Units most time invisible, grafik fault und crash

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Demon21
Posts: 4
Joined: December 30th, 2025, 10:53 am

Units most time invisible, grafik fault und crash

Post by Demon21 »

Hi
I installed Wesnoth 1.18.6-1.1 (german language)
on my
Lenovo ThinkPad E15 Gen2
AMD Ryzen 5 GPU integrated
I use cachyos / Linux 6.18.2-2 with KDE Plasma 6.5.4 (Wayland)

I installed Wesnoth over the cachyos package installer. I also tried to install is with yay from git, but it dosent helps.

Wesnoth works normal but the most units are invisible. I just see the ring were they stand. In the game i gets some grafik faults and after a wile I´m back on the desktop. But I hear the sound, that the game is still running. I just can kill it over the terminal.

I like Linux, but I´m not so good in it. So I´m not able to find the log file. I made a screenshot and run GNU gdb. I will try to upload it hear.

Thanks for helping!
Demon21
Posts: 4
Joined: December 30th, 2025, 10:53 am

Re: Units most time invisible, grafik fault und crash

Post by Demon21 »

Code: Select all

gdb wesnoth 
GNU gdb (GDB) 17.1
Copyright (C) 2025 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
Type "show copying" and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://www.gnu.org/software/gdb/bugs/>.
Find the GDB manual and other documentation resources online at:
    <http://www.gnu.org/software/gdb/documentation/>.

For help, type "help".
Type "apropos word" to search for commands related to "word"...
Reading symbols from wesnoth...

This GDB supports auto-downloading debuginfo from the following URLs:
  <https://debuginfod.archlinux.org>
  <https://debuginfod.cachyos.org>
Enable debuginfod for this session? (y or [n]) y
Debuginfod has been enabled.
To make this setting permanent, add 'set debuginfod enabled on' to .gdbinit.
(No debugging symbols found in wesnoth)
(gdb) run
Starting program: /usr/bin/wesnoth 
Downloading 443.36 K separate debug info for /usr/lib/liblua++.so.5.4
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[Thread debugging using libthread_db enabled]                                                                 
Using host libthread_db library "/usr/lib/libthread_db.so.1".
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[New Thread 0x7ffff05ff6c0 (LWP 28642)]                                                                       
Downloading 454.17 K separate debug info for /usr/lib/spa-0.2/audioconvert/libspa-audioconvert.so
[New Thread 0x7fffefd246c0 (LWP 28643)]                                                                       
Downloading 51.84 K separate debug info for /usr/lib/libwayland-client.so.0
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Downloading 96.30 K separate debug info for /usr/lib/libdrm_intel.so.1                                        
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[New Thread 0x7fffeeacc6c0 (LWP 28646)]                                                                       
[New Thread 0x7fffee18a6c0 (LWP 28647)]
[New Thread 0x7fffed9896c0 (LWP 28648)]
[New Thread 0x7fffed1886c0 (LWP 28649)]
[New Thread 0x7fffe49ff6c0 (LWP 28650)]
[New Thread 0x7fffd79ff6c0 (LWP 28651)]
[New Thread 0x7fffd71fe6c0 (LWP 28652)]
[New Thread 0x7fffd69fd6c0 (LWP 28653)]
[New Thread 0x7fffd61fc6c0 (LWP 28654)]
[New Thread 0x7fffd59fb6c0 (LWP 28655)]
[New Thread 0x7fffd4dfa6c0 (LWP 28656)]
[New Thread 0x7fffbf14f6c0 (LWP 28667)]
c
k
q
pkill wesnoth
^C
Thread 1 "wesnoth" received signal SIGINT, Interrupt.
0x00007ffff6ab0892 in ?? () from /usr/lib/libc.so.6
(gdb) bt
#0  0x00007ffff6ab0892 in ?? () from /usr/lib/libc.so.6
#1  0x00007ffff6aa42d8 in ?? () from /usr/lib/libc.so.6
#2  0x00007ffff6b2c5ea in poll () from /usr/lib/libc.so.6
#3  0x00007ffff0880f8c in poll () at /usr/include/bits/poll2.h:44
#4  SDL_IOReady () at /usr/src/debug/sdl3/SDL3-3.2.28/src/core/unix/SDL_poll.c:63
#5  Wayland_GLES_SwapWindow () at /usr/src/debug/sdl3/SDL3-3.2.28/src/video/wayland/SDL_waylandopengles.c:164
#6  0x00007ffff06c1e80 in SDL_RenderPresent_REAL ()
    at /usr/src/debug/sdl3/SDL3-3.2.28/src/render/SDL_render.c:5063
#7  SDL_RenderPresent_REAL () at /usr/src/debug/sdl3/SDL3-3.2.28/src/render/SDL_render.c:5040
#8  0x0000555556052e74 in ?? ()
#9  0x00005555559d5895 in ?? ()
#10 0x0000555555ae330a in ?? ()
#11 0x0000555555ae5624 in ?? ()
#12 0x0000555555ee5105 in ?? ()
#13 0x0000555555ede53e in ?? ()
#14 0x0000555555e885fd in ?? ()
#15 0x0000555556052f8a in ?? ()
#16 0x0000555555c7c5ba in ?? ()
#17 0x0000555555c8a247 in ?? ()
#18 0x0000555555c72ad9 in ?? ()
#19 0x0000555555c83bd8 in ?? ()
#20 0x0000555555a916eb in ?? ()
#21 0x0000555555aa8978 in ?? ()
#22 0x000055555586bef6 in ?? ()
#23 0x00005555557f7db7 in ?? ()
#24 0x00007ffff6a27b8b in ?? () from /usr/lib/libc.so.6
--Type <RET> for more, q to quit, c to continue without paging--RET
#25 0x00007ffff6a27c4b in __libc_start_main () from /usr/lib/libc.so.6
#26 0x00005555558570e5 in ?? ()
(gdb) q
A debugging session is active.

        Inferior 1 [process 28628] will be killed.

Quit anyway? (y or n) y
Demon21
Posts: 4
Joined: December 30th, 2025, 10:53 am

Re: Units most time invisible, grafik fault und crash

Post by Demon21 »

The screen is not so well, because most units are to see, but some are invisible and the grafik fault is good to see.
gnombat
Posts: 975
Joined: June 10th, 2010, 8:49 pm

Re: Units most time invisible, grafik fault und crash

Post by gnombat »

Demon21 wrote: December 30th, 2025, 11:18 am I installed Wesnoth over the cachyos package installer.
Someone reported previously that the CachyOS package is not working:

https://forums.wesnoth.org/viewtopic.php?t=60288
https://github.com/wesnoth/wesnoth/issues/10703

It was also reported that the Steam version works.
Demon21
Posts: 4
Joined: December 30th, 2025, 10:53 am

Re: Units most time invisible, grafik fault und crash

Post by Demon21 »

Hi gnombat,
thanks for the fast help! I installed steam an know its working!

Happy new year!
User avatar
Wedge009
Developer
Posts: 33
Joined: June 24th, 2009, 11:17 am
Location: Sydney, Australia

Re: Units most time invisible, grafik fault und crash

Post by Wedge009 »

Looks like another issue with sdl2-compat - the Steam distribution doesn't use it, as far as I know.
Soli Deo Gloria
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