1.19.11 unit spawned in impassable terrain

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Spannerbag
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1.19.11 unit spawned in impassable terrain

Post by Spannerbag »

Hi,
Was running through Northern Rebirth v1.19.11 on Windows 11 and in Clearing the Mines when the ghouls etc. spawn, one spawned in a cave wall as shown in the partial screen grab below.
Necrophage spawned in rock wall.jpg
This was the only unit that was spawned out of the swamp.
All swamp.jpg
Cheers,
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Lord-Knightmare
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Re: 1.19.11 unit spawned in impassable terrain

Post by Lord-Knightmare »

From a brief look, it seems it's spawn point is occupied by that skeleton, and that one after it is also occupied by a second skeleton.
So, with no where else to spawn, the necrophage spawned in the cave wall...

I mean it's expected behavior but I can see why it might be classified as bug. Maybe a check for passable can remedy this.
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Spannerbag
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Joined: December 18th, 2016, 6:14 pm
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Re: 1.19.11 unit spawned in impassable terrain

Post by Spannerbag »

Using [random_placement] might be an easy fix?
FWIW I find abruptly changing water to swamp a bit jarring, but can see why deep water is used to keep most spawn locations clear - and it's dramatic. :)

Cheers,
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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