Gate - teleportation modification
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- Jarom
- Posts: 129
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Gate - teleportation modification
When activated, Gate modification gives an AMLA to max-level units (or not) depending on several configurable conditions - minimum level, teleport ability and magical (or EoMa precision) ranged attack. Basically it's designed to seek teleporting mages - only Silver Mage in default, but you can widen the criteria, acquire the teleport ability via other means, e.g. through a WC2 artifact, or use a different era (like EoMa).
Simple demonstration

The AMLA:

Available for both sp and mp, intended for various campaigns.
Simple demonstration

The AMLA:

Available for both sp and mp, intended for various campaigns.
- Atreides
- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Gate - teleportation modification
Nice.
P.S. I finally actually installed and tried it and it works well. I really appreciate the custom options as I prefer to turn off the magical ranged attack and level requirements as well as allowing any sort of teleport ability. Just so it works with the greatest variety of custom era units.
Oh and I was wondering if it would work with EoMa precision but now on re-reading this post I see that it should work. Not sure how since it looks for id = precision and EoMa uses eoma_precision as id. Maybe it uses a wildcard?
P.S. I finally actually installed and tried it and it works well. I really appreciate the custom options as I prefer to turn off the magical ranged attack and level requirements as well as allowing any sort of teleport ability. Just so it works with the greatest variety of custom era units.
Oh and I was wondering if it would work with EoMa precision but now on re-reading this post I see that it should work. Not sure how since it looks for id = precision and EoMa uses eoma_precision as id. Maybe it uses a wildcard?
- Jarom
- Posts: 129
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Gate - teleportation modification
Thanks for bringing my attention to this, I've done some further exploration and actually magical filter was completely broken and did not work as intended. It slipped though my testing of the last revision - basically, I checked whether precision works, but apparently forgot to check whether lack of magical does not work with option checked.Oh and I was wondering if it would work with EoMa precision but now on re-reading this post I see that it should work. Not sure how since it looks for id = precision and EoMa uses eoma_precision as id. Maybe it uses a wildcard?
I've published a fix for that.
- Jarom
- Posts: 129
- Joined: January 4th, 2015, 8:23 pm
- Location: Green Isle, Irdya or Poland, Earth - I'm not quite sure
Re: Gate - teleportation modification
New version, with optimized [tunnel] is on add-ons server. Also should no longer duplicate the advancement option.