Legend of The Far North [SP campaign] 1.18

Discussion and development of scenarios and campaigns for the game.

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SexyPringles
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Joined: January 18th, 2020, 4:50 pm

Legend of The Far North [SP campaign] 1.18

Post by SexyPringles »

Legend of The Far North is basically a rework on SotBE, made for fun.

What has changed?
First things first, the main plot is exactly the same as in original. My rework focuses mainly on dialogue, maps, gameplay and scenario objectives.

Campaign length: only 11 scenarios
Probably the most controversial change. SotBE had scenarios that used the same map twice which I decided to merge into one, for example End of Peace and Human Army have been merged as well as Saving Inarix + Clash of Armies and The Human Attack + Northern Alliance.

Some "filler" scenarios have been also removed that didn't serve any purpose for the main plot or because I straight up disliked it.

Map changes
Maps were given some slight embellishment and terrain changes mostly. Only Silent Forest, Dorest and The Northern Alliance were completely revamped.

Characters
Earl Lanbec'h is basically the same as before but I've added bit more character for the elf and dwarf villains, Thelarion and Darstang. Special traits were also added to set them appart from the rest.

Achievements
8 new achievements at the moment will probably add the rest 3 if I come up with something.

Balance?
I'm going to be honest, it's all over the place but playable from start to finish. Will properly work on it after some feedback. I would suggest starting with easiest if you want to do the achievements at the same time, normal if you want challenge and I would suggest not to even try nightmare difficulty, the first 2 scenarios are already impossible on it.
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