A New Order.

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: A New Order.

Post by egallager »

So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
Some other discussion topics I'd like feedback on:
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egallager
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Re: A New Order.

Post by egallager »

egallager wrote: March 8th, 2023, 3:47 am So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
...and it's now available on the BfW 1.16 add-on server! Release notes can be found in the corresponding release page on GitHub: https://github.com/nemaara/A_New_Order/releases/tag/1.6.0
Some other discussion topics I'd like feedback on:
(I'm still hoping for feedback on these, btw)
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

S09 Hired Swords:

Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
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egallager
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Re: A New Order.

Post by egallager »

Duncan_Shriek wrote: June 28th, 2023, 10:42 am S09 Hired Swords:

Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Toranks has opened a pull request that I think ought to fix this: https://github.com/nemaara/A_New_Order/pull/133
Can you test?
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

egallager wrote: June 29th, 2023, 1:57 am [...]
Can you test?
Rather not, sorry. My saves from that scenario are already deleted. I would risk to merge that PR untested in your place ;-)
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

S14e Saorduc Swamps:

It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD

Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
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egallager
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Re: A New Order.

Post by egallager »

Duncan_Shriek wrote: June 29th, 2023, 8:57 am S14e Saorduc Swamps:

It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD

Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
Hm, remind me to verify that with wmlscope once I get back from Oregon: https://github.com/nemaara/A_New_Order/issues/57
GROLLOO
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Re: A New Order.

Post by GROLLOO »

Hi,
I am new here.
Really liked playing this scenario.
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egallager
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Re: A New Order.

Post by egallager »

GROLLOO wrote: September 25th, 2023, 8:25 pm Hi,
I am new here.
Really liked playing this scenario.
Thanks! We're going to try to get out one last release (1.7.0) for the BfW 1.16 add-on server before porting it to the new version (BfW 1.18); hope you'll look forward to it!
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