3. An Unexpected Appearance
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3. An Unexpected Appearance
(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Re: 3. An Unexpected Appearance
(1) What difficulty levels and game versions have you played the scenario on?
1.18.0 - Incursion - Biased RNG
208 Starting Gold.
(2) How difficult did you find the scenario? (1-10)
2 Laughable.
(3) How clear did you find the scenario objectives?
Great, Mentioning the next difficult of your choices is a really good touch.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Its fine. seems kinda plain but still fine.
At least the dialogue between the enemies at me on both endings are nice.
(5) What were your major challenges in meeting the objectives of the scenario?
Trying to have both opponents at my grasp at the same time, I've lost a fencer because it.
(6) How fun do you think the scenario is? (1-10)
7.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think we need more enemies, just a little.
And maybe allowing us to be able to kill both enemies and choose the way later like in Hott?
(8) Replay/Other notes.
Just to mention again I did both mission at once but only who dies first can lock me on the path, this way I can play both later, here I have the save that you guys can load as replay instead, so it'll stop before either of these 2 actions bellow.
Awyr Bowman - Deliver the final blow with short knife at Mal-Skraat (Next, An Elven Interlude)
Dacyn White mage - Deliver the final blow with light beam at Mal-Kallat (Next, Ill Humours)
Now about the replay, I just recalled my veteran unis and recruit some new ones, and set 2 forces to each side while I send a fencer to grab some of the farthest houses, my mages did a easy work from blue troops while I slowly progresses into purple territory with a mixed army.
There's a small lua error that appears on the log if Dacyn dies, it mentions that the scenario ending happened twice or something like this.
1.18.0 - Incursion - Biased RNG
208 Starting Gold.
(2) How difficult did you find the scenario? (1-10)
2 Laughable.
(3) How clear did you find the scenario objectives?
Great, Mentioning the next difficult of your choices is a really good touch.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Its fine. seems kinda plain but still fine.
At least the dialogue between the enemies at me on both endings are nice.
(5) What were your major challenges in meeting the objectives of the scenario?
Trying to have both opponents at my grasp at the same time, I've lost a fencer because it.
(6) How fun do you think the scenario is? (1-10)
7.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I think we need more enemies, just a little.
And maybe allowing us to be able to kill both enemies and choose the way later like in Hott?
(8) Replay/Other notes.
Just to mention again I did both mission at once but only who dies first can lock me on the path, this way I can play both later, here I have the save that you guys can load as replay instead, so it'll stop before either of these 2 actions bellow.
Awyr Bowman - Deliver the final blow with short knife at Mal-Skraat (Next, An Elven Interlude)
Dacyn White mage - Deliver the final blow with light beam at Mal-Kallat (Next, Ill Humours)
Now about the replay, I just recalled my veteran unis and recruit some new ones, and set 2 forces to each side while I send a fencer to grab some of the farthest houses, my mages did a easy work from blue troops while I slowly progresses into purple territory with a mixed army.
There's a small lua error that appears on the log if Dacyn dies, it mentions that the scenario ending happened twice or something like this.
- Attachments
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EI-An Unexpected Appearance Turn 12.gz- (57.54 KiB) Downloaded 135 times
Re: 3. An Unexpected Appearance
(1) Invasion, 1.18
(2) 3
(3) Clear
(4) The Necromancers leaving the Dark Adept to die (I believe in the original also) is fun.
(5) The ghosts and bats aren't very much of a challenge but the scenario would be annoying if they were
(6) 6
(7) Very easy scenario. Your units automatically hit the Dark Adept and giving Gweddry the radiant quiver gets a turn 1 kill with no damage. I misplayed at the end - I should have waited to see if my units killed the Necromancer before moving the damaged mage. In retrospect for the campaign, I should have taken the opportunity to recruit a second keep (with at least one archer) to get some experience fighting the other necromancer's units because a lot of the upcoming scenarios are very restrictive on recruiting and I already had enough surplus gold for the next scenario.
The difficulty labels for branching paths are a good idea.
(2) 3
(3) Clear
(4) The Necromancers leaving the Dark Adept to die (I believe in the original also) is fun.
(5) The ghosts and bats aren't very much of a challenge but the scenario would be annoying if they were
(6) 6
(7) Very easy scenario. Your units automatically hit the Dark Adept and giving Gweddry the radiant quiver gets a turn 1 kill with no damage. I misplayed at the end - I should have waited to see if my units killed the Necromancer before moving the damaged mage. In retrospect for the campaign, I should have taken the opportunity to recruit a second keep (with at least one archer) to get some experience fighting the other necromancer's units because a lot of the upcoming scenarios are very restrictive on recruiting and I already had enough surplus gold for the next scenario.
The difficulty labels for branching paths are a good idea.
- Attachments
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EI-An Unexpected Appearance replay 20240407-134809.gz- (34.15 KiB) Downloaded 141 times
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sine_nomine
- Posts: 74
- Joined: April 30th, 2016, 11:34 pm
Re: 3. An Unexpected Appearance
Invasion, 1.18.0
I like how the east route involves fighting mobile units on poor terrain. Personally I split my forces and cleared both sides, then waited until the turn limit. I suspect many players will do this.
The old map had some swamps on the right side so you could guess the next map would be swampy, is there any indication of that now?
I haven't tried taking the "easy" route but I worry that it actually makes the campaign harder because you miss out on a great loyal unit and several good units with special traits.
If you really want to encourage players to take a certain route you could put (recommended) next to the route selection, rather than saying one is easier. Or you could label them with something like (easier next scenario) and (better rewards).
I like how the east route involves fighting mobile units on poor terrain. Personally I split my forces and cleared both sides, then waited until the turn limit. I suspect many players will do this.
The old map had some swamps on the right side so you could guess the next map would be swampy, is there any indication of that now?
I haven't tried taking the "easy" route but I worry that it actually makes the campaign harder because you miss out on a great loyal unit and several good units with special traits.
If you really want to encourage players to take a certain route you could put (recommended) next to the route selection, rather than saying one is easier. Or you could label them with something like (easier next scenario) and (better rewards).
- Attachments
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EI-An Unexpected Appearance replay 20240603-171531.gz- (43.42 KiB) Downloaded 108 times
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fredbobsmith2
- Posts: 239
- Joined: October 23rd, 2010, 1:57 am
Re: 3. An Unexpected Appearance
(1) What difficulty levels and game versions have you played the scenario on? Invasion (Difficult) 1.18.4
(2) How difficult did you find the scenario? (1-10) 6, slightly rough time on the east
(3) How clear did you find the scenario objectives? Clear, though I don't think its obvious that you have 100% hit rate against the first leader.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good
(5) What were your major challenges in meeting the objectives of the scenario? I recruited/recalled mages to go east with Dacyn, with fencers for screening against ghosts. For the east I defended the mountain pass for a night, with my crystal bowman, white mage, and 2 melee units. I had a slip-up when I forgot about the west ghouls that could climb mountains, but had enough firepower to recover. The west group ended up pushing forwards the second day and nearly got to the enemy keep. The east group mostly fought the enemy ghosts and bats south of the lake, with Dacyn keeping up the hp of the mages while the fencers screened against ghosts. Many moments where Dacyn was probably at some risk due to the mobility of the bats. I lost most of the fencers chipping down the enemy leader, who ended up coming off his keep.
Replayed this to prepare for S4c. I pushed forwards much more slowly, opting to first focus on the western front's defense in recruiting, then building up the eastern team that ended up mostly fighting in the hills on the west shore of the lake. This gave time to earn more exp, since gold isn't really important in the next scenario.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(2) How difficult did you find the scenario? (1-10) 6, slightly rough time on the east
(3) How clear did you find the scenario objectives? Clear, though I don't think its obvious that you have 100% hit rate against the first leader.
(4) How clear and interesting did you find the dialog and storyline of the scenario? Very good
(5) What were your major challenges in meeting the objectives of the scenario? I recruited/recalled mages to go east with Dacyn, with fencers for screening against ghosts. For the east I defended the mountain pass for a night, with my crystal bowman, white mage, and 2 melee units. I had a slip-up when I forgot about the west ghouls that could climb mountains, but had enough firepower to recover. The west group ended up pushing forwards the second day and nearly got to the enemy keep. The east group mostly fought the enemy ghosts and bats south of the lake, with Dacyn keeping up the hp of the mages while the fencers screened against ghosts. Many moments where Dacyn was probably at some risk due to the mobility of the bats. I lost most of the fencers chipping down the enemy leader, who ended up coming off his keep.
Replayed this to prepare for S4c. I pushed forwards much more slowly, opting to first focus on the western front's defense in recruiting, then building up the eastern team that ended up mostly fighting in the hills on the west shore of the lake. This gave time to earn more exp, since gold isn't really important in the next scenario.
(6) How fun do you think the scenario is? (1-10) 7
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
- Attachments
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EI-An Unexpected Appearance replay 20250527-180038.gz- Attempt 2
- (40.94 KiB) Downloaded 35 times
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EI-An Unexpected Appearance replay 20250526-115721.gz- Attempt 1
- (39.46 KiB) Downloaded 23 times