Animated terrain

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Disto
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Animated terrain

Post by Disto »

Jetryl wrote:Do not add smoke using a hard-merged animation (eg - made by hand, and includes the image of the village as part of it). This is how we did it before, and that is Bad and Wrongâ„¢ for a game of our scale. Cool if we have one village image, bad if we have many.

In fact, don't anyone add smoke to anything, period. Sometime over the next four months (hopefully), I'm going to give us a proper particle engine that can use bitmap images as particle elements, thus allowing us to do real smoke. We will simulate wind, and the smoke will drift correctly in the wind like it does in Myth, The Fallen Lords. It will be bad_ass.


That said, please *do* use the ability of terrain animation to do things like:
animated water lapping on shore
lights in village windows flickering in the dark <-- relevant to villages
I've just started on playing with the idea of animated terrain, so i've been looking at water, right now, i thought it would be cool to have water going through a Canyon, so i animated it. So here we are. This is pretty quick and easy to do as well, but not too stunning.... More frames would help me thinks.
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martenzo
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Post by martenzo »

If the situation is very tensional, it's good enough, but on a 100x100 map with only two players it's not. But IMO, better than I could do it.
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Disto
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Post by Disto »

martenzo wrote:If the situation is very tensional, it's good enough, but on a 100x100 map with only two players it's not. But IMO, better than I could do it.
?

It wouldn't be the only 1, i could make lots of variations.
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Post by dtw »

It "wobbles", mate! Makes me feel kinds seasick if i stare at it!
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Woodwizzle
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Post by Woodwizzle »

I think it needs more frames to be smoother, also some white water around the rocks would be a good touch.
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Disto
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Post by Disto »

Woodwizzle wrote:I think it needs more frames to be smoother, also some white water around the rocks would be a good touch.
I did try to put white water around the rocks but it didn't quite work... hard to do on that scale.

I did say about more frames... And it's only an experiment :roll:
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lwa
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Post by lwa »

It's fine because the water has no special way to flow in the picture. If you had some decoration, warn to that.
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Post by Neoriceisgood »

I'd prefer it if it flowed up.
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lwa
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Post by lwa »

What if the river turns and go back ?
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Eleazar
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Post by Eleazar »

That's not bad animation.

There was talk about animating the water about a year ago. (Wesnoth can support it)
But there are some serious challenges to be aware of.
For it to look good, the water would need to flow continously, even if the river turned North then South or Branched. Matching all those animating tiles seems to me prohibitive.

But if you can figure out a way, more power to ya.


Also, i'm attempting to make canyons a different way, which may very well replace those canyons that you've modified.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Woodwizzle
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Post by Woodwizzle »

Anyone ever play transport tycoon? or sim city 2000? these were isometric, but they may give you some ideas of how to make water that flows in all directions and looks good.
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Disto
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Post by Disto »

Woodwizzle wrote:Anyone ever play transport tycoon? or sim city 2000? these were isometric, but they may give you some ideas of how to make water that flows in all directions and looks good.
I've got Sim City so i'll have a look.
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Disto
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Post by Disto »

Eleazar wrote:That's not bad animation.

There was talk about animating the water about a year ago. (Wesnoth can support it)
But there are some serious challenges to be aware of.
For it to look good, the water would need to flow continously, even if the river turned North then South or Branched. Matching all those animating tiles seems to me prohibitive.

But if you can figure out a way, more power to ya.


Also, i'm attempting to make canyons a different way, which may very well replace those canyons that you've modified.
As i had thought about creating a water animation, i was having experiments, and also putting a idea down.
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Post by Woodwizzle »

OpenTTD is a opensource clone of transport tycoon's engine that uses the original graphcis. On their page they have a picuter of a lighthouse surrounded by animated water. They used a smaller pallette, I think 16-bit so its not great or of course usable to us at all. But it being a game where you could modify the terrain, the water had to work no matter how it was used.
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Oreb
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Post by Oreb »

I Think it is good to have animated terrain, since we need to get something more exciting and different for the next version of wesnoth
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