Battle for Wesnoth Visual bug and crash
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
-
- Posts: 2
- Joined: April 25th, 2020, 6:13 pm
Battle for Wesnoth Visual bug and crash
My problem is the following error message after i played for some time and after my game bugs (al the hexagons aredelayed and after a unit moves it is all fine again): see image
Game Information below
The Battle for Wesnoth version 1.14.11
Running on Microsoft Windows 10 (10.0.18363)
Distribution channel: SourceForge
Game paths
==========
Data dir: C:\Program Files (x86)\Battle for Wesnoth 1.14.11
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)
Features
========
JPEG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back-end: yes
Game Information below
The Battle for Wesnoth version 1.14.11
Running on Microsoft Windows 10 (10.0.18363)
Distribution channel: SourceForge
Game paths
==========
Data dir: C:\Program Files (x86)\Battle for Wesnoth 1.14.11
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\Documents\My Games\Wesnoth1.14\cache
Libraries
=========
Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)
Features
========
JPEG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back-end: yes
- Attachments
-
- BUGWESNOTH.png (8.47 KiB) Viewed 949 times
- Pentarctagon
- Project Manager
- Posts: 5566
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Battle for Wesnoth Visual bug and crash
This issue has been reported and discussed in this thread quite a bit, and one thing that's been in common so far is that this is happening with the version downloaded from SourceForge. If possible, it would be useful if you can try the Steam version and see if the same issue occurs there or not.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
-
- Posts: 2
- Joined: April 25th, 2020, 6:13 pm