 1.1.1a: Fixes some more bugs caused by changes in the development version.
version 1.1.2: Updated for BfW 1.12.
version 1.1.3: Some bugs fixed.
version 1.1.4: Updated for BfW 1.14
Look for it on the 1.12 server. From the author of Dead Water and Secrets of the Ancients.
Last edited by beetlenaut on August 30th, 2010, 1:05 am, edited 7 times in total.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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zookeeper
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Re: Orcish Campaign: The Founding of Borstep (5/10 done)

Post by zookeeper » March 21st, 2010, 12:44 pm

I wish everyone would write WML like that. :eng:

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SkyOne
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Re: Orcish Campaign: The Founding of Borstep (5/10 done)

Post by SkyOne » March 21st, 2010, 3:38 pm

Congratulations beetlenaut for:

1. Dead Water is going to the mainline
2. becoming an Art Contributor
3. publishing The Founding of Borstep


This campaign is interesting because of in 9 YW at the Far North. No humans are around at the time, yet. And you have created the early_farnorth.jpg as a BG map. Orcs cultivate the far north, I guess.
It is probably the time before the island is called Bilheld.:smile:

I have a question: could you tell me you are planning to animate TSI's new Orcish Mages on this campaign or you will wait for a while?


best regards
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server

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beetlenaut
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Re: Orcish Campaign: The Founding of Borstep (5/10 done)

Post by beetlenaut » March 22nd, 2010, 12:48 am

SkyOne wrote:No humans are around at the time, yet.
Yeah, and I can't put undead very many places either because they haven't been here long. It puts a crimp on my possible enemies.
SkyOne wrote:I have a question: could you tell me you are planning to animate TSI's new Orcish Mages on this campaign or you will wait for a while?
I'll do it if nobody else gets to it first. Finishing the campaign is a higher priority. I may put them in before they're animated too. I still have to try it and see if it looks OK.

Two more levels are posted, but that may be all for a week or two.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

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SkyOne
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Re: Orcish Campaign: The Founding of Borstep (7/10 done)

Post by SkyOne » March 22nd, 2010, 5:17 am

beetlenaut wrote:
SkyOne wrote: No humans are around at the time, yet.
Yeah, and I can't put undead very many places either because they haven't been here long. It puts a crimp on my possible enemies.
On the other hand, you can use Yetis, and I am happy to contribute my Snow Fairies who are supposed to live in the Mountains of Dorth on mine. They are almost look like the elves though:
Spoiler:
beetlenaut wrote:
SkyOne wrote:I have a question: could you tell me you are planning to animate TSI's new Orcish Mages on this campaign or you will wait for a while?
I'll do it if nobody else gets to it first. Finishing the campaign is a higher priority. I may put them in before they're animated too. I still have to try it and see if it looks OK.
Thanks and good to know.:smile:
I have been using them already without animations, so I can attach the unit file or send you the saving file if you are interested in seeing them first. (the novice and elder shamans only though)

EDIT: well, you do not have to care what I said.
A nice campaign with beautiful codings. I am still curious how you are able to create the BG map with that quality under 300 KB.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server

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Unnheulu
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Re: Orcish Campaign: The Founding of Borstep (7/10 done)

Post by Unnheulu » March 26th, 2010, 6:50 pm

On the first scenario the victory condition is: Become the leader of your tribe be killing the rival leaders.

Shouldn't that be "by"?

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beetlenaut
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Re: Orcish Campaign: The Founding of Borstep (7/10 done)

Post by beetlenaut » March 26th, 2010, 8:05 pm

xer wrote:Shouldn't that be "by"?
Whoops. I'll fix it next time I upload a scenario.
SkyOne wrote:I am still curious how you are able to create the BG map with that quality under 300 KB.
The magic of jpg compression. I saved it at only 90% quality, but that's not noticeable on a mottled background like the map.
I'm glad people appreciate the code. One of the challenges of WML is to create readable code, but I try.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

Sneezy
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Re: Orcish Campaign: The Founding of Borstep (7/10 done)

Post by Sneezy » March 30th, 2010, 3:18 am

Let me know what you think, especially of the first scenario. Does it make you want to continue? Is there too much talking and animation?
Hi Beetlenaut-- playing FoB ver 0.6.0, normal difficulty, with BfW 1.7.15. The first couple of times through scenario #1, I was too defensive, and got creamed. Thought that I'd let the two enemies pound each other and then I'd move in and take charge. Bad choice! Third time, I was somewhat more aggressive, and that worked quite well. It was quite a melee, but the home team did quite well, promoted a number of units, and only lost a few goblins. Once you figure out a workable strategy, it feels like a good scenario, and you look forward to moving on to the next one. I think the talking is okay; it doesn't seem excessive. You kind expect (and need) some talking to explain the situation, and establish who's who.

My experience with the second scenario was kind of like the first: first time through I was a bit too aggressive, and probably lost more troops than I should have. I'm planning on repeating it -- reducing the force by a couple of units, and being a bit more cautious until the first wave has been dealt with. These two scenarios are interesting, and I think they do a good job of pulling the player into the story. Nice work! --sneezy

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beetlenaut
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by beetlenaut » April 19th, 2010, 4:06 pm

Another scenario is done, but it's going to be at least a month, and likely more, until the campaign is finished. I have no days off for a few weeks, and the last scenarios will be complex. Meanwhile, you get to slog through a lake.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

boombox
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by boombox » April 22nd, 2010, 11:56 am

Just started playing and I'm really enjoying your campaign so far! I'm not far into it yet but I don't feel like there is too much talking and the first scenario is really drawing me in. Nice job! :D

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humanressource
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by humanressource » May 1st, 2010, 10:23 am

Greetings there,

playing on hard. seems quite balanced so far, but i only got to the 3rd scenario yet. getting owned there and need to figure out how much more defensive i need to be.

there seems to be a bug tho: game is not ending, if Ubor dies. Guess thats the side effects of life and undeath...

cheers
HR
For we are many!

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boru
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by boru » May 1st, 2010, 11:16 pm

I'm enjoying this one a great deal, you have a lot of inventive ideas here. In the first scenario, I kept getting slaughtered until I decided I must need what competent gamers call a "strategy." So I let the two rivals slug it out with each other a few turns before advancing my forces. This worked out nicely for me (although it sounds like the exact opposite of someone else's experience above).

The idea of regaining hp from killing boar in scenario 2 was clever and very helpful. Those damn saurians always seem to have one more attack coming.

I only tried scenario 3 once and it was quite a rout. Too bad the orcs can't go from ghosts to ghosts-of-ghosts, then ghosts cubed. We quickly deduced that seizing merfolk villages was a bad idea ... too bad our allies didn't catch on to that.

Thanks for another fun campaign.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.

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beetlenaut
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by beetlenaut » May 2nd, 2010, 2:32 am

Thanks for the compliments! I'm glad people like it.
humanressource wrote:game is not ending, if Ubor dies. Guess thats the side effects of life and undeath...
Actually, that was the side effect of a typo. Thanks for the catch. It's fixed on the server now. You may want to download the campaign again, because the bug will affect other scenarios too.
boru wrote:So I let the two rivals slug it out with each other a few turns before advancing my forces. This worked out nicely for me (although it sounds like the exact opposite of someone else's experience above).
I think it's best to let the enemies attack each other for a few turns--you just have to get moving before the green enemy finishes off the wolves and becomes too powerful. It's a fine line.
Ghosts-cubed FTW! Maybe in my next campaign...

I'm still working on the last couple scenarios, but I'm also working mostly 80-hour weeks this month, so it's slow going.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide

Krellja
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by Krellja » May 10th, 2010, 12:49 am

Just played the first two szenarios till now. The campign is real fun. An exspecially nice and novel idea is "healing by hunting" in Thieves!

Krellja

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boru
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Re: Orcish Campaign: The Founding of Borstep (8/10 done)

Post by boru » May 30th, 2010, 9:49 pm

Still trying to beat "Life & Undeath." When the Shaman advances I got this message:
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Screen shot 2010-05-30 at 5.44.18 PM.png
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.

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