Animated terrain
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Animated terrain
I've just started on playing with the idea of animated terrain, so i've been looking at water, right now, i thought it would be cool to have water going through a Canyon, so i animated it. So here we are. This is pretty quick and easy to do as well, but not too stunning.... More frames would help me thinks.Jetryl wrote:Do not add smoke using a hard-merged animation (eg - made by hand, and includes the image of the village as part of it). This is how we did it before, and that is Bad and Wrongâ„¢ for a game of our scale. Cool if we have one village image, bad if we have many.
In fact, don't anyone add smoke to anything, period. Sometime over the next four months (hopefully), I'm going to give us a proper particle engine that can use bitmap images as particle elements, thus allowing us to do real smoke. We will simulate wind, and the smoke will drift correctly in the wind like it does in Myth, The Fallen Lords. It will be bad_ass.
That said, please *do* use the ability of terrain animation to do things like:
animated water lapping on shore
lights in village windows flickering in the dark <-- relevant to villages
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If the situation is very tensional, it's good enough, but on a 100x100 map with only two players it's not. But IMO, better than I could do it.
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That's not bad animation.
There was talk about animating the water about a year ago. (Wesnoth can support it)
But there are some serious challenges to be aware of.
For it to look good, the water would need to flow continously, even if the river turned North then South or Branched. Matching all those animating tiles seems to me prohibitive.
But if you can figure out a way, more power to ya.
Also, i'm attempting to make canyons a different way, which may very well replace those canyons that you've modified.
There was talk about animating the water about a year ago. (Wesnoth can support it)
But there are some serious challenges to be aware of.
For it to look good, the water would need to flow continously, even if the river turned North then South or Branched. Matching all those animating tiles seems to me prohibitive.
But if you can figure out a way, more power to ya.
Also, i'm attempting to make canyons a different way, which may very well replace those canyons that you've modified.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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As i had thought about creating a water animation, i was having experiments, and also putting a idea down.Eleazar wrote:That's not bad animation.
There was talk about animating the water about a year ago. (Wesnoth can support it)
But there are some serious challenges to be aware of.
For it to look good, the water would need to flow continously, even if the river turned North then South or Branched. Matching all those animating tiles seems to me prohibitive.
But if you can figure out a way, more power to ya.
Also, i'm attempting to make canyons a different way, which may very well replace those canyons that you've modified.
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OpenTTD is a opensource clone of transport tycoon's engine that uses the original graphcis. On their page they have a picuter of a lighthouse surrounded by animated water. They used a smaller pallette, I think 16-bit so its not great or of course usable to us at all. But it being a game where you could modify the terrain, the water had to work no matter how it was used.
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I Think it is good to have animated terrain, since we need to get something more exciting and different for the next version of wesnoth
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