wesnoth 1.10 error: Dark Castle Keep Not recognized

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vicente
Posts: 33
Joined: November 21st, 2011, 9:40 pm
Location: Washington DC, USA

wesnoth 1.10 error: Dark Castle Keep Not recognized

Post by vicente »

I am working on a scenario map and I notice that Wesnoth cannot recognize the Dark Castle Keep tile.

System: Mac OS 10.6, Wesnoth: 1.10.3
Description:
When wesnoth is trying to load a scenario with a Dark Castle Keep on the map, the scenario can not load. Error message is "The game map could not be loaded: Illegal tile in map: (Dck) 'Dck' The map cannot be loaded."
It seems that Dck is missing in terrain definition.

A map with a Dark Castle Keep (modified from the tutorial) is attached for trouble-shooting.
Attachments
Wesnoth_Tutorial_Part_II.gz
(2.33 KiB) Downloaded 155 times
2_Tutorial.map
(8.42 KiB) Downloaded 143 times
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Iris
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Re: wesnoth 1.10 error: Dark Castle Keep Not recognized

Post by Iris »

That terrain doesn’t exist in mainline and it’s presumably defined by an add-on when loaded.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
vicente
Posts: 33
Joined: November 21st, 2011, 9:40 pm
Location: Washington DC, USA

Re: wesnoth 1.10 error: Dark Castle Keep Not recognized

Post by vicente »

Shadowmaster, thanks for your reply. :)
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