Pack of different maps
Moderator: Forum Moderators
Pack of different maps
Contains maps for 2 and 3 players. The balance is not guaranteed.
2p one step away from the abyss
2p sky islands
2p the criminal war
2p the elder underworld
2p the split of the Wesnoth
3p ancient dwarves secrets
3p between two fires
3p deadly swamps
3p eternal islands
3p gates of Aldurlos
3p northern fortresses
3p the battle of the crying mountain
3p troll mine
3p wild lands
2p one step away from the abyss
2p sky islands
2p the criminal war
2p the elder underworld
2p the split of the Wesnoth
3p ancient dwarves secrets
3p between two fires
3p deadly swamps
3p eternal islands
3p gates of Aldurlos
3p northern fortresses
3p the battle of the crying mountain
3p troll mine
3p wild lands
- ChaosRider
- Posts: 1227
- Joined: April 15th, 2012, 1:15 pm
Re: Pack of different maps
Whats your addon name? Is it "Pack of different maps"?RBnik wrote: ↑December 25th, 2024, 4:25 pm Contains maps for 2 and 3 players. The balance is not guaranteed.
2p one step away from the abyss
2p sky islands
2p the criminal war
2p the elder underworld
2p the split of the Wesnoth
3p ancient dwarves secrets
3p between two fires
3p deadly swamps
3p eternal islands
3p gates of Aldurlos
3p northern fortresses
3p the battle of the crying mountain
3p troll mine
3p wild lands
In editor map you can do also map screenshot which you could do and post it here.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
- Atreides
- Posts: 1246
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Pack of different maps
Maps of the World or something close.
Re: Pack of different maps
Add-on name on the server is "Maps from all over the world"
Re: Pack of different maps
New map was added.
"3p curse treasure"
It's simple scenario with ai side. Skeletons-guardians place between players and gold. Players should think not only about battle with each other, but about possible treasure.
"3p curse treasure"
It's simple scenario with ai side. Skeletons-guardians place between players and gold. Players should think not only about battle with each other, but about possible treasure.
- ChaosRider
- Posts: 1227
- Joined: April 15th, 2012, 1:15 pm
Re: Pack of different maps
Make screenshots of the maps and post it here
.

Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
- Atreides
- Posts: 1246
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Pack of different maps
I've tried several of these and they are good. Also glad to see that the missing .map extension was added to the dwarven something map.
Re: curse treasure:
Also quite nice, watch out for those skellies though, no pushovers in the caves. I actually tried it using the Era of Magic (a small loophole in the scenario allows one to use any era and ones that don't include default factions are free to use their own) and even they had a rough time.
Couple of bits that might be improved for more orderliness:
a) set the required era to the default to close the loophole (if desired)
b) set disallow shuffle for the player sides else the free unit ends up looking out of place with the wrong faction
Alternately the faction lock could be removed and players could use any era they like (that'd be fun too) for less orderliness. ; )
Re: curse treasure:
Also quite nice, watch out for those skellies though, no pushovers in the caves. I actually tried it using the Era of Magic (a small loophole in the scenario allows one to use any era and ones that don't include default factions are free to use their own) and even they had a rough time.
Couple of bits that might be improved for more orderliness:
a) set the required era to the default to close the loophole (if desired)
b) set disallow shuffle for the player sides else the free unit ends up looking out of place with the wrong faction
Alternately the faction lock could be removed and players could use any era they like (that'd be fun too) for less orderliness. ; )
Re: Pack of different maps
Screenshots:
https://imgur.com/a/kwpTp93
https://imgur.com/a/kwpTp93
Re: Pack of different maps
Update 1.0.2
1) Curse treasure. Era and faction were locked. Sides shuffle is avaliable to make sure of balance.
2) Curse treasure. "AntiUnionSystem" was added
How AntiUnionSystem works? If 2 players attacks third player and don't attack each other, it marks as union. If union exists for a three turns, third player will get support (3 units)
1) Curse treasure. Era and faction were locked. Sides shuffle is avaliable to make sure of balance.
2) Curse treasure. "AntiUnionSystem" was added

How AntiUnionSystem works? If 2 players attacks third player and don't attack each other, it marks as union. If union exists for a three turns, third player will get support (3 units)
- Atreides
- Posts: 1246
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Pack of different maps
Anti Union System, hey that's cool. Probably needed for 3 human player games (many maps could use this system) although playing vs the AI I've found it tends to concentrate on the centre.
Re: Pack of different maps
Update 1.0.3
1) Curse treasure: Skeletons instead Deathblades.
2) Gates of Aldurlos: Increased place for battles.
3) New scenario: 3p The city of tears. A ruined city with treasures guarded by elves. (AntiUnionSystem is included)
1) Curse treasure: Skeletons instead Deathblades.
2) Gates of Aldurlos: Increased place for battles.
3) New scenario: 3p The city of tears. A ruined city with treasures guarded by elves. (AntiUnionSystem is included)