The Dark Hordes: Current Discussion Thread

Discussion and development of scenarios and campaigns for the game.

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KameRamen
Posts: 120
Joined: November 22nd, 2023, 3:46 am
Location: Japan

The Dark Hordes: Current Discussion Thread

Post by KameRamen »

This is the current thread for oldest UMC "The Dark Hordes"
Being developed by KameRamen with permission from one of the previous maintainers.
Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.
Available on Wesnoth 1.18 add-ons server.
Due to the vagaries of my initial plan, I have inconvenienced many people, but I do not intend to give up on completing Gwiti's journey, anyway.
Best regards, and have fun.
Last edited by KameRamen on January 5th, 2025, 3:23 am, edited 1 time in total.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Most active add-ons: The Bees Journey | The Dark Hordes | The Shadow Returns
Abandoned: A Starry Forest, From the New World, A Hero's Fate
User avatar
KameRamen
Posts: 120
Joined: November 22nd, 2023, 3:46 am
Location: Japan

Re: The Dark Hordes: Current Discussion Thread

Post by KameRamen »

So, I have re-uploaded The Dark Hordes as version 0.7.2 to undo the rework I did to the maps. I apologize for the many disruptions to the project that have occurred.

First, the campaign is now close to the original (in other words, a pure successor to version 0.7.1a). There are two main reasons why I did this.

One is because I decided that my aforementioned rework was excessive. The other is that the development of version 0.99.x (codename reconstruction) was done relatively hastily, and looking at the artifact again now, it is quite coarse-grained.

For these reasons, I have decided to reset the project; TDH was completed once, but this means that I will have to work on it again.

I also realized this time that it would probably be virtually impossible for me to complete this campaign on my own. So please let me know if you are interested in contributing.

Additionally, I will discuss version 0.7.2. This version reverts many elements back to version 0.7.1a, and most of the changes I have made are porting for 1.18. However, the work to complete the S11 map and the trial implementation of S12 are included.
What has changed in the S11 map?
The S11 map was abandoned in an unfinished state (no villages and almost no terrain), so I worked on completing it. However, the scenario is still incomplete. See comments in the scenario file.
The change log is below.

Code: Select all

Version 0.7.2
- General:
    * Initial check-in to weldyn svn repository by KameRamen
    * Campaign updated for 1.18
    * Too many bugfixes
- Scenarios
    * 11 - An Orcish Coup
        + Updated map for completion
    * 12 - Assault on Alduin (NEW)
- Translations from Wescamp
    * Updated translations: ga, nl, possibly others
I also created a new main repository. The version control system is Subversion instead of Git, because it is more familiar to me.

<https://sourceforge.net/p/weldyn/code/H ... ark_Hordes>

Of course, 0.99.x data is still available on GitHub.

<https://github.com/kameramen0106/The_Dark_Hordes>
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Most active add-ons: The Bees Journey | The Dark Hordes | The Shadow Returns
Abandoned: A Starry Forest, From the New World, A Hero's Fate
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