The Prophecy (Single player campaign 1.18 WIP)
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The Prophecy (Single player campaign 1.18 WIP)
Hey everyone, this is my first campaign so please don't look into the state of my programming
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily distracted in to other creative ventures. I am currently focusing on actually finishing this as I'm fairly pleased with the story so far and want to wrap it all up, plus I am keen for people's feed back.
I am firstly considering changing the name to The Mystic, as the current title isn't quite how the story is turning out.
So far the characters are about two thirds of the way through their journey, I have several threads to tie up within this tale yet, so I am estimating another three or four playable scenarios and several cut scene scenarios to bring it to an end.
Would people like me to extend the story more than this in order to fully explore the ideas?
Are the scenarios good to play? Are objectives clear?
Thank you for taking a look, any feed back, and I hope you enjoy it so far
PS: I am aware some of the dialogue is terrible currently, suggestions welcome!
PPS: One of the characters is particularily sweary, I have replaced any swearing in the dialogue with symbols, just to make you aware. I hope this is acceptable.
So far it is 21 scenarios long and as yet the story is unfinished. I have been working on this on and off for over ten years as it is purely for pleasure now and again, and also I am easily distracted in to other creative ventures. I am currently focusing on actually finishing this as I'm fairly pleased with the story so far and want to wrap it all up, plus I am keen for people's feed back.
I am firstly considering changing the name to The Mystic, as the current title isn't quite how the story is turning out.
So far the characters are about two thirds of the way through their journey, I have several threads to tie up within this tale yet, so I am estimating another three or four playable scenarios and several cut scene scenarios to bring it to an end.
Would people like me to extend the story more than this in order to fully explore the ideas?
Are the scenarios good to play? Are objectives clear?
Thank you for taking a look, any feed back, and I hope you enjoy it so far
PS: I am aware some of the dialogue is terrible currently, suggestions welcome!
PPS: One of the characters is particularily sweary, I have replaced any swearing in the dialogue with symbols, just to make you aware. I hope this is acceptable.
Re: The Prophecy (Single player campaign 1.18 WIP)
Hmmmmm, cannot upload the project, getting a 'remote host disconnected error'. Is the project too large as it stands? (140mb)
Sorry about the delay!
Sorry about the delay!
Re: The Prophecy (Single player campaign 1.18 WIP)
I believe there is a 100 MB limit.Edenray wrote: February 2nd, 2026, 2:11 am Hmmmmm, cannot upload the project, getting a 'remote host disconnected error'. Is the project too large as it stands? (140mb)
Re: The Prophecy (Single player campaign 1.18 WIP)
Hi gnombat! Thanks, I'll have a look at splitting the backdrops out in to a resources download
EDIT: Seperated the backdrops in to a resources folder and uploaded, seems to be working!
EDIT: Seperated the backdrops in to a resources folder and uploaded, seems to be working!
Re: The Prophecy (Single player campaign 1.18 WIP)
You seem to have made a mistake when adding the prophecy resources as a dependency. When installing the campaign it says that the dependency can't be found, even though it's clearly on the server.
Might be a problem of case sensitivity.
Might be a problem of case sensitivity.
Re: The Prophecy (Single player campaign 1.18 WIP)
Hey Konrad! Thanks for pointing that out, I'll have a look
EDIT: Ah grand yes, I think you were right, fixed
EDIT: Ah grand yes, I think you were right, fixed
Re: The Prophecy (Single player campaign 1.18 WIP)
Updated to 0.0.3
Fixed a mistake where you would either get the character portraits or the backdrops, should now have both
Fixed a mistake where you would either get the character portraits or the backdrops, should now have both
Re: The Prophecy (Single player campaign 1.18 WIP)
Updated to 0.0.4
Fixed several bugs and gameplay issues
Fixed several bugs and gameplay issues
Re: The Prophecy (Single player campaign 1.18 WIP)
Just to clarify, did you remember to remove all the ai generated art before uploading the campaign/resources?
Re: The Prophecy (Single player campaign 1.18 WIP)
Heya, yes, all the paintings are mine, I'm currently working my way through the missing ones. I have out of interest been using a paint simulator called Rebelle, it's rather good!
Re: The Prophecy (Single player campaign 1.18 WIP)
Update to the resources pack, polished a couple of images but mainly reduced the size of the download by optimising the images more.
Just as a warning, I found a couple of AI markers on two of the images, originally I had generated a cobbled path element as a guide in Photoshop, and since having painted over it thought this wouldn't present an issue. It still flagged up as AI despite the image element being well and truly covered up, okay so I don't know how these things work but if essentially the original AI element was no longer present it seems odd it would have flagged up still. Oh well, just be wary not to even use AI as a base guide for anything, no matter how basic.
Will get back to painting and adding backgrounds soon.
Update to the story in the main pack, added several cutscenes and two WIP playable scenarios. Mainly progressed the story as beginning to tie up plot threads ready to culminate in the finale. Thank you for your attention, hope you enjoy!
Just as a warning, I found a couple of AI markers on two of the images, originally I had generated a cobbled path element as a guide in Photoshop, and since having painted over it thought this wouldn't present an issue. It still flagged up as AI despite the image element being well and truly covered up, okay so I don't know how these things work but if essentially the original AI element was no longer present it seems odd it would have flagged up still. Oh well, just be wary not to even use AI as a base guide for anything, no matter how basic.
Will get back to painting and adding backgrounds soon.
Update to the story in the main pack, added several cutscenes and two WIP playable scenarios. Mainly progressed the story as beginning to tie up plot threads ready to culminate in the finale. Thank you for your attention, hope you enjoy!
Re: The Prophecy (Single player campaign 1.18 WIP)
Been working on FX for the finale, have had to split out the halos folder into two, have added it as a separate resource package.
Re: The Prophecy (Single player campaign 1.18 WIP)
Hi,
To begin, i'm french and not big skilled in english so forgive me for my english.
I'm a only player for a long long time and i've tried your campaign.
First, i like it a lot and found it easy but I encountered some difficulties
Here my feedback of errors encountered.
scenario name=_"From Wytchey Wood to Bosmere"
file : 6_bosmere_b.cfg
At the end when Arlo go on the last tile and after the dialogue with the rogue.
"else not supported"

After search :
At line 996, the tag [/then] is misplaced. It should be at line 992 before the [else].
scenario name=_"Beastdown Quarry And The Mines"
18_beastdown_quarry.cfg
This scenario is impossible to finish due to blocked way at turn 5.
After few tries, i finished it with ":debug" and ":n"
scenario name=_"The Deep Mines"
19_the_mines.cfg
At start, I have an error message and this block the campaign.

I searched and found that into the file "18_beastdown_quarry.cfg"
The tag [event] at line 592 is "name= turn_end". "turn_end" instead of "turn end", without the underscore.
See https://wiki.wesnoth.org/EventWML#turn_end
I will continue to report since i continue it.
I have questions.
How to continue from the scenario #19 ?
Is there a variable be set in debug mode ? and how to do it ?
Thx
To begin, i'm french and not big skilled in english so forgive me for my english.
I'm a only player for a long long time and i've tried your campaign.
First, i like it a lot and found it easy but I encountered some difficulties
Here my feedback of errors encountered.
scenario name=_"From Wytchey Wood to Bosmere"
file : 6_bosmere_b.cfg
At the end when Arlo go on the last tile and after the dialogue with the rogue.
"else not supported"

After search :
At line 996, the tag [/then] is misplaced. It should be at line 992 before the [else].
scenario name=_"Beastdown Quarry And The Mines"
18_beastdown_quarry.cfg
This scenario is impossible to finish due to blocked way at turn 5.
After few tries, i finished it with ":debug" and ":n"
scenario name=_"The Deep Mines"
19_the_mines.cfg
At start, I have an error message and this block the campaign.

I searched and found that into the file "18_beastdown_quarry.cfg"
The tag [event] at line 592 is "name= turn_end". "turn_end" instead of "turn end", without the underscore.
See https://wiki.wesnoth.org/EventWML#turn_end
I will continue to report since i continue it.
I have questions.
How to continue from the scenario #19 ?
Is there a variable be set in debug mode ? and how to do it ?
Thx
Re: The Prophecy (Single player campaign 1.18 WIP)
Hey Livie
Thank you for playing and persevering, your English is very good by the way!
You're feedback is very valuable for me, especially as the campaign is quite large to keep replaying myself. some of these errors are already fixed in the latest version I am yet to upload, but the main issue for you to continue will take me a little while to sort.
When I first built the campaign there was a misunderstanding about recalling units, so I resorted to storing them manually to resolve the issue as to why it wasn't working out of the box.
This means that in it's current state in order to continue "Beastdown Quarry and The Mines" (18) must be completed in order for the units to be recalled in (19) "The Deep Mines".
I will go through and fix this issue second as it will be a bit of a trawl.
I am uncertain as to why (18) is blocking you at turn 5 as the scenario is entirely random, I will look in to this immediately so you can continue the story.
Thanks again!
I shall return soon and notify on here when it is fixed and uploaded.
EDIT: I have resolved the save issue, but it means once I upload the new version players will have to start the campaign again as variables have been altered, but the scenario Beastdown Quarry should work fine as is. Have others had issues with it blocking your path on turn 5? There is nothing in the code to indicate this issue so it would be good to know. Thanks for any help!
Thank you for playing and persevering, your English is very good by the way!
You're feedback is very valuable for me, especially as the campaign is quite large to keep replaying myself. some of these errors are already fixed in the latest version I am yet to upload, but the main issue for you to continue will take me a little while to sort.
When I first built the campaign there was a misunderstanding about recalling units, so I resorted to storing them manually to resolve the issue as to why it wasn't working out of the box.
This means that in it's current state in order to continue "Beastdown Quarry and The Mines" (18) must be completed in order for the units to be recalled in (19) "The Deep Mines".
I will go through and fix this issue second as it will be a bit of a trawl.
I am uncertain as to why (18) is blocking you at turn 5 as the scenario is entirely random, I will look in to this immediately so you can continue the story.
Thanks again!
I shall return soon and notify on here when it is fixed and uploaded.
EDIT: I have resolved the save issue, but it means once I upload the new version players will have to start the campaign again as variables have been altered, but the scenario Beastdown Quarry should work fine as is. Have others had issues with it blocking your path on turn 5? There is nothing in the code to indicate this issue so it would be good to know. Thanks for any help!
Re: The Prophecy (Single player campaign 1.18 WIP)
Hi all, updated on the server.
WARNING: I have altered how I use save variables so the campaign will need replaying if you update, however, the story is more complete, although not entirely. I am currently working on scenarios 31 (Finale) and 32 (ending). 31 freezes half way through with an odd repeating FX bug I am trying to resolve.
Enjoy and thanks for any help!
WARNING: I have altered how I use save variables so the campaign will need replaying if you update, however, the story is more complete, although not entirely. I am currently working on scenarios 31 (Finale) and 32 (ending). 31 freezes half way through with an odd repeating FX bug I am trying to resolve.
Enjoy and thanks for any help!