1.19.11 unit spawned in impassable terrain
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- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
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1.19.11 unit spawned in impassable terrain
Hi,
Was running through Northern Rebirth v1.19.11 on Windows 11 and in Clearing the Mines when the ghouls etc. spawn, one spawned in a cave wall as shown in the partial screen grab below.
This was the only unit that was spawned out of the swamp.
Cheers,
-- Spannerbag
Was running through Northern Rebirth v1.19.11 on Windows 11 and in Clearing the Mines when the ghouls etc. spawn, one spawned in a cave wall as shown in the partial screen grab below.
This was the only unit that was spawned out of the swamp.
Cheers,
-- Spannerbag
- Lord-Knightmare
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Re: 1.19.11 unit spawned in impassable terrain
From a brief look, it seems it's spawn point is occupied by that skeleton, and that one after it is also occupied by a second skeleton.
So, with no where else to spawn, the necrophage spawned in the cave wall...
I mean it's expected behavior but I can see why it might be classified as bug. Maybe a check for passable can remedy this.
So, with no where else to spawn, the necrophage spawned in the cave wall...
I mean it's expected behavior but I can see why it might be classified as bug. Maybe a check for passable can remedy this.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: 1.19.11 unit spawned in impassable terrain
Using
FWIW I find abruptly changing water to swamp a bit jarring, but can see why deep water is used to keep most spawn locations clear - and it's dramatic.
Cheers,
-- Spannerbag
[random_placement]
might be an easy fix?FWIW I find abruptly changing water to swamp a bit jarring, but can see why deep water is used to keep most spawn locations clear - and it's dramatic.

Cheers,
-- Spannerbag