Legend of The Far North [SP campaign] 1.18

Discussion and development of scenarios and campaigns for the game.

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SexyPringles
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Legend of The Far North [SP campaign] 1.18

Post by SexyPringles »

Legend of The Far North is basically a rework on SotBE, made for fun.

What has changed?
First things first, the main plot is exactly the same as in original. My rework focuses mainly on dialogue, maps, gameplay and scenario objectives.

Campaign length: only 11 scenarios
Probably the most controversial change. SotBE had scenarios that used the same map twice which I decided to merge into one, for example End of Peace and Human Army have been merged as well as Saving Inarix + Clash of Armies and The Human Attack + Northern Alliance.

Some "filler" scenarios have been also removed that didn't serve any purpose for the main plot or because I straight up disliked it.

Map changes
Maps were given some slight embellishment and terrain changes mostly. Only Silent Forest, Dorest and The Northern Alliance were completely revamped.

Characters
Earl Lanbec'h is basically the same as before but I've added bit more character for the elf and dwarf villains, Thelarion and Darstang. Special traits were also added to set them appart from the rest.

Achievements
8 new achievements at the moment will probably add the rest 3 if I come up with something.

Balance?
I'm going to be honest, it's all over the place but playable from start to finish. Will properly work on it after some feedback. I would suggest starting with easiest if you want to do the achievements at the same time, normal if you want challenge and I would suggest not to even try nightmare difficulty, the first 2 scenarios are already impossible on it.
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sotbe4.png
sotbe3.png
kapoue.webp
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Konrad2
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Re: Legend of The Far North [SP campaign] 1.18

Post by Konrad2 »

S3
The caravans from S2 are still on my recall list.
The achievement for breaking the siege was not awarded even though I defeated all enemy leaders.

S3a
terrotorial -> territorial

S4
moment enemy guard -> moment an enemy guard
enemy leaders will -> the enemy leaders will
of an treasure -> of a treasure

When Jetto is discovered by a patrol moving next to him, the enemy leaders don't start recruiting.

When assassinating the western leader via poison I get the error message [unstore unit]: variable 'second_unit' doesn't contain data


The 'whenever a hero / loyal unit lvls beyond max lvl' message triggers when a normal unit gets AMLA.
Ftr, I'd suggest firing the message when a hero / loyal unit reaches max lvl.

S5
For my taste way too graphic. And I'm pretty sure that it wouldn't be approved for mainline.

It would make sense if the Troll Shaman and the Goblin Pillager were able to burn the forest.
I think it's overkill that I can burn an unlimited amount of forest per turn / unit. Also the 'fire arrow' animation is done by one and the same archer every time, not matter which archer is responsible for burning this forest hex.

I've killed the scorpions, but I didn't get any poison.

S6
I defeated Shan Taum, but the carryover was set to 0% anyway.

Btw, the Female Orcish Shaman is a lvl 2 unit, jsut like the Orcish Shaman. But they only have +4 heal, like the Young Orcish Shaman. Is there any lore reason why they'd be worse at healing, with no other skills to compensate?

S7
It would be nice if the enemy leaders had been stored in the previous scenarios so they could show up now with xp to demonstrate that they've fought you before.

There is still siege -> There is still a siege
Excelent -> Excellent

S7a
anwsered -> answered
Rest of the -> The rest of the
Excelent -> Excellent

S8
challange -> challenge
Attachments
LotFN-Clash of Armies replay 20250703-085923.gz
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LotFN-Mountains of Haag replay 20250630-141646.gz
(31.3 KiB) Downloaded 4 times
LotFN-The Siege of Barag Gór replay 20250702-102135.gz
(60.62 KiB) Downloaded 6 times
LotFN-Harbor of Tirigaz replay 20250702-181612.gz
(54.86 KiB) Downloaded 8 times
LotFN-End of Peace replay 20250630-140858.gz
(34.67 KiB) Downloaded 6 times
LotFN-Silent Forest-Auto-Save5.gz
(76.34 KiB) Downloaded 6 times
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SexyPringles
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Re: Legend of The Far North [SP campaign] 1.18

Post by SexyPringles »

S3
The caravans from S2 are still on my recall list.
The achievement for breaking the siege was not awarded even though I defeated all enemy leaders.
thx for letting me know, I forgot to kill the caravans in an event if player doesn't make them go to the signpost and just kills the enemy leader. Will be fixed.
It seems like I forgot to add the achievement for breaking the siege in the scenario file :doh:
When Jetto is discovered by a patrol moving next to him, the enemy leaders don't start recruiting.

When assassinating the western leader via poison I get the error message [unstore unit]: variable 'second_unit' doesn't contain data
A bug, enemies should start recruiting immediately when they discover you, will look into it.
the error message is a mystery for me, i didn't encounter it in my playthrough but will try to figure it out :hmm:
S5
For my taste way too graphic. And I'm pretty sure that it wouldn't be approved for mainline.

It would make sense if the Troll Shaman and the Goblin Pillager were able to burn the forest.
I think it's overkill that I can burn an unlimited amount of forest per turn / unit. Also the 'fire arrow' animation is done by one and the same archer every time, not matter which archer is responsible for burning this forest hex.

I've killed the scorpions, but I didn't get any poison.
I agree that it might be too graphic to some, maybe i went too hard on the brutality of orcs in that case. I'm not aiming for this to be mainline, but I get it if it's still too much. I will tweak it a little bit or remove it entirely.
Troll Shaman and Goblin Pillager not being able to burn is an oversight from my part, will add the ability to do so to make more sense. And maybe I will also add a limit on how many hexes you can burn in a turn for balance :hmm:
The fire arrow animation is a known bug, for the love of me I couldn't figure out what I was doing wrong. Some times it worked how it was supposed to and sometimes it didn't. The event does it's job so I didn't do much to it before releasing but I agree that it probably looks ridiculous, will try to fix it.
Can you send the replay for S5? You should get the poison after killing the scorpions
Btw, the Female Orcish Shaman is a lvl 2 unit, jsut like the Orcish Shaman. But they only have +4 heal, like the Young Orcish Shaman. Is there any lore reason why they'd be worse at healing, with no other skills to compensate?
oops :doh: , no real reason just a mistake. The female shamans only appear for 2 talk only scenarios so i just forgot to give them same stats as the male shamans
S7
It would be nice if the enemy leaders had been stored in the previous scenarios so they could show up now with xp to demonstrate that they've fought you before.
Good idea, maybe i should also give the recruits of the enemies some xp too :hmm:
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Konrad2
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Re: Legend of The Far North [SP campaign] 1.18

Post by Konrad2 »

(Forgot to add them, here you go.)
Attachments
LotFN-Silent Forest replay 20250702-234647.gz
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LotFN-Shan Taum the Smug replay 20250703-083007.gz
(49.49 KiB) Downloaded 4 times
LotFN-Dorest replay 20250705-133751.gz
(90.43 KiB) Downloaded 7 times
LotFN-Back Home replay 20250705-140129.gz
(102.68 KiB) Downloaded 6 times
LotFN-The Coward replay 20250705-171653.gz
(73.06 KiB) Downloaded 5 times
LotFN-The Northern Alliance replay 20250705-183059.gz
(179.99 KiB) Downloaded 3 times
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