1.18 Saurian Campaign, Vendraxis Prophecy
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign
The Saurian Brawler has no image, because of a wrong image path.
I wonder nobody else has reported this before.
And I wonder why no image not found is displayed.
"units/saurians/campaign/S1-brawler/recruit.png"
-> path in the unit.cfg"units/saurians/Campaign/S1-brawler/recruit.png"
-> actual path to the imageI wonder nobody else has reported this before.
And I wonder why no image not found is displayed.
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
@Straff on what version is your Vendraxis Prophecy campaign? I tried to find that missplaced string, but I wasn't able to find it.Straff wrote: ↑March 15th, 2023, 6:18 pm The Saurian Brawler has no image, because of a wrong image path.
"units/saurians/campaign/S1-brawler/recruit.png"
-> path in the unit.cfg
"units/saurians/Campaign/S1-brawler/recruit.png"
-> actual path to the image
I wonder nobody else has reported this before.
And I wonder why no image not found is displayed.
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Wesnoth version: 1.16
Your campaigns version: 0.9.1
Your campaigns version: 0.9.1
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Sorry, I was blind.
I fixed it. Will be up in the next minutes.
@straff thanks for the Feedback
New Version is up.
Added a new Knifethrower variant for the thiefs.
A new advancement for the dragonfly rider.
I fixed it. Will be up in the next minutes.
@straff thanks for the Feedback
New Version is up.
Added a new Knifethrower variant for the thiefs.
A new advancement for the dragonfly rider.
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Version 1.0.0 is out. I added everything what I wanted to add
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
scenario 07 snowpass (Wesnoth version1.16 / your campaigns version 1.0.0)
This event triggers again and again and again and again....
Maybe it needs a
This event triggers again and again and again and again....
Maybe it needs a
first_time_only=yes
Code: Select all
#second appearance of vendraxis
[event]
name=enter hex
first_time_only=no
[filter]
x = 6-15
y = 15-21
side=1
[/filter]
[if]
[variable]
name=kill_Vendraxis1
boolean_equals=yes
[/variable]
[then]
Last edited by Straff on March 22nd, 2023, 8:09 pm, edited 1 time in total.
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Yes thats the problem. Strange that this never happend with my test runs... Maybe a testing oversight.
Thank you for the feedback.
Thank you for the feedback.
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
scenario 07 snowpass (Wesnoth version1.16 / your campaigns version 1.0.1)
Reshan (the Drake leader)
He is trying anything to commit suicide. Why does the player lose the game if he kills himself? He's not important to the story.
------------------
At the end of the scenario, a lone saurian lich waits in the cave. He's in a castle, but he's not recruiting. He's pretty easy to beat.
Is that intended?
Reshan (the Drake leader)
He is trying anything to commit suicide. Why does the player lose the game if he kills himself? He's not important to the story.
------------------
At the end of the scenario, a lone saurian lich waits in the cave. He's in a castle, but he's not recruiting. He's pretty easy to beat.
Is that intended?
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Reshan is kinda important for the Last scenario. I realized the same he got a suicidal behaviour... I actually want him stationary. Did not quite get it done.
Maybe give him the guardian ai?
Tomorrow after work I'll work on that problem. I guess an event cage for reshan would be suitable, so that he cant leave his mountain.
The saurian lich should be easy to beat. I just wanted some undead leaving the caves.
Maybe give him the guardian ai?
Tomorrow after work I'll work on that problem. I guess an event cage for reshan would be suitable, so that he cant leave his mountain.
The saurian lich should be easy to beat. I just wanted some undead leaving the caves.
- hermestrismi
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign
I don't know if this still working but did you tried to addRefumee wrote: ↑March 23rd, 2023, 8:26 pm Reshan is kinda important for the Last scenario. I realized the same he got a suicidal behaviour... I actually want him stationary. Did not quite get it done.
Maybe give him the guardian ai?
The saurian lich should be easy to beat. I just wanted some undead leaving the caves.
if he is a leader:
Code: Select all
[side]
...
[ai]
passive_leader=yes
[/ai]
[/side]
Code: Select all
[ai]
aggression=0.3 #for example
caution=0.7
[/ai]
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
That was quick. I'll try that tomorrow.
Thank you very much
Thank you very much
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Fix is up.
Reshan is allowed to die now. He just "retreats" now.
He's passive now. Thanks @hermestrismi this code worked.
I considered to change the Vendraxis Faction for this scenario and decided again against it.
I believe the scenario is hard enough.
Reshan is allowed to die now. He just "retreats" now.
He's passive now. Thanks @hermestrismi this code worked.
Code: Select all
[side]
...
[ai]
passive_leader=yes
[/ai]
[/side]
I believe the scenario is hard enough.
- hermestrismi
- Posts: 626
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
i am glad it workedRefumee wrote: ↑March 24th, 2023, 3:38 pm Fix is up.
Reshan is allowed to die now. He just "retreats" now.
He's passive now. Thanks @hermestrismi this code worked.I considered to change the Vendraxis Faction for this scenario and decided again against it.Code: Select all
[side] ... [ai] passive_leader=yes [/ai] [/side]
I believe the scenario is hard enough.
you can add many options by the [ai] tag including orders to retreat to a point from the beginning or in a specific turn. Also, there is some retreat factors like retreat injured units or retreat and regroup before attacking etc. The only disadvantage here is that, if you used too many factors, the game may slow down..
check the wiki about [ai] tag
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 626
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
this is an example of many stages of retreating but only if the player side cleared the shroud
- Attachments
-
- 18_Withdrawing.cfg
- (8.74 KiB) Downloaded 60 times
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: Vendraxis Prophecy, 1.16, Saurian Campaign
Oh that is very cool. I just use the AI right know just for side focus.
That "recruitment_diversity=0.8" is very interesting. I think I use it for the adventurer AI.
That "recruitment_diversity=0.8" is very interesting. I think I use it for the adventurer AI.