wesnoth 1.10 error: Dark Castle Keep Not recognized
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wesnoth 1.10 error: Dark Castle Keep Not recognized
I am working on a scenario map and I notice that Wesnoth cannot recognize the Dark Castle Keep tile.
System: Mac OS 10.6, Wesnoth: 1.10.3
Description:
When wesnoth is trying to load a scenario with a Dark Castle Keep on the map, the scenario can not load. Error message is "The game map could not be loaded: Illegal tile in map: (Dck) 'Dck' The map cannot be loaded."
It seems that Dck is missing in terrain definition.
A map with a Dark Castle Keep (modified from the tutorial) is attached for trouble-shooting.
System: Mac OS 10.6, Wesnoth: 1.10.3
Description:
When wesnoth is trying to load a scenario with a Dark Castle Keep on the map, the scenario can not load. Error message is "The game map could not be loaded: Illegal tile in map: (Dck) 'Dck' The map cannot be loaded."
It seems that Dck is missing in terrain definition.
A map with a Dark Castle Keep (modified from the tutorial) is attached for trouble-shooting.
- Attachments
-
Wesnoth_Tutorial_Part_II.gz
- (2.33 KiB) Downloaded 155 times
-
2_Tutorial.map
- (8.42 KiB) Downloaded 143 times
Re: wesnoth 1.10 error: Dark Castle Keep Not recognized
That terrain doesn’t exist in mainline and it’s presumably defined by an add-on when loaded.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: wesnoth 1.10 error: Dark Castle Keep Not recognized
Shadowmaster, thanks for your reply. 
