The new Wesnoth logo and the Loyalist sigil
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Re: The new Wesnoth logo and the Loyalist sigil
I'm indifferent to the wood/leather issue, I just care most that this actually gets done.
Reworking the swords is fine and encouraged. The current shape you're going for is excellent, they may want some harder speculars/shadows, because the current material look in your rendering is a bit matte/plastic. This may simply be due to being WIP.
You're doing us a huge favor - I recently tried to practice vector art last week, and it was a train wreck, so it's going to be quite some time before I have anything approaching this skillset.

Reworking the swords is fine and encouraged. The current shape you're going for is excellent, they may want some harder speculars/shadows, because the current material look in your rendering is a bit matte/plastic. This may simply be due to being WIP.
You're doing us a huge favor - I recently tried to practice vector art last week, and it was a train wreck, so it's going to be quite some time before I have anything approaching this skillset.

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- Sgt. Groovy
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Re: The new Wesnoth logo and the Loyalist sigil
Rest of the swords, shadows, more contrast in metal shading and some felt/suede-like material for the dark parts:
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Re: The new Wesnoth logo and the Loyalist sigil
The green gradient is a little strong, and looks odd as a result.
Regarding the texture - Keep in mind that it should remain visible when the icon is merely 128x128 pixel size. So you want a fairly wide, and fairly bold texture. The earlier leathers and woods worked. This does not - this will look like a flat color at that small size - in fact it nearly does at this size.
Regarding the texture - Keep in mind that it should remain visible when the icon is merely 128x128 pixel size. So you want a fairly wide, and fairly bold texture. The earlier leathers and woods worked. This does not - this will look like a flat color at that small size - in fact it nearly does at this size.
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Re: The new Wesnoth logo and the Loyalist sigil
The extra contrast in the metal looks beautiful.
This is just my personal opinion and nobody else have said anything so feel free to ignore.
But when i see those swords i just cant shake the feeling that "those ain't going to work", they look so of balance.
A slimmer guard and a heavier pommel would change that, perhaps something like this?
http://www.arts-swords.com/images/DT2130-2.jpg
And perhaps use a slightly darker tone for the guard and pommel, they might be made of the same type of steel but you do not polish those as much as the blade.
This is just my personal opinion and nobody else have said anything so feel free to ignore.
But when i see those swords i just cant shake the feeling that "those ain't going to work", they look so of balance.
A slimmer guard and a heavier pommel would change that, perhaps something like this?
http://www.arts-swords.com/images/DT2130-2.jpg
And perhaps use a slightly darker tone for the guard and pommel, they might be made of the same type of steel but you do not polish those as much as the blade.
Re: The new Wesnoth logo and the Loyalist sigil
Maybe they are just decorative, and not intended for fighting? :pJAP wrote:But when i see those swords i just cant shake the feeling that "those ain't going to work", they look so of balance.
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Re: The new Wesnoth logo and the Loyalist sigil
You're quite right about the balance of the sword. I was trying to stick to the original outline shape, and the crossguard would have to be clearly visible in smaller sizes as well, so it has to be rather thick. I have slimmed it down a bit, but still it would have to be more decorative than practical design.
Here's the complete work with the earlier reptile skin, and smaller version with the original logo for comparison (the smudginess is from removing the text):
Here's the complete work with the earlier reptile skin, and smaller version with the original logo for comparison (the smudginess is from removing the text):
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: The new Wesnoth logo and the Loyalist sigil
The change in the crossguard is big enough so it doesn't bug my anymore.
Excellent work i would say, looks better then the original and is in vector.
Hmm... Wesnoth T-shirts for sale soon?
Excellent work i would say, looks better then the original and is in vector.
Hmm... Wesnoth T-shirts for sale soon?

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Re: The new Wesnoth logo and the Loyalist sigil
I'm working on the text filter again, too. The idea is to render all the language versions exactly the same way, and have them all in vector for larger sizes.
The shine looks good, and it's very close to the original in small size, but probably needs some bumpiness and patina for not looking too clean and smooth in large size:
The shine looks good, and it's very close to the original in small size, but probably needs some bumpiness and patina for not looking too clean and smooth in large size:
Last edited by Sgt. Groovy on July 25th, 2010, 3:47 pm, edited 1 time in total.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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Re: The new Wesnoth logo and the Loyalist sigil
Nice. I really must get round to making those enquiries about merchandising i've been meaning to for ages and ages.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: The new Wesnoth logo and the Loyalist sigil
Further progress on the text front. I have now an effect that can be easily applied to any shape, all the translators need to do is to provide the glyphs properly laid out and kerned in a black silhouette bitmap that I can trace into vector.
I have tried to emulate the "official" L10n GIMP effect (top), though less saturated and more shiny. There's some added bumpiness too to make it rougher on larger sizes (bottom).
I have tried to emulate the "official" L10n GIMP effect (top), though less saturated and more shiny. There's some added bumpiness too to make it rougher on larger sizes (bottom).
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: The new Wesnoth logo and the Loyalist sigil
I love how the flame lands exactly on the W in that final language.
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My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Re: The new Wesnoth logo and the Loyalist sigil
Just a quick note : I love how this is turning, however I'm not sure about the shadow : it gives off a feeling of bluriness that doesn't do justice to the amount of detail you've put into your picture.
Maybe by setting a different light angle, or using a mix of shadowing and contour, you'd be able to retain both the shadow and high definition

Maybe by setting a different light angle, or using a mix of shadowing and contour, you'd be able to retain both the shadow and high definition

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Re: The new Wesnoth logo and the Loyalist sigil
Do you mean the picture or the text?
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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Re: The new Wesnoth logo and the Loyalist sigil
I think both, but it's more noticeable on the text
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Re: The new Wesnoth logo and the Loyalist sigil
What do you mean by "mix of shadowing and contour." The shadows are quite inescapeable, since they are needed to separate the different levels (background-swords-shield-text). They could be sharper, though (as Gaussian blur is actually not very close approximation of a real shadow).
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.