The Return of Flame - Campaign for 1.16
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The Return of Flame - Campaign for 1.16
Notice: As of version 0.1.6.2, TRoF will cease development and the project will be moved to Innocence, the finished release. I recommend that newcomers to the game start with Innocence.
This is the development thread for the campaign The Return of Flame.
TRoF is an undead campaign, drafted by KameRamen.
Lead the elvish necromancer Hiroc and take the power of darkness in your hands.
(Intermediate level, 6 scenarios now.)
Any and all feedback is welcome.
Thanks
This is the development thread for the campaign The Return of Flame.
TRoF is an undead campaign, drafted by KameRamen.
Lead the elvish necromancer Hiroc and take the power of darkness in your hands.
(Intermediate level, 6 scenarios now.)
Screenshot
Thanks

Last edited by Ishichan on September 25th, 2023, 3:55 am, edited 22 times in total.
Author of Innocence
- Wesnoth-KameRamen
- Posts: 34
- Joined: December 3rd, 2022, 5:51 am
- Location: Hachinoth
Re: The Return of Flame - Campaign for 1.16
It is still a work in progress, but we hope you enjoy it and give us some feedback.
Last edited by Wesnoth-KameRamen on July 25th, 2023, 2:20 pm, edited 2 times in total.
Re: The Return of Flame - Campaign for 1.16
Hi folks,
I tried the campaign. The english is pretty solid, but one sentence in the intro makes no sense: He stole the eyes of the guards seems strange.
Maybe he somehow distracted the guards, blended them or somehow could escape the guards, or maybe stole from the eyes of the guard - I don't know if the is good english (would work in german).
In the first scenario I receive a lua bug message:
Beside this bug the first scenario was playable and it was fun. The player is in an advantage and I like that, as many campaigns tend to make their first scenario too hard, which will scare many players. The story seems fun.
I tried the campaign. The english is pretty solid, but one sentence in the intro makes no sense: He stole the eyes of the guards seems strange.
Maybe he somehow distracted the guards, blended them or somehow could escape the guards, or maybe stole from the eyes of the guard - I don't know if the is good english (would work in german).
In the first scenario I receive a lua bug message:
Code: Select all
basic_string:: M_create
stack traceback:
[C]: in field 'add'
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: The Return of Flame - Campaign for 1.16
Hello, Heindal!Heindal wrote: ↑June 26th, 2023, 11:15 am Hi folks,
I tried the campaign. The english is pretty solid, but one sentence in the intro makes no sense: He stole the eyes of the guards seems strange.
Maybe he somehow distracted the guards, blended them or somehow could escape the guards, or maybe stole from the eyes of the guard - I don't know if the is good english (would work in german).
In the first scenario I receive a lua bug message:Beside this bug the first scenario was playable and it was fun. The player is in an advantage and I like that, as many campaigns tend to make their first scenario too hard, which will scare many players. The story seems fun.Code: Select all
basic_string:: M_create stack traceback: [C]: in field 'add'
Thank you for your feedback on the English text. I will release a corrected version at a later date. As for the Lua bug, I am not sure of the cause, but I will look into it and try to fix it.
Thanks

Author of Innocence
Re: The Return of Flame - Campaign for 1.16
Hi, nice campaign.
I like it so far, but sadly I was not able to beat the 3rd scenario on the first try.
The map is relative big, so the turn limit was to tight for me to defeat all three enemies (each of them in a different corner of the map). All my units, except bats and ghosts, are so slow on mountain terrain, and most of the map is mountain terrain. Another problem is that I had not that much gold, because the turn limit is pretty tight in all previous scenarios too. I need at least +5 turns here, to cope this scenario.
There is a wrong image path for the leading animation in the .cfg of the elvish wizzard:
---
I like it so far, but sadly I was not able to beat the 3rd scenario on the first try.
The map is relative big, so the turn limit was to tight for me to defeat all three enemies (each of them in a different corner of the map). All my units, except bats and ghosts, are so slow on mountain terrain, and most of the map is mountain terrain. Another problem is that I had not that much gold, because the turn limit is pretty tight in all previous scenarios too. I need at least +5 turns here, to cope this scenario.
There is a wrong image path for the leading animation in the .cfg of the elvish wizzard:
image="units/elvish-wizard-magic-1.png:300"
image="units/undead-necromancers/elvish-wizard-magic-1.png:300"
---
- Attachments
-
TRoF-1-The Time for Departing Aufzeichnung abspielen 20230813-194725.gz
- (23.33 KiB) Downloaded 14 times
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TRoF-1-Confronting the Past Aufzeichnung abspielen 20230813-201502.gz
- (29.21 KiB) Downloaded 15 times
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TRoF-1-Malice and Hostility Aufzeichnung abspielen 20230813-214027.gz
- (54.66 KiB) Downloaded 14 times
Last edited by Straff on August 14th, 2023, 3:15 pm, edited 1 time in total.
Re: The Return of Flame - Campaign for 1.16
id=05_The_Book_of_Agarash I
The scenario is not that clear. It was not clear to me that I have to move my leader to the enemy's keep to end the scenario.
---
id=06_The_Book_of_Agarash II
There is not a single village, that means no healing, and negative income. The player's gold goes into a three-digit negative range pretty quickly.
Most important issue:
The objectives are unclear, I had to take a look into the code to find out what I have to do to win this scenario. The secret passage is hard to find, there is no hint, or something that helps to find it. And even the objectives don't hint about it. The player will only find it when he accidental stumbles on the right hex.
Maybe you can place some item there, to make the player curious, so that he will move a unit to that spot.
---
The scenario is not that clear. It was not clear to me that I have to move my leader to the enemy's keep to end the scenario.
---
id=06_The_Book_of_Agarash II
There is not a single village, that means no healing, and negative income. The player's gold goes into a three-digit negative range pretty quickly.
Most important issue:
The objectives are unclear, I had to take a look into the code to find out what I have to do to win this scenario. The secret passage is hard to find, there is no hint, or something that helps to find it. And even the objectives don't hint about it. The player will only find it when he accidental stumbles on the right hex.
Maybe you can place some item there, to make the player curious, so that he will move a unit to that spot.
---
- Attachments
-
TRoF-1-The Book of Agarash I Aufzeichnung abspielen 20230813-234623.gz
- (49.13 KiB) Downloaded 14 times
-
TRoF-1-The Book of Agarash II Aufzeichnung abspielen 20230814-133432.gz
- (40.78 KiB) Downloaded 10 times
Re: The Return of Flame - Campaign for 1.16
Hello, Straff. Thanks for the feedback!
I will be releasing a new version with these changes and improvements soon
I do think it was difficult to grasp the objectives. I added clues.
Thanks for the important idea. I added few new villages and slightly increased income. I have also provided clues for the secret passages.Straff wrote: ↑August 13th, 2023, 9:50 pm There is not a single village, that means no healing, and negative income. The player's gold goes into a three-digit negative range pretty quickly.
Most important issue:
The objectives are unclear, I had to take a look into the code to find out what I have to do to win this scenario. The secret passage is hard to find, there is no hint, or something that helps to find it. And even the objectives don't hint about it. The player will only find it when he accidental stumbles on the right hex.
Maybe you can place some item there, to make the player curious, so that he will move a unit to that spot.
I will be releasing a new version with these changes and improvements soon

Author of Innocence
Re: The Return of Flame - Campaign for 1.16
Hello, everyone.
I have an important announcement regarding the new version of TRoF. I am sorry, but I have temporarily removed the scenarios from S7 onwards.
There are several reasons, but the biggest one is that I doubted that the originality of TRoF could be demonstrated with the current plot. Of course, I thought of the story structure that would make sense in the previous versions. However, I rushed to complete it, and it was inadequate in some places.
So I will consult with KameRamen again and try to rework the plot
I would like to remind players that if you update the campaign, the .gz files from S7 onwards are no longer playable. And one more thing. I would like to ask you to continue to provide feedback.
EDIT: If you have any ideas about the story, I would be encouraged to hear them.
I have an important announcement regarding the new version of TRoF. I am sorry, but I have temporarily removed the scenarios from S7 onwards.
There are several reasons, but the biggest one is that I doubted that the originality of TRoF could be demonstrated with the current plot. Of course, I thought of the story structure that would make sense in the previous versions. However, I rushed to complete it, and it was inadequate in some places.
So I will consult with KameRamen again and try to rework the plot

I would like to remind players that if you update the campaign, the .gz files from S7 onwards are no longer playable. And one more thing. I would like to ask you to continue to provide feedback.
EDIT: If you have any ideas about the story, I would be encouraged to hear them.
Author of Innocence