Northern Rebirth with overworld
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Northern Rebirth with overworld
This was originally meant to be just overworld view, but I end up making scenarios to it. All scenarios are present, but Save Whitevings is not completed.
Most of characters from original Northern Rebirth are removed. As companions player can now have:
- Zlex, a peasant from Dwaren Doors doors
- Camerin, a mad mage
- Bumcatlas, a dwarvish berseker
-Lady of Wesmere, an elvish shyde
Not much dialogue as it would have been plagued by typos. All characters should be possible to rename as I didn't keep them in very good line with original NR. First scenario is mostly same as original NR.
This campaign is inspired by conversation in WMG and Heir 2 the throne. 10 scenarios, very unbalanced.
Most of characters from original Northern Rebirth are removed. As companions player can now have:
- Zlex, a peasant from Dwaren Doors doors
- Camerin, a mad mage
- Bumcatlas, a dwarvish berseker
-Lady of Wesmere, an elvish shyde
Not much dialogue as it would have been plagued by typos. All characters should be possible to rename as I didn't keep them in very good line with original NR. First scenario is mostly same as original NR.
This campaign is inspired by conversation in WMG and Heir 2 the throne. 10 scenarios, very unbalanced.
Last edited by juhhyv on November 16th, 2025, 4:17 pm, edited 1 time in total.
Re: NR with overworld
Do the heroes have unique abilities?
Re: NR with overworld
Tallin has skirmisher and gains leadership when advancing. Rod of justice gives powerful magical attack and Camerin has berserk. But if you mean unique abilities in whole game, then no.
Re: NR with overworld
I lost my add-ons password, so I published it again. Older version can be removed from add-on server. I wrote right version's on-server description, that it is right version.
Re: NR with overworld
New version 0.7.0 is released!
- many bugs and typos fixed
- Save Whitevings scenario is now completed
- Achievements works now
- many bugs and typos fixed
- Save Whitevings scenario is now completed
- Achievements works now
Re: NR with overworld
Version 0.8.1 is released!
- Talin now has now his unit type's movement costs during scenarios
- Ant Queen now recruit ant soldiers in Mining
- Bugs fixed
- Talin now has now his unit type's movement costs during scenarios
- Ant Queen now recruit ant soldiers in Mining
- Bugs fixed
Re: NR with overworld
Version 0.9.0 is released!
- New scenario
- Empty box is replaced. Now player can choose one of five items.
- Badush's bodyguard now appear on map
- New scenario
- Empty box is replaced. Now player can choose one of five items.
- Badush's bodyguard now appear on map
Re: NR with overworld
Version 0.10.0 is released!
- two new scenarios
- one new companion: Great Ogre
- difficulty now affects number of playable scenarios (11 on easy, 10 on normal and 11 on hard)
- First scenario is now possible to win either by moving Talin to dwarven doors or by defeating both warlords
- two new scenarios
- one new companion: Great Ogre
- difficulty now affects number of playable scenarios (11 on easy, 10 on normal and 11 on hard)
- First scenario is now possible to win either by moving Talin to dwarven doors or by defeating both warlords
Re: NR with overworld
Version 1.0.0 is released!
- campaign now has 20 possible scenarios to play
- 20 achievements
- 7 possible companions
- epilogue to every survived companion
- campaign now has 20 possible scenarios to play
- 20 achievements
- 7 possible companions
- epilogue to every survived companion
Re: Northern Rebirth with overworld
Campaign name changed to Northern Rebirth with overworld
- New version includes also bug fixes.
- New version includes also bug fixes.
Re: Northern Rebirth with overworld
Northern Rebirth with Overworld version 1.1.0 is released in 1.19 add-on server
This release establishes four difficulty levels: Normal (1x enemy gold), hard (1.25x), deadly (1.75x) and Nightmare (4x). In nightmare difficulty player has 2x gold, otherwise players starting gold stay same.
Nightmare difficulty is planned to fans of current Northern Rebirth. Other difficulty levels have smaller armies.
This release establishes four difficulty levels: Normal (1x enemy gold), hard (1.25x), deadly (1.75x) and Nightmare (4x). In nightmare difficulty player has 2x gold, otherwise players starting gold stay same.
Nightmare difficulty is planned to fans of current Northern Rebirth. Other difficulty levels have smaller armies.
Re: Northern Rebirth with overworld
Northern Rebirth with overworld version 1.2.0 is released!
This release add two new scenarios. Other player help saurians and outlaws steal Wesmere's treasury and other player protects dwarvish miner so they cam mine iron to weapons and armors. Also area where player cam move in first half of campaign is increased.
This release add two new scenarios. Other player help saurians and outlaws steal Wesmere's treasury and other player protects dwarvish miner so they cam mine iron to weapons and armors. Also area where player cam move in first half of campaign is increased.
Re: Northern Rebirth with overworld
S1
Capturig -> Capturing
untill -> until
renforcements -> reinforcements
Glamdarol -> Glamdrol
Help dwarves
decaides -> decades
The bats rush to the keep in the central chamber (23,17) and lose their leader there very soon.
The undead leader with the huge income moves to 23,11 a keep with only one castle and is of course soon overwhelmed. Make them both stay on their keeps.
In the mines
On turn 15 you apparently try to spawn a unit that doesn't exist.
Overworld
suplies -> supplies
to tunnels -> into the tunnels
find dwarves of Knalga -> find the dwarves of Knalga.
Hert -> Heart
I can repeat the 'help dwarves' scenario.
There seems to be an invalid side definition that turns over all the elves and the monsters to my side.
It possible to earn gold in the overworld by capturing villages and ending your turn.
Capturig -> Capturing
untill -> until
renforcements -> reinforcements
Glamdarol -> Glamdrol
Help dwarves
decaides -> decades
The bats rush to the keep in the central chamber (23,17) and lose their leader there very soon.
The undead leader with the huge income moves to 23,11 a keep with only one castle and is of course soon overwhelmed. Make them both stay on their keeps.
In the mines
On turn 15 you apparently try to spawn a unit that doesn't exist.
Overworld
suplies -> supplies
to tunnels -> into the tunnels
find dwarves of Knalga -> find the dwarves of Knalga.
Hert -> Heart
I can repeat the 'help dwarves' scenario.
There seems to be an invalid side definition that turns over all the elves and the monsters to my side.
It possible to earn gold in the overworld by capturing villages and ending your turn.
- Attachments
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NRO-Breaking the Chains replay 20260124-103548.gz- (30.77 KiB) Downloaded 7 times
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NRO-Help Dwarves replay 20260124-104915.gz- (50.07 KiB) Downloaded 5 times
Re: Northern Rebirth with overworld
Thanks for Feedback, Kondar2!
I fixed all grammar errors that you mentioned in new release.
I didn't think possibility of earning gold in openworld.There is limit how much it can be done, but I still need to disable ending turn especially in second part of campaign.
I fixed all grammar errors that you mentioned in new release.
I didn't think possibility of earning gold in openworld.There is limit how much it can be done, but I still need to disable ending turn especially in second part of campaign.
Re: Northern Rebirth with overworld
In the mines
What exactly is supposed to happen when you last 20 turns and finish the scenario? I don't seem to gain anything.
Defeat the lich
The undead somehow triggered the jinn.
Turn 10 overworld
The Wolf Rider my Orcish allies sent blocks my way and I'm unable to join the attack. XD
Glamdrol
My Elvish ally lacks a keep.
As you can see, the armor combined with the Rod of Justice is a bit too strong.
Overall:
The maps and the dialogues need a lot of refinement, but the idea to have NR with an overworld map is pretty interesting.
What exactly is supposed to happen when you last 20 turns and finish the scenario? I don't seem to gain anything.
Defeat the lich
The undead somehow triggered the jinn.
Turn 10 overworld
The Wolf Rider my Orcish allies sent blocks my way and I'm unable to join the attack. XD
Glamdrol
My Elvish ally lacks a keep.
As you can see, the armor combined with the Rod of Justice is a bit too strong.
Overall:
The maps and the dialogues need a lot of refinement, but the idea to have NR with an overworld map is pretty interesting.
- Attachments
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NRO-Defeat the lich replay 20260124-125532.gz- (61.37 KiB) Downloaded 26 times
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NRO-Help Whitevings replay 20260124-130310.gz- (57.87 KiB) Downloaded 6 times
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NRO-Duel replay 20260124-130425.gz- (29.31 KiB) Downloaded 5 times
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NRO-The Grey Woods replay 20260124-130933.gz- (56.06 KiB) Downloaded 4 times
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NRO-Lady of Wesmere replay 20260124-131125.gz- (34.35 KiB) Downloaded 6 times
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NRO-Lintar replay 20260124-131528.gz- (39.43 KiB) Downloaded 7 times
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NRO-Glamdarol replay 20260124-142901.gz- (187.61 KiB) Downloaded 5 times
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NRO-Openworld Later-Auto-Save10.gz- (83.92 KiB) Downloaded 7 times
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NRO-In the mines replay 20260124-123609.gz- (35.67 KiB) Downloaded 5 times