New ship sprites

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cbrld
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Joined: September 10th, 2024, 1:49 pm

New ship sprites

Post by cbrld »

Hello, decided to give a try for more fiitting ship sprites
Attachments
boat.png
boat.png (6.27 KiB) Viewed 6509 times
pirate-galleon.png
pirate-galleon.png (7.04 KiB) Viewed 6509 times
galleon.png
galleon.png (8.27 KiB) Viewed 6509 times
transport-galleon.png
transport-galleon.png (7.07 KiB) Viewed 6509 times
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Atreides
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Re: New ship sprites

Post by Atreides »

Very nice. They actually seem to have more of the wesnoth style than the current core ones. Those are highly realistic looking while these have more of the "feel" of wesnoth units.
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Heindal
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Re: New ship sprites

Post by Heindal »

Yeah, they look nice.
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Kapiork
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Re: New ship sprites

Post by Kapiork »

They also "feel" bigger, which is good, given Wesnoth's non-existent scaling.
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Atreides
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Re: New ship sprites

Post by Atreides »

Kapiork wrote: September 10th, 2024, 9:20 pm They also "feel" bigger, which is good, given Wesnoth's non-existent scaling.
Aye, they are nice and plump and curvy.
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ChaosRider
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Re: New ship sprites

Post by ChaosRider »

Only problem with ships is this that when they are on water hex they look like they sink, they are in half of sprite under the water. It would be good if in unit text file was an option to show unit sprite over the water or inside it.
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Re: New ship sprites

Post by name »

ChaosRider wrote: December 5th, 2024, 7:45 am Only problem with ships is this that when they are on water hex they look like they sink, they are in half of sprite under the water. It would be good if in unit text file was an option to show unit sprite over the water or inside it.
You can show it over the water by putting flying=yes inside the ship's [unit_type] tag. Or you can put it inside the water by adding something like submerge=0.15 (or whatever value looks good) inside each of the [frame] tags within its [unit_type].
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Zoomo
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Re: New ship sprites

Post by Zoomo »

These are really nice! Though the thick black outlines make it feel a bit stiff. I got inspired to try my hand at a paint over to loosen up the line work a bit, hope you don't mind!
Attachments
transport-galleon.png
transport-galleon.png (3.6 KiB) Viewed 3827 times
transport-galleon waterBG.png
transport-galleon waterBG.png (17.78 KiB) Viewed 3827 times
transport-galleon water.png
transport-galleon water.png (4.28 KiB) Viewed 3827 times
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doofus-01
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Re: New ship sprites

Post by doofus-01 »

Sorry I forgot about this thread. These were also posted on Github, and the boat.png sprite is going in once animations are done. https://github.com/wesnoth/wesnoth/pull/9616

There is more work on a bigger ship here: https://github.com/wesnoth/wesnoth/pull ... 2525386545

The galleon.png could still be fair game, but I'd also say we could use some more "race variety" : orc, elf, saurian, etc. I don't know that there is a strong need for a saurian boat (for example), but if someone showed creativity and effort to create a decent sprite, it could be a nice addition.
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shevegen
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Re: New ship sprites

Post by shevegen »

Finally something for pirates to play with! Should make a whole faction, where
the pirate leader also has a wooden leg and a cheeky parrot.
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