floating text inconsistency ***Resolved***
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- Spannerbag
- Posts: 535
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
floating text inconsistency ***Resolved***
Hi,
first off could I ask where's the best place to seach for know/reported bugs?
I have an issue here that I don't think is a real bug, but rather something I'm strugging to pin down.
That said it'd be handy to know for sure.
Edit: long post deleted, I'd used [filter] parameters instead of [filter_location] ones because I hadn't read the wiki properly
Cheers!
-- Spannerbag
first off could I ask where's the best place to seach for know/reported bugs?
I have an issue here that I don't think is a real bug, but rather something I'm strugging to pin down.
That said it'd be handy to know for sure.
Edit: long post deleted, I'd used [filter] parameters instead of [filter_location] ones because I hadn't read the wiki properly
Cheers!
-- Spannerbag
Last edited by Spannerbag on March 14th, 2023, 1:10 pm, edited 1 time in total.
Re: floating text inconsistency
id is not recognized key of [floating_text].
Re: floating text inconsistency
Take a look at the code for Delfador concentrating in "The Sceptre of Fire" (the scenario in Heir to the Throne, not the campaign).
Re: floating text inconsistency
bugs.wesnoth.org (currently a redirect to the GitHub issue tracker)Spannerbag wrote: ↑March 13th, 2023, 4:43 pm Hi,
first off could I ask where's the best place to seach for know/reported bugs?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Spannerbag
- Posts: 535
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: floating text inconsistency (edited)
Didn't read the wiki properlygnombat wrote: ↑March 13th, 2023, 6:43 pm Take a look at the code for Delfador concentrating in "The Sceptre of Fire" (the scenario in Heir to the Throne, not the campaign).
[floating_text]
Floats text (similar to the damage and healing numbers) on the given locations.
StandardLocationFilter: the text will be floated on all matching locations simultaneously (do not use [filter]).
text: the text to display.
Edit: to be clear, I just saw (do not use [filter]) and the idea that it used
[filter]
kinda stuck Thanks for pointing this out, it's frustrating that I keep managing to make stupid mistakes
I've already reverted to using locations and as it works it can stay that way. It's done and as finished as it's going to be at least 'til I calm down.
This should've been a straightforward (ish) "breather" scenario after a large battle but it's caused me more grief than some much more complex scenarios.
Thanks again for pointing this out.
Cheers,
-- Spannerbag
Last edited by Spannerbag on March 14th, 2023, 1:52 am, edited 1 time in total.
- Spannerbag
- Posts: 535
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: floating text inconsistency
Thanks for that, much appreciated.egallager wrote: ↑March 13th, 2023, 10:37 pmbugs.wesnoth.org (currently a redirect to the GitHub issue tracker)Spannerbag wrote: ↑March 13th, 2023, 4:43 pm Hi,
first off could I ask where's the best place to seach for know/reported bugs?
Still can't believe I missed that
[floating_text]
uses a location filter Cheers,
-- Spannerbag
- Spannerbag
- Posts: 535
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
Re: floating text inconsistency
Thanks for the advice, annoyed with myself that I couldn't sort it out myself!
Cheers,
-- Spannerbag