Crits! Mod

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Crits! Mod

Post by B099 »

Imagine a world where you can kill a 1hp Ghost from anywhere.
Imagine a Wesnoth where Crits reign supreme, and misses are unheard of.

Say hello..
.. TO THE WORLD OF CRITS!

Now available at your local add-on server.
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Yomar
Posts: 431
Joined: October 27th, 2011, 5:14 am
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Re: Crits! Mod

Post by Yomar »

Good job ! 8)
Beheld the origins of BFW.
Max G on WIF
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B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Re: Crits! Mod

Post by B099 »

WESNOTH TIMES:
The critic-beaten Crits! Mod has been now available on 1.16 servers, much to critical acclaim. 100%
B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Re: Crits! Mod

Post by B099 »

IMPORTANT ANNOUNCEMENT!!
TELL YOUR FRIENDS, TELL YOUR FAMILY, CALL YOUR NEIGHBOURS: THE MULTIPLAYER BUGFIX IS HERE!!


The crit mod was broken in multiplayer, due to using math.random instead of mathx.random; which was calculated by every player individually instead of being shared, leading to units having different HP and alive/dead state for the different players.

ENJOY!
1.02
B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Re: Crits! Mod

Post by B099 »

GREAT LEADER ANNOUNCES CRIT MOD VERSION 1.1 FULL FEATURE

This is FOR REAL this time.
ALL bugs have been crushed.

Thanks to "T.effects" aka "T.set_specials" aka "T.overwrite".
THERE IS ALSO A NEW OPTION IF YOU WANT ONLY THE ATTACKER TO CRIT
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ChaosRider
Posts: 1170
Joined: April 15th, 2012, 1:15 pm

Re: Crits! Mod

Post by ChaosRider »

What is your mod doing?
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Re: Crits! Mod

Post by B099 »

ChaosRider wrote: November 2nd, 2024, 8:31 pm What is your mod doing?
I can explain it to you. I can't comprehend it for you.
Spoiler:
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ChaosRider
Posts: 1170
Joined: April 15th, 2012, 1:15 pm

Re: Crits! Mod

Post by ChaosRider »

I asked cause I have addon critical strike which gives unit percent possibility to strike with higher dmg than in normal strike.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
B099
Posts: 26
Joined: September 5th, 2024, 1:00 pm

Re: Crits! Mod

Post by B099 »

CRIT MOD HAS BEEN FIXED (AGAIN)
Release notes v1.1.3:
Before this patch, weapons with multiple specials would destroy lua. The typo that caused this has been corrected.
GLORY TO Arstotzka CRITS
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