Darkness Falls Release

Discussion and development of scenarios and campaigns for the game.

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Alopex95
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Darkness Falls Release

Post by Alopex95 »

Hello everybody!

Today I published to the add-ons server my very first Wesnoth campaign: Darkness Falls.
It consists of five scenarios where you'll play the role of a young low-ranking officer, Taldas. Since the story of this campaign takes place during the rise of the dark reign of Queen Asheviere, you'll guide him and his troop through a small adventure to contribute to a better future for all Wesnoth.

I hope you guys will enjoy it, as well as I enjoyed it both when developing and playing!

A huge thanks to those who replied to my posts when I was seeking help with WML. :)

Cheers!

-Alopex95
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Lord-Knightmare
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Re: Darkness Falls Release

Post by Lord-Knightmare »

Broke on install

Code: Select all

The following add-on had errors and could not be loaded:
    /Users/NatsuDragneel/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/_main/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

    Macro/file '~add-ons/Darkness_Falls/macros' is missing
    at ~add-ons/_main/_main.cfg:31

Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
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Alopex95
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Re: Darkness Falls Release

Post by Alopex95 »

Lord-Knightmare wrote: August 12th, 2023, 3:08 pm Broke on install

Code: Select all

The following add-on had errors and could not be loaded:
    /Users/NatsuDragneel/Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_1.16/data/add-ons/_main/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

    Macro/file '~add-ons/Darkness_Falls/macros' is missing
    at ~add-ons/_main/_main.cfg:31

Thanks for letting me know. I did not arrange the folder properly, but now it should be fixed.
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Lord-Knightmare
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Re: Darkness Falls Release

Post by Lord-Knightmare »

Scenario 1
It's okay.
Another Loyalist Campaign...(I mean there's so many of them these days that it's hard to appreciate more)
first scenario was okay. I tried to level up some Spearmen to Swordsmen. Got a Lieutenant.
The most annoying thing was that rooster call every turn start...can you not stop this?

Scenario 2
My AI ally is stupidly idiotic. Died to outlaws in turn 7...and moved away from his castle to the side 4 keep (away from my unit) so I cannot even reach while he stays at 3 HP.
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Alopex95
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Re: Darkness Falls Release

Post by Alopex95 »

Lord-Knightmare wrote: August 12th, 2023, 7:08 pm Scenario 1
It's okay.
Another Loyalist Campaign...(I mean there's so many of them these days that it's hard to appreciate more)
first scenario was okay. I tried to level up some Spearmen to Swordsmen. Got a Lieutenant.
The most annoying thing was that rooster call every turn start...can you not stop this?

Scenario 2
My AI ally is stupidly idiotic. Died to outlaws in turn 7...and moved away from his castle to the side 4 keep (away from my unit) so I cannot even reach while he stays at 3 HP.
Thanks for giving it a try.
For the rooster, yeah, I admit that it is a little bit annoying, but I could not find a clean way to deactivate the sound (but I neither searched deeply for a solution).

Regarding the AI of the second scenario, it also happens to me sometimes, but only very few times. Sometimes luck plays a bad joke (and with Wesnoth, it isn't rare).
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Lord-Knightmare
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Re: Darkness Falls Release

Post by Lord-Knightmare »

Regarding the AI of the second scenario, it also happens to me sometimes, but only very few times. Sometimes luck plays a bad joke (and with Wesnoth, it isn't rare).
It's not luck. It's absence of Allied AI optimisation. Setting passive_leader=yes would solve it.
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Creator of the Isle of Mists survival scenario.
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Alopex95
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Re: Darkness Falls Release

Post by Alopex95 »

Lord-Knightmare wrote: August 13th, 2023, 2:54 pm
Regarding the AI of the second scenario, it also happens to me sometimes, but only very few times. Sometimes luck plays a bad joke (and with Wesnoth, it isn't rare).
It's not luck. It's absence of Allied AI optimisation. Setting passive_leader=yes would solve it.
Hmmmm, I've read in the documentation that this tag makes the AI leader not move or attack. It's something I don't want to have for the ally of the second scenario.
Is there any other tag that, perhaps, can force the AI leader not to attack like a kamikaze a bunch of enemy units (when it is clear that he would expose himself to danger)?
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Re: Darkness Falls Release

Post by Shiki »

No, not that easy.
Some scenarios restrict the movement of the leader, look at TSG 4.
Maybe there is also a microAI which would suit.
Try out the dark board theme.
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Alopex95
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Re: Darkness Falls Release

Post by Alopex95 »

Shiki wrote: August 17th, 2023, 10:40 am No, not that easy.
Some scenarios restrict the movement of the leader, look at TSG 4.
Maybe there is also a microAI which would suit.
I see. Both seem to be valid solutions. However, I think the allied of the second scenario is good as it is (I managed to complete the bandits part without a particular problem); still, I'm interested in some AI optimization, particularly the second option you gave regarding microAI, so I'll learn more about it.
Thanks for the suggestion!
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Re: Darkness Falls Release

Post by Konrad2 »

S1
How they came so close -> How did they get so close
the everlasting travel will finally payback -> this long journey will finally pay off

Mapwise, it's a bit questionable that the orcs have a ready made orcish base near a human city.
The design makes it feel like a training exercise, or a generic game board. >.<

S2
traitor scum -> traitorous scum

In general, the maps could do with a rework at some point, but they are obviously serviceable.

S2 is a bit of a nightmare. The orcs recruit plenty of assassins, but there are barely any villages around, especially between the town and the river.

It's a bad idea to use windmills as decoration (13,45) when some of them are villages (59,21).

we finally push -> we finally pushed

S4
his magic spell -> her magic spell

I don't see how I'm supposed to get through this scenario.
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