The Thelien Attack (1.18 Re-Release) (Version 1.0)
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- Gweddeoran
- Posts: 169
- Joined: December 19th, 2014, 6:03 am
- Location: Estmark Hills
The Thelien Attack (1.18 Re-Release) (Version 1.0)
It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves.
(Hard level, 6 scenarios)
The campaign revolves around Inarix after she settles in the Black Marshes following the events of the Son of the Black-Eye mainline campaign. This is a short skirmish, in which the Saurians face overwhelming opponents in the form of the Thelien Forest Elves. It features a small, lore-friendly recruit list, including some underutilized Elemental units that add to the depth of Saurian magic.
All 7 scenarios, 6 battle and 1 dialogue-only, are balanced and completed.
Available on the 1.18 add-ons server.
Looking forward to feedback and constructive criticism.
(Hard level, 6 scenarios)
The campaign revolves around Inarix after she settles in the Black Marshes following the events of the Son of the Black-Eye mainline campaign. This is a short skirmish, in which the Saurians face overwhelming opponents in the form of the Thelien Forest Elves. It features a small, lore-friendly recruit list, including some underutilized Elemental units that add to the depth of Saurian magic.
All 7 scenarios, 6 battle and 1 dialogue-only, are balanced and completed.
Available on the 1.18 add-ons server.
Looking forward to feedback and constructive criticism.
- Gweddeoran
- Posts: 169
- Joined: December 19th, 2014, 6:03 am
- Location: Estmark Hills
Re: The Thelien Attack (1.18 Re-Release) (Version 1.0)
Patch Notes (Version 1.1)
- Fixed missing animations for the Fire Elemental unit.
- Fixed typos and reformatted story and dialogue text.
- Added a unique reward for keeping Glestrik alive in Scenario 2.
Spoiler:
- Changed Zelxis from a Saurian Javelineer to a Saurian Ambusher.
- Updated Inarix to have the 'Initiative' ability.
Description: All adjacent friendly units will strike first in melee combat, even when defending.
- DuncanDill
- Posts: 171
- Joined: December 30th, 2022, 11:57 am
- Location: Knagla, the evil twin sister of Knalga...
Re: The Thelien Attack (1.18 Re-Release) (Version 1.0)
I didn't finish the campaign, but I did get to the battle of thelien forest. I ended there because there were just too many enemy leaders, and the map was too large. Up until then, it was rather enjoyable. With the golems, I didn't meet any so I was a bit confused about which one I should have met. Another suggestion, when you play as a saurian the accent should be normal, just because it's how they speak and they don't find it weird. Maybe you should change the elvish ones to sound more Shakespearian, and the orcish to sound - like dis. For example the sentence "I enjoyed the Thelien Attack" would be:
-I enjoyed the Theilien Attack, in saurian
-Ye Thelien Attack was rather enjoyable to my delight, in elvish
-Me like de Thelien Attack, in orcish
Thats all from me, and this was a good campaign so far
-I enjoyed the Theilien Attack, in saurian
-Ye Thelien Attack was rather enjoyable to my delight, in elvish
-Me like de Thelien Attack, in orcish
Thats all from me, and this was a good campaign so far
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
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- Gothyoba
- Posts: 112
- Joined: December 11th, 2022, 11:20 am
- Location: Somewhere along the Multiverse, possibly on Earth
Re: The Thelien Attack (1.18 Re-Release) (Version 1.0)
The Thelien Attack
I aboslutely loved this campaign and strongly support the idea of adding it to mainline! In my opinion of much higher quality than a lot of current mainline quality. I've written feedback on possible improvements by scenario below. I have commented on sections that do not follow the typography style guide. I don't believe this should be important for add-ons, but since this has a chance of getting into mainline I commented on it, since all mainline content needs to follow the style guide (https://wiki.wesnoth.org/Typography_Style_Guide). I have a few general comments not applicable to the specific scenarios first. The swamp image used for the story text could be used a background in the campaign menu in my opinion. Also, I personally think this should probably have three difficulties like most other campaigns. I don't see a reason for two. Anyways, here's my review:
Scenario 1
- The map could use some reefs, mud or kelp forests to make it a little more interesting. The elvish villages seem a bit weird. Maybe some merfolk ones would make more sense and still make sure there is some variety? For the castle tiles (not the allied keep) to the south of the map, maybe aquatic or troll encampments could fit in with the saurians a bit better.
- I think using rain from TSG/TDG would be pretty cool for this scenario.
- (Typography) Shek'kahan needs a curly apostrophe: Shek’kahan
- (Typography) 'home' needs curly apostrophes: ‘home’
Scenario 2
- Again, for the single castles tile in the far south of the map I think troll/aquatic encamptment fits best. I'd personally choose aquatic here and troll in the last one.
- (Typography) 'wildlands' needs curly apostrophes: ‘wildlands’
Scenario 3
- A swamp story image is still used. Maybe a desert image would fit better? viewtopic.php?p=442536#p442536 has a geat sandy desert image, though it may be a bit too barren.
- Sea Serpents are found in seas according to their unit description. I'm not sure a small lake in the desert makes much sense for them.
- Sand Scamperers might fit better here than regular Giant Scorplings.
- (Typography) 'Landar' needs curly apostrophes: ‘Landar’
Scenario 4
- As in the last scenario, a swamp story image is still used. Maybe the AOI story image could fit here?
- (Typography) shan't needs curly apostrophe: shan’t
Scenario 5
- Same story image comment as in the last scenario.
- The story text refers to the Far North, but I doubt saurians in the Far North would refer to their own lands as the Far North, a term whose reference point much further south in Wesnoth.
- The elves say they can see orcs before they appear.
- (Typography) Orcish assassins should be fully capitalzed like all unit names: Orcish Assassins
Scenario 6
- Like in the first scenario, some kelp forests, reefs or mud could make the large swaths of swamp a little more interesting.
Scenario 7
- Same Far North comment as in Scenario 5.
I aboslutely loved this campaign and strongly support the idea of adding it to mainline! In my opinion of much higher quality than a lot of current mainline quality. I've written feedback on possible improvements by scenario below. I have commented on sections that do not follow the typography style guide. I don't believe this should be important for add-ons, but since this has a chance of getting into mainline I commented on it, since all mainline content needs to follow the style guide (https://wiki.wesnoth.org/Typography_Style_Guide). I have a few general comments not applicable to the specific scenarios first. The swamp image used for the story text could be used a background in the campaign menu in my opinion. Also, I personally think this should probably have three difficulties like most other campaigns. I don't see a reason for two. Anyways, here's my review:
Scenario 1
- The map could use some reefs, mud or kelp forests to make it a little more interesting. The elvish villages seem a bit weird. Maybe some merfolk ones would make more sense and still make sure there is some variety? For the castle tiles (not the allied keep) to the south of the map, maybe aquatic or troll encampments could fit in with the saurians a bit better.
- I think using rain from TSG/TDG would be pretty cool for this scenario.
- (Typography) Shek'kahan needs a curly apostrophe: Shek’kahan
- (Typography) 'home' needs curly apostrophes: ‘home’
Scenario 2
- Again, for the single castles tile in the far south of the map I think troll/aquatic encamptment fits best. I'd personally choose aquatic here and troll in the last one.
- (Typography) 'wildlands' needs curly apostrophes: ‘wildlands’
Scenario 3
- A swamp story image is still used. Maybe a desert image would fit better? viewtopic.php?p=442536#p442536 has a geat sandy desert image, though it may be a bit too barren.
- Sea Serpents are found in seas according to their unit description. I'm not sure a small lake in the desert makes much sense for them.
- Sand Scamperers might fit better here than regular Giant Scorplings.
- (Typography) 'Landar' needs curly apostrophes: ‘Landar’
Scenario 4
- As in the last scenario, a swamp story image is still used. Maybe the AOI story image could fit here?
- (Typography) shan't needs curly apostrophe: shan’t
Scenario 5
- Same story image comment as in the last scenario.
- The story text refers to the Far North, but I doubt saurians in the Far North would refer to their own lands as the Far North, a term whose reference point much further south in Wesnoth.
- The elves say they can see orcs before they appear.
- (Typography) Orcish assassins should be fully capitalzed like all unit names: Orcish Assassins
Scenario 6
- Like in the first scenario, some kelp forests, reefs or mud could make the large swaths of swamp a little more interesting.
Scenario 7
- Same Far North comment as in Scenario 5.
Whitefang Orc