dont use addons = no problems

Having trouble with the game? Report issues and get help here. Read this first!

Moderator: Forum Moderators

Forum rules
Before reporting issues in this section, you must read the following topic:
Post Reply
needmoreplayers
Posts: 67
Joined: November 17th, 2023, 7:33 pm

dont use addons = no problems

Post by needmoreplayers »

dont use addons = no problems

1. whats main causes of all these errors

2. have these kinds or types of errors happened in past?

3. if they have why do they still happen?

4. are all of these addon code problems or wesnoth code problems or both

5. why do they exist, is it cos of update to wesnoth code or whats main causes exactly

6. or has these errors always been basically the same from the beginning ?

7. why do these errors happen, and why aren't they being prevented

?


all mutiplayer addons problems:

this kind of thing should be upmost priority, not graphicss or music or art or writing or w/e other nonsense, this kind of thing is most important

they make this game unplayable, literally unplayable, are some of these errors contributing to around 20% or most of the addon related problems, theres so many of them

also mp lobby games doesn't (always) show missing addons when a player is missing addons that a map/game uses

and it (mp lobby: aka, multiplayer) still doesn't (alway or often) show missing addons


also mp lobby doesn't auto download addons that are missing upon joining a game where player hasn't already installed those missing addons

that is still a problem with multiplayer or addons and anything related



haven't really touched anything wesnoth since

dont like problems, not good with problems

these errors are very long, here's a tiny part of it



uninstalled addons
Last edited by needmoreplayers on December 24th, 2023, 12:52 pm, edited 24 times in total.
needmoreplayers
Posts: 67
Joined: November 17th, 2023, 7:33 pm

uninstalled addons

Post by needmoreplayers »

uninstalled addons
Last edited by needmoreplayers on December 24th, 2023, 12:49 pm, edited 1 time in total.
needmoreplayers
Posts: 67
Joined: November 17th, 2023, 7:33 pm

uninstalled addons

Post by needmoreplayers »

uninstalled addons
Last edited by needmoreplayers on December 24th, 2023, 12:49 pm, edited 1 time in total.
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2364
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: errors: what do all these many ERRors mean

Post by Lord-Knightmare »

A very simple explanation is that you have downloaded a very badly-coded add-on. Or, some addon that uses another addon as a resource and loading units more than once, leading to ID duplication.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
gnombat
Posts: 710
Joined: June 10th, 2010, 8:49 pm

Re: errors: what do all these many ERRors mean

Post by gnombat »

needmoreplayers wrote: December 9th, 2023, 12:10 pm are all of these addon code problems or wesnoth code problems or both
All of those error messages are generated by addons.

It is likely that some of them are coming from the addon LotI Modification (or maybe it's from having both LotI Modification and Legend of the Invincibles installed at the same time).
User avatar
Ravana
Forum Moderator
Posts: 3011
Joined: January 29th, 2012, 12:49 am
Location: Estonia
Contact:

Re: errors: what do all these many ERRors mean

Post by Ravana »

Ageless is responsible for only error config: Multiple [unit_type]s with id=AE_rhy_aq_Warrior encountered.

It was upstream issue from RE and I did not consider it important enough to personally fix.
gfgtdf
Developer
Posts: 1432
Joined: February 10th, 2013, 2:25 pm

Re: errors: what do all these many ERRors mean

Post by gfgtdf »

Yes these are mostly caused by badly written addons, some addons seem to include other addons data via macro inclusion, however this is a very bad things to do since
  • It parses the addons basicially twice (or even more times), resulting in much longer loading times.
  • It evades the addon versions checks in mp (when the version of the included addon had changed for one player), leading to possible OOS erros during the game.
  • It will can lead to events being exceuted twice when multiple addons include the same code that way.
  • It creates many errors in stdout.
Your only chance as a user is to report it to the affected addons, and make them aware of these problems. The proper way to do it in 1.16/1.17 is that the addon that proves these units provides a [resource] and that the addon that wants to use the unit loads that resource via [load_resource]
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Post Reply