Base unit id doesnt work on abilities
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- ChaosRider
- Posts: 1170
- Joined: April 15th, 2012, 1:15 pm
Base unit id doesnt work on abilities
I would like to say that when you create unit text file cfg and inside it you use base unit then abilities arent taken from base unit to current one file. You can check it on units from era clash of lords. Some units doesnt have nightstalk, curing, healing and so on. I guess its a bug.
https://units.wesnoth.org/1.14/hunted_o ... Lords.html
https://units.wesnoth.org/1.14/hunted_o ... Lords.html
Last edited by ChaosRider on March 29th, 2025, 12:30 pm, edited 1 time in total.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Base unit id doesnt work on abilities
We do not support 1.14.
- ChaosRider
- Posts: 1170
- Joined: April 15th, 2012, 1:15 pm
Re: Base unit id doesnt work on abilities
Bug is on the version 1.18 and 1.19.
https://units.wesnoth.org/1.18/Reign_of ... Lords.html
Earlier link was taken from the google searching by clash of the lords.
https://units.wesnoth.org/1.18/Reign_of ... Lords.html
Earlier link was taken from the google searching by clash of the lords.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Base unit id doesnt work on abilities
Walking corpse is not expected to have nightstalk, curing, healing.
- ChaosRider
- Posts: 1170
- Joined: April 15th, 2012, 1:15 pm
Re: Base unit id doesnt work on abilities
Shadow is without nightstalk:
https://units.wesnoth.org/1.18/Reign_of ... hadow.html
Same for Nightgaunt:
https://units.wesnoth.org/1.18/Reign_of ... gaunt.html
Undeads doesnt have submerge, woses and trolls doesnt have regeneration, healers like elvish shaman, saurian augur, white mage doesnt have healing abilities. Same bug I noticed for WOTG units that base on core units.
https://units.wesnoth.org/1.18/Reign_of ... hadow.html
Same for Nightgaunt:
https://units.wesnoth.org/1.18/Reign_of ... gaunt.html
Undeads doesnt have submerge, woses and trolls doesnt have regeneration, healers like elvish shaman, saurian augur, white mage doesnt have healing abilities. Same bug I noticed for WOTG units that base on core units.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
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- Code Contributor
- Posts: 202
- Joined: October 6th, 2017, 12:57 pm
Re: Base unit id doesnt work on abilities
The problem does not appear when the [base_unit] is created in the mainline
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- Code Contributor
- Posts: 202
- Joined: October 6th, 2017, 12:57 pm
Re: Base unit id doesnt work on abilities
I just tried again with Reign of the Lord, and the base_unit have the abilities of the originals and I am on Wesnoth 1.19
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- Code Contributor
- Posts: 202
- Joined: October 6th, 2017, 12:57 pm
Re: Base unit id doesnt work on abilities
It's true that the abilities don't appear on the base_unit pages while the abilities appear in the original unit description, is that what you were talking about?