The Fellowship of the Clay [1.18+]
Moderator: Forum Moderators
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
The Fellowship of the Clay [1.18+]
My favourite campaign from 1.10, updated!
It is a work in progress, so any feedback is very welcome.
It is a work in progress, so any feedback is very welcome.
Blurb
Campaign Run Down
Jokes, References, Story Questions
Known Bugs
Intended Improvements
Changelog BFW 1.18/1.19
Changelog BFW 1.10 - from Reval and Ceres
Last edited by UntrustworthyGM on September 4th, 2026, 1:35 am, edited 32 times in total.
Maintainer The Fellowship of the Clay
Re: The Fellowship of the Clay [1.18+]
Hello,
On Wesnoth 1.18 steam version on Windows, when starting the Campaign i get this error:
Error
Failed to log the scenario
The following add-on had errors and could not be loaded:
Wesnoth1.18/data/add-ons/The_Fellowship_of_the_Clay/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Unexpected characters at line start
at ~add-ons/The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:816
included from ~add-ons/The_Fellowship_of_the_Clay/_main.cfg:164
On Wesnoth 1.18 steam version on Windows, when starting the Campaign i get this error:
Error
Failed to log the scenario
The following add-on had errors and could not be loaded:
Wesnoth1.18/data/add-ons/The_Fellowship_of_the_Clay/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Unexpected characters at line start
at ~add-ons/The_Fellowship_of_the_Clay/scenarios/07_Bad_news.cfg:816
included from ~add-ons/The_Fellowship_of_the_Clay/_main.cfg:164
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Ah, drat, I fixed a thing and broke another thing by not testing. I have uploaded a working version. Thank you!
Maintainer The Fellowship of the Clay
Re: The Fellowship of the Clay [1.18+]
Thanks for the fix, was able to get to the "Race" and faced no issue
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Sweet, do tell how you find The Race.
I can't quite figure out how it is supposed to balance and I remember the original being really hard, at least on hard difficulty
I can't quite figure out how it is supposed to balance and I remember the original being really hard, at least on hard difficulty
Maintainer The Fellowship of the Clay
Re: The Fellowship of the Clay [1.18+]
I haven't tried it on 1.18 yet, but thanks for bringing it back. It's been a while.
Re: The Fellowship of the Clay [1.18+]
The Race was fun, I played on hard and had to restart a few times before I managed to win. One small issue is that monsters seem to spawn randomly from villages, so some runs had way more monsters than others. Maybe making it so that every other village has monsters could make it more consistent.UntrustworthyGM wrote: August 18th, 2026, 1:23 am Sweet, do tell how you find The Race.
I can't quite figure out how it is supposed to balance and I remember the original being really hard, at least on hard difficulty
I also encountered a game breaking bug on Bad News, where the necromancer doesn't exist, and it seems that the stored_outpost is bugged:
20260825 17:49:03 error wml: [unstore_unit]: variable 'stored_outpost' doesn't exist
Here is the save:
Sorry for the slow answer was away from computer
- Attachments
-
TFotC-Bad News.gz- (21.92 KiB) Downloaded 2 times
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Yeah, that might be good to change as it is just a random chance currently.
I'm really annoyed I missed that bug. I've fixed it in the newer updates but I'm unsure whether simply updating the campaign and reloading the scenario will fix it. Else you may have to restart the whole thing...
Mind you, I will be posting a big update in a day or so, including updated Clyde sprites, more precise dismounting, and scenario music.
So 2.1.5 is what you'll be wanting
I'm really annoyed I missed that bug. I've fixed it in the newer updates but I'm unsure whether simply updating the campaign and reloading the scenario will fix it. Else you may have to restart the whole thing...
Mind you, I will be posting a big update in a day or so, including updated Clyde sprites, more precise dismounting, and scenario music.
So 2.1.5 is what you'll be wanting
Maintainer The Fellowship of the Clay
- Lord-Knightmare
- Discord Moderator
- Posts: 2546
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: The Fellowship of the Clay [1.18+]
Your campaign has
rank=0 but rank values 0-400 are typically reserved for mainline so you should move it to beyond 400.Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Fellowship of the Clay [1.18+]
Updating didn't fix it, will restart the campaign once 2.1.5 is released
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Ah, I did not know that. I've come across a couple other campaigns you may wish to poke. And 'typically' - what are the exceptions this rule?Lord-Knightmare wrote: August 26th, 2026, 6:25 am Your campaign hasrank=0but rank values 0-400 are typically reserved for mainline so you should move it to beyond 400.
Regardless, thank you I'll change that.
Maintainer The Fellowship of the Clay
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Sorry for the breakage and thank you for the feedback Magoure. I'll flick a post up here once I've uploadedMagoure wrote: August 26th, 2026, 9:47 am Updating didn't fix it, will restart the campaign once 2.1.5 is released
Maintainer The Fellowship of the Clay
Re: The Fellowship of the Clay [1.18+]
An example of an exception might be Dusk of Dawn which hasUntrustworthyGM wrote: August 26th, 2026, 9:38 pmAh, I did not know that. I've come across a couple other campaigns you may wish to poke. And 'typically' - what are the exceptions this rule?Lord-Knightmare wrote: August 26th, 2026, 6:25 am Your campaign hasrank=0but rank values 0-400 are typically reserved for mainline so you should move it to beyond 400.
Regardless, thank you I'll change that.
rank=10 - but I think that is an exception because it is going to be a mainline campaign in 1.19/1.20, and is available on 1.18 as an add-on simply to allow users who do not have the latest unstable version of Wesnoth to play it. Most add-ons should not use a rank that low.However I think the cut-off is actually 300, not 400 (though the documentation is not very clear here, I think it is saying that it was 400 in Wesnoth 1.14 and 300 in more recent versions).
- UntrustworthyGM
- Posts: 33
- Joined: September 5th, 2021, 1:47 am
- Location: New Zealand
Re: The Fellowship of the Clay [1.18+]
Rightio, it's up.Magoure wrote: August 26th, 2026, 9:47 am Updating didn't fix it, will restart the campaign once 2.1.5 is released
I ran through the whole campaign again so I'm really hoping nothing has snuck by.
I do know there is a visual bug in the disco room, but that is a core wesnoth issue.
Clyde doesn't have full animations yet - those will come when I have the time.
Maintainer The Fellowship of the Clay
Re: The Fellowship of the Clay [1.18+]
Playing on 1.19.27
The unit Incendiary can't earn xp (probably no AMLA macro).
S1
Looks like I can trigger the 'Evil Ghost' as many times as I want and farm xp.
When you eat the second flower, a message appears saying that Mounted Clyde's movement was increasedto 9. Instead it is increased from 7 to 8.
The Race
but I just buttering -> but just buttering
If they are teaching Clyde how to better ride, why does only Snow-whites solo speed increase?
Meet the Dwarfs -> Meet the Dwarves
There seems to be no music in this scenario.
'Turns run out' is missing in the objectives.
Why do all the orcs rush to get to the Gryphon? That way it's trivial to defeat the enemy leader.
Maybe have him send only 3-4 units to the Gryphon?
You can cure Clyde by making him mount Snow-white.
Finding Feyndwarf
Fun fact, you can just mount Snow-white even after her side was changed. (Moving afterwards makes him say that riding here is dangerous and they return to the cave entrance.)
Again no music. (until Clyde enters the Passage of Darkness)
Bad News
Seems to be completely bugged, the Enemy leaders are invisible and they can only recruit in the Keep of Wehlot. Clyde is also invisible. Additionally, noone says anything. Pretty sure that some event that's supposed to start the scenario properly didn't work.
The unit Incendiary can't earn xp (probably no AMLA macro).
S1
Looks like I can trigger the 'Evil Ghost' as many times as I want and farm xp.
When you eat the second flower, a message appears saying that Mounted Clyde's movement was increasedto 9. Instead it is increased from 7 to 8.
The Race
but I just buttering -> but just buttering
If they are teaching Clyde how to better ride, why does only Snow-whites solo speed increase?
Meet the Dwarfs -> Meet the Dwarves
There seems to be no music in this scenario.
'Turns run out' is missing in the objectives.
Why do all the orcs rush to get to the Gryphon? That way it's trivial to defeat the enemy leader.
Maybe have him send only 3-4 units to the Gryphon?
You can cure Clyde by making him mount Snow-white.
Finding Feyndwarf
Fun fact, you can just mount Snow-white even after her side was changed. (Moving afterwards makes him say that riding here is dangerous and they return to the cave entrance.)
Again no music. (until Clyde enters the Passage of Darkness)
Bad News
Seems to be completely bugged, the Enemy leaders are invisible and they can only recruit in the Keep of Wehlot. Clyde is also invisible. Additionally, noone says anything. Pretty sure that some event that's supposed to start the scenario properly didn't work.
- Attachments
-
TFotC-Bad News.gz- (20.79 KiB) Downloaded 5 times
-
TFotC-Bad News replay 20260828-104956.gz- (40.32 KiB) Downloaded 4 times