Bug with Multiplayer Local Game
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Bug with Multiplayer Local Game
Got the following error message, attached, inside the Local Game from Multiplayer.
I clicked "Settings", changed the following settings:
Players: 8
Width: 60
Height: 60
Villages: 50/1000
Castle Size: 14
(All other settings are defaults)
Clicked "Create Game", then I was setting the first four into a single team (Team 1), but it crashed after the first 3 moved.
After the error message, it goes back to the main menu.
Just updated to 1.16.0
There was a message upon first startup to converting files from the previous version, which I allowed.
Let me know if you need additional information. I'll try to provide.
Operating system: Microsoft Windows 10
Wesnoth version: 1.16.0
Game logs:
I clicked "Settings", changed the following settings:
Players: 8
Width: 60
Height: 60
Villages: 50/1000
Castle Size: 14
(All other settings are defaults)
Clicked "Create Game", then I was setting the first four into a single team (Team 1), but it crashed after the first 3 moved.
After the error message, it goes back to the main menu.
Just updated to 1.16.0
There was a message upon first startup to converting files from the previous version, which I allowed.
Let me know if you need additional information. I'll try to provide.
Operating system: Microsoft Windows 10
Wesnoth version: 1.16.0
Game logs:
Code: Select all
The Battle for Wesnoth version 1.16.0 x86_64
Running on Microsoft Windows 10 20H2 (10.0.19042) x86_64
Distribution channel: Steam
Game paths
==========
Data dir: C:\Program Files (x86)\Computer Games\Steam\steamapps\common\wesnoth
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.16
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.16\cache
Libraries
=========
Boost: 1.74
Lua: 5.4.2
OpenSSL/libcrypto: 1.1.1i (runtime 1.1.1i)
Cairo: 1.17.4 (runtime 1.17.4)
Pango: 1.48.0 (runtime 1.48.0)
SDL: 2.0.12 (runtime 2.0.12)
SDL_image: 2.0.5 (runtime 2.0.5)
SDL_mixer: 2.0.4 (runtime 2.0.4)
Features
========
Lua console completion: yes
Win32 notifications back end: yes
Current video settings
======================
SDL video drivers: [windows] dummy
Window size: 1920x1017
Screen refresh rate: 60
Screen dots per inch: 96.000000x96.000000
Screen dpi scale factor: 1.000000x1.000000
Current audio settings
======================
SDL audio drivers: [wasapi] directsound
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 4096 bytes
Installed add-ons
=================
No add-ons installed.
- Pentarctagon
- Project Manager
- Posts: 5566
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Bug with Multiplayer Local Game
It's a known issue with the UI unfortunately (#5648).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code