Obscured Folklore Era
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Re: Obscured Folklore Era
Alright I managed to get a update out.
Lastly I will replace the Obscured Zeros with that of a era which revolve around the theme of campaign factions. This will be implemented next major update.
- Wose faction is added along with some unit descriptions.
- Wesnoth Kingdom has changed sprites to look more updated.
- A pre wesnoth faction was added with the older/current sprites.
- Undead was added, plague special was removed and replaced with summon ability from EoMa.
- Dark Elves were added.
- A bonus faction is the Drake Outcasts using the old drake sprites.
- Other updates were fixing sprites, removing extra code, fixing some overwriting issues, and fixing/adding attack icons.
Lastly I will replace the Obscured Zeros with that of a era which revolve around the theme of campaign factions. This will be implemented next major update.
Re: Obscured Folklore Era
I am curious about when the next major update will take place.
I consider this era to be one of my favorites and I am quite eager to see what new factions and/or abilities you can implement.
I honestly don't see a purpose for Obscured Zeros and I think a modified era with just high-level units would be more appropriate. I would also like to see more Ogre units, as currently there is only 1. I have added some salamanders to the ogre faction to increase the total units, especially since the saurians already have plenty of units.
Overall, great job and I'm eager to see more.
I consider this era to be one of my favorites and I am quite eager to see what new factions and/or abilities you can implement.
I honestly don't see a purpose for Obscured Zeros and I think a modified era with just high-level units would be more appropriate. I would also like to see more Ogre units, as currently there is only 1. I have added some salamanders to the ogre faction to increase the total units, especially since the saurians already have plenty of units.
Overall, great job and I'm eager to see more.
Re: Obscured Folklore Era
Hello Tom01
I am pleased that you enjoy the era. Its been a while since I have dedicated much time to updating it, I haven't abandoned it just been busy in irl and with other projects Wesnoth related and non-Wesnoth related. Currently my interests in Wesnoth has increased and I have been doing more. So hopefully I can amass a major work binge for the era. Here are some information concerning some ideas.
Obscured Zeros will be removed possibly replaced, tried doing a campaign specific factions was not working the best. Your suggestion for higher levels might work or i make a rpg style.
Concerning the Ogres I was in contact with other content makers about creating ogre sprites. the Salamanders are subjected to be reworked and placed as their own faction.
There are many factions and units to be added a issue that is going to be run into is the size of the era. I am exploring the idea of using other era's resource add-ons to cut down size. Additional I do plan on splitting Obscured into the era part and resource pack/s but this might be done when 1.16 comes out.
Some of the factions will be left for surprises for I believe they will be great addition to game play.
I am pleased that you enjoy the era. Its been a while since I have dedicated much time to updating it, I haven't abandoned it just been busy in irl and with other projects Wesnoth related and non-Wesnoth related. Currently my interests in Wesnoth has increased and I have been doing more. So hopefully I can amass a major work binge for the era. Here are some information concerning some ideas.
Obscured Zeros will be removed possibly replaced, tried doing a campaign specific factions was not working the best. Your suggestion for higher levels might work or i make a rpg style.
Concerning the Ogres I was in contact with other content makers about creating ogre sprites. the Salamanders are subjected to be reworked and placed as their own faction.
There are many factions and units to be added a issue that is going to be run into is the size of the era. I am exploring the idea of using other era's resource add-ons to cut down size. Additional I do plan on splitting Obscured into the era part and resource pack/s but this might be done when 1.16 comes out.
Some of the factions will be left for surprises for I believe they will be great addition to game play.
Re: Obscured Folklore Era
Are you still active? Your era idea looks quite promising 

Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Re: Obscured Folklore Era
Is this already in 1.18 servers? the few sprites I did see from the first post looks lovely
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Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
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Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Obscured Folklore Era
It's sadly only available in 1.14.
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Re: Obscured Folklore Era
Well I do come to check in to see whats all updated and see how other eras are doing. To the point due to irl, projects and inspiration I have not done much with this era, I did start to try to move the era to 1.16 breaking it up into resources and its own era, but as you can see its a big era that spans across a lot of other eras, campaigns with both units and coding. I was hoping more eras would do resources to make things a bit more easier and save space, but alas looks like the older eras have not done so, If I want to be lazy, I can just leave it as is and work to get it updated/reworked. The main issue is not having time/inspiration to maintain the era and after quite a while I'm a bit rusty with coding.
Re: Obscured Folklore Era
I totally understand. I also feel sometimes that way, that I dont have time or inspiration. I got a lot of ideas, but those need a lot of work.Edwylm wrote: ↑August 20th, 2024, 11:20 pmWell I do come to check in to see whats all updated and see how other eras are doing. To the point due to irl, projects and inspiration I have not done much with this era, I did start to try to move the era to 1.16 breaking it up into resources and its own era, but as you can see its a big era that spans across a lot of other eras, campaigns with both units and coding. I was hoping more eras would do resources to make things a bit more easier and save space, but alas looks like the older eras have not done so, If I want to be lazy, I can just leave it as is and work to get it updated/reworked. The main issue is not having time/inspiration to maintain the era and after quite a while I'm a bit rusty with coding.
I also feel, that older eras are just lost in time, sadly.
Yeah, your Era looks quite bit. I thought about porting it.
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Obscured Folklore Era
I, too, remember this era. And I agree, it did have potential!Edwylm wrote: ↑June 8th, 2018, 4:26 amSecondly I have added 4 new attack types; energy, electric, wedge, and impale.
Energy is a type-less/raw magic based attack, blade will be based a slash attack, pierce is a the basic pierce, wedge is a blade attack with properties of impact, impale is pierce with impact properties, electric is electrical shock based attack.
What does this mean?Most axe based weapons will be wedge attacks. Reason to change to this way is because axes do not work well with a slash like attack. Axes tend to have better penetration with armor and wood due to the weight and momentum. So Wose, skeletons armored and larger creatures will have less resistance to axes .
Impale attacks will be javelins, some arrows/bolts, picks, and other piercing weapons that would use momentum. These too have armor piercing properties and are much better taking on armored/larger units.
Electrical shock does a lot of damage to those that are metal armored/water based units. Not sure about if it be good against flying units.
Energy will be a stable attack for 90% of the units.
But the best part, in my opinion, was the new damage types. While they are both bladed weapons, slashing with a sword and hacking with an axe are certainly not the same. Likewise, while they are both pointy sticks, getting stabbed with a spear and getting hit by an arrow are not the same. It was good to see some acknowledgement of those differences here in the Obscured Folklore Era.
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Re: Obscured Folklore Era
Well if you feel like porting/maintaining it you can, and I be willing to give you a hand when I have time to help. If no one does then I might try to get it updated and uploaded to the latest version of wesnoth for the new year. Though it just be an updated port as I the main updates of the peasant, wose mother and North Alliance stuff I wanted to add would be a optional update at this point. However if there be suggestions to the era I'd be open to it.
In the matter of fact I was thinking of changing the wedge and impaling attacks to be weapon specials after more research, kinda like what I have done for the name sake ones like dragon slayer getting bonuses to dragoniod units. I was thinking of giving a lvl 1 be a bypass of 10% of the resistance and lvl 2 be a 20% not sure if a 30% would be needed, but that would be down to testing/balancing... The main thing I would have to go over which weapon would get it and to double check the "armor" of the unit based on sprite and description.
Well the era was quite overshadowed by the bigger more well known addons, like ageless and reign of lords for the most part. I know many liked the goblin faction, and some of the dwarves.Temuchin Khan wrote: ↑August 29th, 2024, 11:38 am I, too, remember this era. And I agree, it did have potential!
But the best part, in my opinion, was the new damage types. While they are both bladed weapons, slashing with a sword and hacking with an axe are certainly not the same. Likewise, while they are both pointy sticks, getting stabbed with a spear and getting hit by an arrow are not the same. It was good to see some acknowledgement of those differences here in the Obscured Folklore Era.
In the matter of fact I was thinking of changing the wedge and impaling attacks to be weapon specials after more research, kinda like what I have done for the name sake ones like dragon slayer getting bonuses to dragoniod units. I was thinking of giving a lvl 1 be a bypass of 10% of the resistance and lvl 2 be a 20% not sure if a 30% would be needed, but that would be down to testing/balancing... The main thing I would have to go over which weapon would get it and to double check the "armor" of the unit based on sprite and description.
- Temuchin Khan
- Posts: 1845
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Obscured Folklore Era
That sounds good way implement it, too. The point is, it is good to see an era that makes some of those distinctions.Edwylm wrote: ↑September 6th, 2024, 11:16 pm....Temuchin Khan wrote: ↑August 29th, 2024, 11:38 am I, too, remember this era. And I agree, it did have potential!
But the best part, in my opinion, was the new damage types. While they are both bladed weapons, slashing with a sword and hacking with an axe are certainly not the same. Likewise, while they are both pointy sticks, getting stabbed with a spear and getting hit by an arrow are not the same. It was good to see some acknowledgement of those differences here in the Obscured Folklore Era.
In the matter of fact I was thinking of changing the wedge and impaling attacks to be weapon specials after more research, kinda like what I have done for the name sake ones like dragon slayer getting bonuses to dragoniod units. I was thinking of giving a lvl 1 be a bypass of 10% of the resistance and lvl 2 be a 20% not sure if a 30% would be needed, but that would be down to testing/balancing... The main thing I would have to go over which weapon would get it and to double check the "armor" of the unit based on sprite and description.
Check out my book!
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1
https://www.amazon.com/dp/1956715029/re ... oks&sr=1-1