Duncan's Sprite Gallery
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- DuncanDill
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Re: Duncan's Sprite Gallery
Saurke 
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- DuncanDill
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Re: Duncan's Sprite Gallery
I got a bit bored and decided to recolour the new dwarf miner in the pallete/style of the others. Might do more units later, just to get back into the groove.
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viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
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- DuncanDill
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Re: Duncan's Sprite Gallery
... And so I did! The mace is a bit iffy, but heigh ho 
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viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
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- DuncanDill
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Re: Duncan's Sprite Gallery
Whelp, I've done some actual work now... Im not fully happy with it, cant find a reason why though, I hope one of you can. [attachment=0]wip.png[/attachment][attachment=1]large.png[/attachment]
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Last edited by DuncanDill on February 24th, 2025, 5:43 pm, edited 1 time in total.
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- Spannerbag
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Re: Duncan's Sprite Gallery
FWIW initial random musings from a non-artist:
Great work!
Hope my wafflings help.
Cheers!
-- Spannerbag
- Looks a bit static and lacks "dynamisn"?
- The blade looks odd (and dangerous) held that way round, maybe have it pointed outwards?
I can see there might not be space to do that so maybe make the rider right handed (i.e. holding reins in hand nearest viewer) and have blade held in far hand which would bring it forward (albeit obscuring your work on the pole)? Or perhaps shift everything slightly forward (to the right)? - Scale looks a tad odd to me also; the rider's head seems a bit large, upper body about right and lower body rather puny looking, in short the rider seems to shrink as you go from head to toe.

The wraparound visor might be the culprit as it widens the head?
If it isn't a visor apologies - that's what I assumed it was. - The horses (taken from core I guess) doesn't - for me - suit the rider.
If you look at the horseman: the front legs have knees and are a bit longer. I think for mounted units this looks better - mind you, what do I know...?
Also the sprite suggests the horseman is looking at the horse, hinting at a bond between them?
The lance is held in a less dangerous looking position too.
Great work!
Hope my wafflings help.
Cheers!
-- Spannerbag
- DuncanDill
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Re: Duncan's Sprite Gallery
Haha! These words are exactly what I was thinking about it. I might have to do some major revision, sadly, but it's worth it in the lonfwhileSpannerbag wrote: ↑February 24th, 2025, 11:34 am FWIW initial random musings from a non-artist:That said, there's a lot that's good in there and the above are hopefully tweaks rather than major revisions!
- Looks a bit static and lacks "dynamisn"?
- The blade looks odd (and dangerous) held that way round, maybe have it pointed outwards?
I can see there might not be space to do that so maybe make the rider right handed (i.e. holding reins in hand nearest viewer) and have blade held in far hand which would bring it forward (albeit obscuring your work on the pole)? Or perhaps shift everything slightly forward (to the right)?- Scale looks a tad odd to me also; the rider's head seems a bit large, upper body about right and lower body rather puny looking, in short the rider seems to shrink as you go from head to toe.
The wraparound visor might be the culprit as it widens the head?
If it isn't a visor apologies - that's what I assumed it was.- The horses (taken from core I guess) doesn't - for me - suit the rider.
If you look at the horseman:
horseman.png
the front legs have knees and are a bit longer. I think for mounted units this looks better - mind you, what do I know...?
Also the sprite suggests the horseman is looking at the horse, hinting at a bond between them?
The lance is held in a less dangerous looking position too.
Great work!
Hope my wafflings help.
Cheers!
-- Spannerbag
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
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- DuncanDill
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Re: Duncan's Sprite Gallery
Working on updating some of my sprites I mainly just changed some palletes, though i have changed the arcane blades alot... Do the swords look more arcaney to people now?
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
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- DuncanDill
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Re: Duncan's Sprite Gallery
level 2
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- DuncanDill
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Re: Duncan's Sprite Gallery
After a long long time I'm Back
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- DuncanDill
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Re: Duncan's Sprite Gallery
Some animations (Im not too happy with the way the rogue mage looks)
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- UntrustworthyGM
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Re: Duncan's Sprite Gallery
Some nice work here man
On your recent animations. I thin you're right it's a bit unnatural. Like his head is coming off. Less movement overall would look better for both I think.
On your recent animations. I thin you're right it's a bit unnatural. Like his head is coming off. Less movement overall would look better for both I think.
Porting in Progress The Fellowship of the Clay viewtopic.php?t=31932
Making in Progress Grand Wesnoth Unit Repository (With credits)
Making in Progress Grand Wesnoth Unit Repository (With credits)
- DuncanDill
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Re: Duncan's Sprite Gallery
Cheers, and yeah i should probably move the head down a pixelUntrustworthyGM wrote: ↑August 23rd, 2025, 3:42 am Some nice work here man
On your recent animations. I thin you're right it's a bit unnatural. Like his head is coming off. Less movement overall would look better for both I think.
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
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- Spannerbag
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Re: Duncan's Sprite Gallery
I'm no artist so feel free to ignore.DuncanDill wrote: ↑August 24th, 2025, 11:09 amCheers, and yeah i should probably move the head down a pixelUntrustworthyGM wrote: ↑August 23rd, 2025, 3:42 am Some nice work here man
On your recent animations. I thin you're right it's a bit unnatural. Like his head is coming off. Less movement overall would look better for both I think.
Assuming these are standing anims then to my uneducated eye there seems to be too much extension/compression along the whole spine (neck and torso).
They are also absolutely static regarding lateral (left-right) movement which looks (to me) stiff and unnatural.
Maybe reduce the vertical range of motion (by whatever seems right) and maybe add some lateral (horizontal) sway?
Also everything moves the same amount/rate, which is OK but IMHO it would be better if there was some variation.
E.g. for Rogue Mage (top anim) shoulders and torso motion looks eggagerated to me and I agree that the final neck extension is overdone.
As the rogue's "ball" hand moves back and forth the ball above could move horizontally in parallel and/or move up and down, maintaining a fixed distance from said hand. Just a thought.
Similarly the sword could have less up-down movement but swing or have point droop down then recover slightly instead?
With lower anim the robes move oddly; the top half, collars and belt move up and down but below the belt the robes could be carved from stone.
I only looked at Mage sprites but from my brief skim it seems they all have their robes short enough so that their footwear can be seen.
(IMHO the robe on your anim does look rather impractical, except maybe for ceremonies on smooth clean floors?)
I also think the arms are too short (or the held items are too close to the torso).
Compared to the rogue, it's difficult to make sense of this anim's left hand (at least for me).
The mace (right hand) also (to me) looks weird; seems almost to sprout from the shoulder?
The mace itself might need proportions tweaking if you do decide to change the right arm/hand as it might look stubby or too insubstantial then?
I'm being picky however, your sprites look good as they are and I couldn't create them.
HTH, cheers!
-- Spannerbag
- DuncanDill
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Re: Duncan's Sprite Gallery
Dinos (riders coming soon)
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- DuncanDill
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Re: Duncan's Sprite Gallery
Working on a portrait
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