[1.15.3] Legend of Wesmere s4 Dialogue Bug

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Joined: November 20th, 2017, 12:18 am

[1.15.3] Legend of Wesmere s4 Dialogue Bug

Post by Kanzzer »


At the start of the 4th scenario (Elvish Treasury), the following bug occurred, which caused the dialogue the not show up.

Here is the screenshot and the bug report:


Code: Select all

20200405 23:49:37 error scripting/lua: lua/wml-tags.lua:174: variable 'iapirs' must be assigned before being used
stack traceback:
	[C]: in function '.error'
	lua/ilua.lua:136: in metamethod '__index'
	lua/wml-tags.lua:174: in local 'cmd'
	lua/wml-utils.lua:144: in field 'handle_event_commands'
	lua/wml-flow.lua:5: in function <lua/wml-flow.lua:4>
The scenario proceeds to play normally though, and all the rest of the dialogues play normally though.

Here is the build info of the game:

Code: Select all

The Battle for Wesnoth version 1.15.3
Running on Microsoft Windows 7 Service Pack 1 (6.1.7601)
Distribution channel: Default

Game paths

Data dir:        
User config dir: USER\Documents\My Games\Wesnoth1.15
User data dir:   USER\Documents\My Games\Wesnoth1.15
Saves dir:       USER\Documents\My Games\Wesnoth1.15\saves
Add-ons dir:     USER\Documents\My Games\Wesnoth1.15\data\add-ons
Cache dir:       USER\Documents\My Games\Wesnoth1.15\cache


Boost:             1.71
OpenSSL/libcrypto: 1.1.1d (runtime 1.1.1d)
Cairo:             1.16.0 (runtime 1.16.0)
Pango:             1.43.0 (runtime 1.43.0)
SDL:               2.0.10 (runtime 2.0.10)
SDL_image:         2.0.5  (runtime 2.0.5)
SDL_mixer:         2.0.4  (runtime 2.0.4)
SDL_ttf:           2.0.15 (runtime 2.0.15)


JPEG screenshots:               yes
Lua console completion:         yes
Legacy bidirectional rendering: yes
Win32 notifications back end:   yes
I have also attached the save file for your convenience!
1.15.3 LoW s3 bug.png
LoW-The Elvish Treasury.gz
(10.89 KiB) Downloaded 36 times

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Re: [1.15.3] Legend of Wesmere s4 Dialogue Bug

Post by Pentarctagon »

Thanks for the info - this will be fixed in 1.15.4.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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