Extra Weapons Mode
Moderator: Forum Moderators
- ChaosRider
- Posts: 1168
- Joined: April 15th, 2012, 1:15 pm
Extra Weapons Mode
This mode creates for each new unit new melee and ranged weapons. Weapons deal one of 6 default damage types: blade, pierce, impact, cold, fire, arcane.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Extra Weapons Mode
Creating unique melee and ranged weapons with different damage types adds a lot of variety and strategy to the gameplay.ChaosRider wrote: ↑February 19th, 2025, 4:48 pm This mode creates for each new unit new melee and ranged weapons. Weapons deal one of 6 default damage types: blade, pierce, impact, cold, fire, arcane.
- ChaosRider
- Posts: 1168
- Joined: April 15th, 2012, 1:15 pm
Re: Extra Weapons Mode
Yes, indeed. Also for WOTG addon it's a help for units without ranged weapon in battle versus ranged berserk units.Linafford wrote: ↑March 30th, 2025, 2:19 pmCreating unique melee and ranged weapons with different damage types adds a lot of variety and strategy to the gameplay.ChaosRider wrote: ↑February 19th, 2025, 4:48 pm This mode creates for each new unit new melee and ranged weapons. Weapons deal one of 6 default damage types: blade, pierce, impact, cold, fire, arcane.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.