Venomous Sands - new After the Fall Nagas campaign!

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Mechanical
Posts: 383
Joined: June 29th, 2015, 4:11 pm
Location: Russia

Venomous Sands - new After the Fall Nagas campaign!

Post by Mechanical »

Me and dwarftough are glad to present our new epic MP campaign!

"Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than marauding bands turned their gaze upon them.
You'll face the elves of Quenoth and the cultists of Uria, traverse the desert, fight mighty bosses, collect artefacts and more! The world after the Fall is cruel and dangerous, will you be strong enough to survive in it?

(Venomous level of difficulty, 4 scenarios.)
"
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gnombat
Posts: 855
Joined: June 10th, 2010, 8:49 pm

Re: Venomous Sands - new After the Fall Nagas campaign!

Post by gnombat »

I've noticed that Wesnoth appears to leak memory while this campaign is being played. Has anyone else seen this happening?

For me it seems like it leaks about 50-100 megabytes of memory for every turn of the campaign.
dwarftough
Posts: 564
Joined: August 4th, 2019, 5:27 pm
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Re: Venomous Sands - new After the Fall Nagas campaign!

Post by dwarftough »

Venomous Sands version 1.2.1 has been released on the 1.18 addon server!
Changes:
  • Fixed artifacts not working in 'Across the Venomous Sands'
  • Fixed the error about missing macros when starting an MP game
  • Fixed Russian translation
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Thanks everyone for playing the campaign! We appreciate it very much!

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Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
dwarftough
Posts: 564
Joined: August 4th, 2019, 5:27 pm
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Re: Venomous Sands - new After the Fall Nagas campaign!

Post by dwarftough »

Venomous Sands version 1.2.2 has been released on the 1.18 addon server!
Changes:
  • Compressed sound FX and so reduced the campaign's download size
  • Fixed AI in 'Across the Venomous Sands'
  • Increased enemy spawns and enemy gold in 'Across the Venomous Sands' on higher difficulties
  • Corrected the time schedule in swamp villages in 'Awakening'
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Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Konrad2
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Joined: November 24th, 2010, 6:30 pm

Re: Venomous Sands - new After the Fall Nagas campaign!

Post by Konrad2 »

S1
decisive strike -> decisive blow

It didn't make sense how many enemy forces are sent my way from the beginning. Story wise it makes more sense if they fight each other instead.

Achievement suggestions:
Destroying all spheres
Using a bat to destroy a sphere (hidden achievement?)

S3
kill for me -> kill him for me
of the Vicious Vessel -> of the Vicious Vessel.

Living units can spawn in dark water when their group is spawned.

The Mudavenger recruits both Mudcrawlers and 'Small Mudcrawlers'. (Stats differ, Small Mudcrawler is better)


Why not use the 'chieftain' ability instead of 'leadership'? (Comparing it to your UtBS and TRoW rework)

Suggestion
Naga Overseer unit description
leader, their -> leader, and

Naga Pillar unit description doesn't really work with their resistances. There is no difference between the Overseer and the Pillar resistances, so hyping the Pillar armor is not fitting.

S4
A short night -> A short night later

When explaining about the piece of Master of the Vessels soul, freeing the soul is only added to the objectives for side 2. <- bug (happens again when you free the piece of his soul)

hurts the Mal'Khuzur -> hurts Mal'Khuzur

my head felt -> my head feels

Sometimes I can't undo a move even though no fighting happened nor shroud/fog was lifted.


Stats
S1
Spoiler:

S2
Spoiler:

S3
Spoiler:

S4
Spoiler:

all
Spoiler:
VS-Intoxication replay 20241203-211251.gz
S1
(57.89 KiB) Downloaded 26 times
VS-Injection replay 20241203-162730.gz
S2 turn 10
(52.33 KiB) Downloaded 29 times
VS-Intoxication replay 20241212-153106.gz
S2
(71.16 KiB) Downloaded 22 times
VS-Across the Venomous Sands replay 20241212-165218.gz
S3
(128.98 KiB) Downloaded 21 times
VS-Awakening replay 20241217-155741.gz
S4
(64.98 KiB) Downloaded 16 times
dwarftough
Posts: 564
Joined: August 4th, 2019, 5:27 pm
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Re: Venomous Sands - new After the Fall Nagas campaign!

Post by dwarftough »

Venomous Sands version 1.2.4a has been released on the 1.18 addon server!
Changes of the latest patches:
  • A new boss in "Across the Venomous Sands", bosses always get spawned
  • Leadership changed to chieftain (works for units of all allied sides, not just one's own)
  • Small Mudcrawler costs 7
  • Increased difficulty of the final scenario, more unit types in enemy recruits
  • The altar in the final scenario can be activated by stepping on it
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Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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