Akladians
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Akladians
In "A new Order," you have to fight tons of Akladians all the time. My question is how do you beat them without suffering enormous casualties in every scenario?" The akladians are resistant to their own weapons, and they can easily demolish the Aragwaithi swordsmen.
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Re: Akladians
To answer your question in short: Bowman + good game play.
I'm also playing this campaign at the moment and half of my army consists of bowman. 1/4 spearman and the other 1/4 swordsman.
My tactic in detail:
1.) Watch out for good places to defend from, e.g. where you are in mountains and the enemy is forced to fight from grassland or even worse terrain.
2.) Put your spearman infront.
3.) Wait for them to attack.
4.) Put your bowman infront and counter attack.
5.) Heal wounded units.
6.) Use swordsman for aid, i.e. where you need support during the battle
7.) And don't forget about the leader - she is a quite powerfull unit with very good terrain modificators
That should do.
I'm also playing this campaign at the moment and half of my army consists of bowman. 1/4 spearman and the other 1/4 swordsman.
My tactic in detail:
1.) Watch out for good places to defend from, e.g. where you are in mountains and the enemy is forced to fight from grassland or even worse terrain.
2.) Put your spearman infront.
3.) Wait for them to attack.
4.) Put your bowman infront and counter attack.
5.) Heal wounded units.
6.) Use swordsman for aid, i.e. where you need support during the battle
7.) And don't forget about the leader - she is a quite powerfull unit with very good terrain modificators
That should do.
Re: Akladians
Generally speaking, I would say that to fight Akladian in 'A New Order' you have to pay attention to:troodon wrote:In "A new Order," you have to fight tons of Akladians all the time. My question is how do you beat them without suffering enormous casualties in every scenario?"
- Time of the day: the AI most of the time can recruit level 3 units that are real killer [14-5] at their best moment of the day. This is especially true against all your non-akladian units. Put Pikemen (i think these are huge) in front to hold (do not attack) until better times come.
- Healing: the Akladians receive roughly 1/2 of the damage (resistance around 50%) but still receives full healing. I see it as if the healing restore twice as many hits as it does for other units (:? is it clear ?)
- Wonderman and mages are good as holy and fire hit Akladians with full power.
- Whatever the tactics I use some scenario are really hard ()
In the specific scenario where you have to fight Akaldians with Aragwaithi ("Hired Swords"), you must make sure:troodon wrote:The akladians are resistant to their own weapons, and they can easily demolish the Aragwaithi swordsmen.
- you can get 5 strong Akladians from Reme in "Separation" (nearly all level 3). Two for hiting with Lorin, two for taking hit (pikemen

- the unit lines 'Akladian Homeguard' and 'Akladian Leader' are very similar. Do not recall too many units from these two lines.
- use the mountain to put your Aragwaithi on as they will receive less deadly Akladian hits
- weaken Akladians with Akaldians and kill them with Aragwaithi
- sometimes wait before giving the weaken Akladians the final blow, it could cost your healthy Aragwaithi precious HP that would turn him into a dead unit at the AI turn (AI notoriously prefers attacking weaken units)
- the AI of this scenario has a quite special (intentional, i think) behavior. Try to understand it and use it.
This experience will probably make you choose, as I did, more akladians and less Aragwaithi in the next scenarios. It is quite sad but ...
im playing this campaign too. its seems to be unpossible in "hired swords" to kill both leaders. im totaly outnumbered. i usually manage to kill 1 leader and then get gilled by the other one...
and the weak mercenary leader is a problem too. he dies fast
and i found a bug. when i kill the blue leader and ask for his gold, i didnt get any. although there appears a message which sais i get 100 gold.
and the weak mercenary leader is a problem too. he dies fast
and i found a bug. when i kill the blue leader and ask for his gold, i didnt get any. although there appears a message which sais i get 100 gold.
It is hard but not impossible. It is probably true that this scenario does not fit well with the initial statement that "this is an easy campaign".mephi wrote:im playing this campaign too. its seems to be unpossible in "hired swords" to kill both leaders. im totaly outnumbered. i usually manage to kill 1 leader and then get gilled by the other one...
He is better than the standard Aragwaith but indeed not strong enough to be of much help.mephi wrote:and the weak mercenary leader is a problem too. he dies fast
Thanks for your bug report. I will check and fix it.mephi wrote:and i found a bug. when i kill the blue leader and ask for his gold, i didnt get any. although there appears a message which sais i get 100 gold.
[edit=2]Bug fix in version 0.8.5 - available now on the campaign server[/edit]
I take my word back probably 2 level 3 is already quite goodviorc wrote:In the specific scenario where you have to fight Akaldians with Aragwaithi ("Hired Swords"), you must make sure:
- you can get 5 strong Akladians from Reme in "Separation" (nearly all level 3).

[edit]For those who really feel resourceless on this scenario, I attach hereunder a replay of mine, but do not spoil the fun of trying first

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Hired_Swords_replay.zip
- Hired Swords - replay (zipped txt savefile)
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- Elvish_Pillager
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In that scenario, a nice tactic is to recruit multiple castles full of Aragwaith Archers, just archers. The other units get cut up in retaliation by Akladians, but the Archers don't take retaliation damage and deal almost as much of their own retaliation damage as the other units do.
Overall, though, I mainly used Akladians and green devils for fighting Akladians. When Mithrandil offers you an Elvish Shaman, take it, and level it into a Sorceress - it cuts through Akladians faster than any other unit at the same level. At the end of the campaign, I had a Sylph, and it had definitely been the most overall useful unit throughout.
Overall, though, I mainly used Akladians and green devils for fighting Akladians. When Mithrandil offers you an Elvish Shaman, take it, and level it into a Sorceress - it cuts through Akladians faster than any other unit at the same level. At the end of the campaign, I had a Sylph, and it had definitely been the most overall useful unit throughout.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Akladians
Spoiler:

"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH
- artisticdude
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Re: Akladians
You'd be better off creating a new "How to Play Akladians" thread than bumping a six-year-old topic with only six previous posts in it.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Akladians
Or including that information in the first post of the campaign’s main topic.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Akladians
In one forum once i was almost banned for trying to "gain rep" (really really) for creating new thread, when already old one exist. That's why here I first searched for anything related to Akladians within this forum. Seems no matter how hard I try, I will always upset someoneartisticdude wrote:You'd be better off creating a new "How to Play Akladians" thread than bumping a six-year-old topic with only six previous posts in it.

@shadowmaster,
In the scenario&campaign development forum there is a link about the campaign, with a link to this thread; I thought that scenario&campaign development forum exists for, well, development, while strategies, tactics, tricks and other advices should be posted into, well, a strategies&tips forum.
"Even when the Slav is gay the effort is often evident" -- P. R. RADOSAVLJEVICH