Numero's Art
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Numero's Art
Hey I am trying to create some art, but I don't really know the right program. I need a program that I can create frankensteins with, I am using Windos paint but there I can only copy and paste rectangular pieces and rotate them rather freely. I'd like a program that has the same simple interface but you can copy and paste freeform. I have already looked at: https://wiki.wesnoth.org/Art_Programs but either they take a very long time to learn or they don't have the functionality.
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
You could use GIMP, but there easier Software out there, which might be more what you are looking for.
I even made some tutorials how to make / manipulate portraits.
Advantage of Gimp is: it provides many features that you need, and some people might now from software such as Photoshop and it is free of charge and open source. I'm using Gimp to create overlays, free-forms, units and portraits.
I even made some tutorials how to make / manipulate portraits.
Advantage of Gimp is: it provides many features that you need, and some people might now from software such as Photoshop and it is free of charge and open source. I'm using Gimp to create overlays, free-forms, units and portraits.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
- Spannerbag
- Posts: 759
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: Numero's Art
I'm no atrtist but do quite often mutilate frankenstein the work of people far more capable than me (ditto code).
I use paint.net which does the basics very well imho.
It's free, tho' there is a paid version with automatic updating or you can donate.
To quote from the Art Programs page:
...but is easier to look at for those with shorter attention spans...
Works for me.
HTH, cheers!
-- Spannerbag
I use paint.net which does the basics very well imho.
It's free, tho' there is a paid version with automatic updating or you can donate.
To quote from the Art Programs page:
...but is easier to look at for those with shorter attention spans...
Works for me.

HTH, cheers!
-- Spannerbag
Re: Numero's Art
OK I am now using Paint.net, thx. It has like the freeform shapes. @Heindal Gimp seems a bit overwhelming and I am working on sprites not portraits but thx a lot!
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
Hey, the base unit is from doofus-01, I liked it and wanted to create an animaton for it, It's my first so maybe a bit rough, but still. I obviously frankensteined it from the baseunit, and I don't know why the gif has a black background in the first image.
In case you like the unit, this is the description:
Orcs with more experience often find the best chance of survival lies in knowing when to strike. Caught between the relentless onslaught of dwarven hammers from the Heart Mountains and the precise strikes of elvish bows in the Lintair Forest, the fighters of the Bloodthorn clans quickly learned the need to adapt or perish. In the hills, the orcish trailblazers have begun to use the axe as their strongest weapon. Yet, they do not forgo their earlier spears and still have the force to throw them as hard, as always.
And why do my images not shift to red in wesnoth? this is the code:
In case you like the unit, this is the description:
Orcs with more experience often find the best chance of survival lies in knowing when to strike. Caught between the relentless onslaught of dwarven hammers from the Heart Mountains and the precise strikes of elvish bows in the Lintair Forest, the fighters of the Bloodthorn clans quickly learned the need to adapt or perish. In the hills, the orcish trailblazers have begun to use the axe as their strongest weapon. Yet, they do not forgo their earlier spears and still have the force to throw them as hard, as always.
And why do my images not shift to red in wesnoth? this is the code:
Code: Select all
[attack_anim]
[filter_attack]
name=long spear
[/filter_attack]
start_time=-450
[frame]
image="units/orc/trailblazer/trailblazer-attack-1.png:100"
duration=75
offest=0
[/frame]
[frame]
image="units/orc/trailblazer/trailblazer-attack-2.png:100"
duration=75
offest=0.1
[/frame]
[frame]
image="units/orc/trailblazer/trailblazer-attack-3.png:100"
duration=50
offest=0.2
[/frame]
[frame]
image="units/orc/trailblazer/trailblazer-attack-4.png:100"
duration=200
offest=0.6
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[frame]
image="units/orc/trailblazer/trailblazer-attack-2.png:100"
duration=50
offest=0.2
[/frame]
[frame]
image="units/orc/trailblazer/trailblazer.png"
duration=450
offest=0.0
[/frame]
#{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
- Attachments
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- trailblazer-attack-4.png (4.23 KiB) Viewed 4822 times
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- trailblazer-attack-3.png (4.71 KiB) Viewed 4822 times
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- trailblazer-attack-2.png (3.78 KiB) Viewed 4822 times
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- trailblazer-attack-1.png (3.78 KiB) Viewed 4822 times
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- trailblazer.png (4.16 KiB) Viewed 4822 times
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- Image1.gif (12.09 KiB) Viewed 4822 times
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
Re: Numero's Art
made some edits
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- trailblazer-attack-4.png (3.64 KiB) Viewed 4676 times
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- trailblazer-attack-3.png (4.47 KiB) Viewed 4676 times
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- trailblazer-attack-2.png (2.04 KiB) Viewed 4676 times
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- trailblazer-attack-1.png (2.16 KiB) Viewed 4676 times
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- trailblazer.png (4.14 KiB) Viewed 4676 times
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
made a mishmash of the mainline dwarf walking corpse, mainline dark adept and the umc Necro Initiate by Orcish Shyde and Lord-Knightmare.
Basically it is supposed to be corpse of a dwarf beeing used as a vessel to wield magic.
The unit is going to be part of my era "new southern nations", which can already be downloaded but it is still very incomplete.
Basically it is supposed to be corpse of a dwarf beeing used as a vessel to wield magic.
The unit is going to be part of my era "new southern nations", which can already be downloaded but it is still very incomplete.
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- necro-dwarf.png (920 Bytes) Viewed 4437 times
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
the upgrade 'necro wielder' made the same way, probably just a Wip
- Attachments
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- necro_wielder.png (2.19 KiB) Viewed 4381 times
Author of 'An Orcish Might' viewtopic.php?t=57032
- Lord-Knightmare
- Discord Moderator
- Posts: 2475
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Numero's Art
Is this a goblin necromancer?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Numero's Art
made some adjustments to the trailblazer, mainly the boots. not sure if it's a improvement
- Attachments
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- trailblazer-attack-4.png (3.53 KiB) Viewed 4340 times
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- trailblazer-attack-3.png (4.08 KiB) Viewed 4340 times
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- trailblazer-attack-2.png (1.99 KiB) Viewed 4340 times
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- trailblazer-attack-1.png (2.04 KiB) Viewed 4340 times
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- trailblazer.png (4.07 KiB) Viewed 4340 times
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- long_spear.gif (12.13 KiB) Viewed 4340 times
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
Based on comments by dalas and jonathan-kelly here: https://github.com/wesnoth/wesnoth/pull ... 2496026154
I tried to whip together an orcish battering ram, it's a frankenstein based on this https://www.wesnoth.org/units/1.16/Ogre ... g_Ram.html and mainline orcs
might use it in my campaign
I tried to whip together an orcish battering ram, it's a frankenstein based on this https://www.wesnoth.org/units/1.16/Ogre ... g_Ram.html and mainline orcs
might use it in my campaign
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- orcish_siege.png (1.99 KiB) Viewed 2738 times
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: Numero's Art
I gave the necro dwarf another shot, here are two possible descriptions for the unit, tell me which one you prefer:
"The masters of the undead do not shy away from resurrecting the corpses of their kin. In the southern dunes, this is made particularly easy by the presence of a certain greenish shimmering stone that allows the masters of the undead to work their magic semi-independently through the body of the undead. The usefulness of this stone has made it a very valuable and sought-after resource in the dunes."
"The armies of the dwarvish masters of the undead are largely made up of young dwarvish mages. But should they fall in battle, the masters do not leave the corpses to rot, for there is a known stone mined in the Black Peaks that allows the masters to reanimate the corpses and imbue them with an energy that allows the body to move and cast magic on its own."
obviously I frankensteined this creation
"The masters of the undead do not shy away from resurrecting the corpses of their kin. In the southern dunes, this is made particularly easy by the presence of a certain greenish shimmering stone that allows the masters of the undead to work their magic semi-independently through the body of the undead. The usefulness of this stone has made it a very valuable and sought-after resource in the dunes."
"The armies of the dwarvish masters of the undead are largely made up of young dwarvish mages. But should they fall in battle, the masters do not leave the corpses to rot, for there is a known stone mined in the Black Peaks that allows the masters to reanimate the corpses and imbue them with an energy that allows the body to move and cast magic on its own."
obviously I frankensteined this creation
- Attachments
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- necro_dwarfv2.png (3.06 KiB) Viewed 2583 times
Author of 'An Orcish Might' viewtopic.php?t=57032
- DuncanDill
- Posts: 157
- Joined: December 30th, 2022, 11:57 am
- Location: Knagla, the evil twin sister of Knalga...
Re: Numero's Art
Nice franken, but i'd say try to make the styles of 2 things fit together, the staff is much too saturated for the body, and I feel like that is something in your capabilities... no?
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
viewtopic.php?p=689462#p689462 Gaze at my art :D