The Empire Returns

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Magical_Noob
Posts: 53
Joined: May 24th, 2009, 2:46 pm
Location: UK

The Empire Returns

Post by Magical_Noob »

The Empire Era have been added back to this version of Wesnoth, tho it has been renamed from 'Default Magical Noob' Era. The artwork has all been amended to further give the standardised army look and feel. Do note that a large number of units and mechanics have been removed (simply not added to this version) such as mount/dismount for all cavalry units including default ones, zombie faction and survival mode, etc... I won't go into the details here, but link below to thread for the older version and info on its features. What we have now is essentially just one faction that can be played with default and dunefolk.

Note on the Empire faction:
This faction's unit does not have advancement like normal units but instead gain stats when leveling up. Also have a special hobgoblin mercenary unit which you can send to reinforce other players to join their teams or used normally in your own army.

Old thread Link:
Note that the information there is just for reference and of which most are no longer relevant, as a number of factions/units/mechanics are not in this version.
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Magical_Noob
Posts: 53
Joined: May 24th, 2009, 2:46 pm
Location: UK

Re: The Empire Returns

Post by Magical_Noob »

Updates:
No planned upcoming changes atm~
baileyex2
Posts: 1
Joined: Yesterday, 7:02 am

Re: The Empire Returns

Post by baileyex2 »

Interesting direction simplifying it down to one faction, but I’m curious how replayability holds up without unit advancement and with fewer mechanics. Have you considered adding some form of branching upgrades or choices on level up to keep variety?
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