Debug mode: The variable attributes of a unit

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Post Reply
User avatar
Ockward
Posts: 63
Joined: July 5th, 2011, 10:42 am
Location: Västerås, Sweden

Debug mode: The variable attributes of a unit

Post by Ockward »

Greetings, users of the Wesnothian forums

Debug players might not be many(AFAIK), but I have made the decision to take a step forward and post my idéa; A complete and clear list of the possible attributes that can be changed for a unit in debug mode.

In this list I will try to explain what happens, should you change the attribute, and how to change them.
(If I can be clearer, just inform me as to how is hould do it)
I would also like others to add attributes to this list to complete it (I couldn't have nailed them all down, could I? :hmm: )

In any case,
The List:

I really hope I did not use any taboo colour for the commands...
If so, just inform me of a colour that i can use without angering you, Moderators.
Why I use debug, you say? I like the stories, not the actual fighting.
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Debug mode: The variable attributes of a unit

Post by Iris »

There is already a page documenting attributes pertaining to definitions for individual units.

Also, the colors do not really improve readability. Using bold text for headers or titles usually works better.

Moved to WML Workshop.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
Ockward
Posts: 63
Joined: July 5th, 2011, 10:42 am
Location: Västerås, Sweden

Re: Debug mode: The variable attributes of a unit

Post by Ockward »

shadowmaster wrote:There is already a page documenting attributes pertaining to definitions for individual units.
Actually, now that I have red it once more almost all is a lot clearer to me :?

Well... this turned out to not be so useful after all :oops:
Why I use debug, you say? I like the stories, not the actual fighting.
Post Reply